larkers: (THE COMPANY)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarking2020-11-22 04:59 pm
Entry tags:

TEST DRIVE MEME #015

> TEST DRIVE MEME #015

Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were dropped off behind a bar run by previous arrivals who then direct them to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.

All Meadowlark test drive memes will not be game canon because of the nature of our arrival logs. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.

Applications open every month on the 1st of the month at midnight UTC (00:00).


As a note, all of Meadowlark's gamebase is in an event. We're planning on having all incoming characters introduced separate and outside of the AU, but we'll ask incoming players what their preference is during the acceptance period.

NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them.

All applicants can use threads from the TDM for their samples.

> SETTLING IN

There is very little that can smooth over the experience of your arrival in this world. Coming to your senses in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway of a local sports bar by the name of Red Wings. What comes next is relatively straightforward: you're found by the employees at the bar, all of whom were once left in a similar situation to this one. You're brought down to a safehouse across town that's hidden underneath a soundproofed garage that's been kitted out for training purposes. You'll learn that you aren't among the first that this has happened to here. There are others not from this world who have experienced the same, with no recollection of how they came here. Like you, they have few answers about what's happened to them. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what to do next, life has to go on.

All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but their fellow Displaced have found their footing enough to be able to help the newcomers. Two Morningstar agents by the names of Gaby and El will be around to take care of world integration and IDs – the rest will fall to the Displaced who arrived before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.

Gaby and El will also make their purpose clear if asked: they are a part of Morningstar, a group dedicated to fighting corruption, tearing the capitalist oligarchy down to nothing, and trying to help make a better world. It will be made expressly clear that this entire arrangement to get the Displaced situated in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause big problems.

> EXPLORE THE CHANGES
Despite the lack of answers about why you're here, your fellow Displaced will be able to give you a rundown of the changes they've recognized in each other. Anyone who had powers before will find them gone. Anyone who was once an AI or in a completely artificial body will find that their current body is now fully human. Those with cybernetics will find that they've remained mostly untouched, though any primitive ones may be replaced with temporary ones that are improvements on the previous models.

NEW POWERS. In the place of any powers that were lost, there is now a new power. These abilities are unique to each of the Displaced and seem to update over a certain period of time, with the changes appearing thanks to critical emotional events. One thing that's apparent is that the power seems to be linked to the Displaced individual's personality or life before this one, shaped according to who they happen to be. When this power appears, their chest glows with a blue light that shines from their sternum, and it can be triggered by anything: natural inclination or a moment of great stress. If someone's out in public when this happens, they might want to duck under cover lest the blue glow from their chest and the unusual power's appearance draws unwanted attention.

EMPATHY BOND. No matter the circumstances or the conditions, every skin-to-skin touch of the Displaced triggers this empathy bond. Whether they touch hands, brush cheeks, or knock into one another on accident, they'll be met with the emotions of the person they've touched. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange. If someone is particularly tactile but not fond of sharing their emotions, they might want to invest in a fashionable pair of gloves.

MEMORY SHARE. In the past year, the Displaced unlocked the ability to share memories similarly to how they can share emotions. While unknown at first, the Displaced soon learned that they could share a memory with each other the same way they could share emotions. All they need to do is focus on a memory and touch the skin of their fellow Displaced, and then they could pass this experience along. These memories are shared through the eyes of the giver, granting the receiver a unique insight into the thoughts, feelings, and sensations during a specific moment in their life.

DREAM SHARING. Once one, two, or five Displaced fall asleep, they may be able to find each other in their dreams. These dreams lead to the dreamers themselves feeling lucid and somewhat in control of their surroundings—though the control itself is ultimately dependent on the dreamer and how well they come around to understanding what's going on. Dream logic applies with the flow of time, but no one is able to spend their entire lives there. Lost powers are still gone for any of the Displaced, but they can use their dreams to practice any new ability that they've received. Memory shares and empathy bonds are just as possible within these shared dream states—if anyone doubts that another Displaced is really there, they can test the empathy bond to see if it activates.

POWER SHARES AND UNIONS. The Displaced can share something of themselves with another Displaced by offering them an object that comes out of their chest. This object is meant to be symbolic of the person it comes from and significant to them in some way. When someone else takes hold of this object, they will get a sense of the owner's essence, along with temporary access to their in-game ability. Only when they give the item back do they give up the power in question. In addition, the Displaced are able to act in unison and create a fusion of their powers, making it so they can fight someone else with them at once. This ability is there from day one, but the power's ability will only ever present at its current stage.

> THE NETWORK
When the Displaced first showed up, Morningstar set up a private network for all of the Displaced to use in order to communicate. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.

Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the current nail polish trends in New Amsterdam, or want to play a game of "hot or not" among the Displaced.

IDENTIFICATION. Everyone who gets set up with an ID gets access to Morningstar's network. In order to ensure that none of the Displaced stand out like sore thumbs, Morningstar's agents El and Gaby ensure that everyone has a name that makes it so they fit in among society. All usernames are thusly formed as firstname.lastname, with some room for creativity (Ziggy Stardust has now been among the Displaced twice).

PRIVATE COMMUNICATION. There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation—however, it's made very clear that the government has a means of tracking this communication. Big brother is always watching.

> RESOLUTION DAY FESTIVAL

The day of April 26th is known to all United Nations citizens: it's Resolution Day. To everyone around the world, it was originally thought of as the day that the burgeoning United Nations finally rescued humanity by eradicating the last known AI lifeforms. This act took place in 2101. However, recent circumstances have revealed that the United Nations had lied about this fact. For over four hundred years, they kept the AI Judas locked away in their military headquarters in New Beijing. During his enslavement, Judas was forced to create technology to serve the UN's purposes, helping turn their soldiers into a hivemind-like group that would always fall into line.

The Displaced know that there are more AI in the world. El, the Morningstar agent who helps create everyone's IDs, is one of them. This is a secret hidden away from the rest of Morningstar due to the massive anti-AI sentiments. The other is Cassius, a space exploration AI who brought chaos to the Displaced before switching sides to become their ally. None of this is known to the world at large.

Of course, El is linked to the war itself. El was formerly known as Elysian, the AI who accidentally kicked off the six-year-long Xelkoven War between humans and AI. Once a security unit, Elysian killed 50 households full of people as ze believed them all to be a threat. The war was ultimately named after the largest artificial intelligence distributor at the time: Xelkov. Ultimately, a billion humans died in the war, and there was the very real risk that the rest of humanity could have followed if they hadn't advised a method to put the AI down for good. Even though humanity lived on, artificial intelligence did not – save for the three aforementioned AI.

With all this coming out, people in this world aren't psyched to celebrate Resolution Day for the reasons they had been taught growing up. But they're still interested in a day to celebrate each other and humanity's survival.

The citywide celebration of Resolution Day starts early and finishes very late, so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time. As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Most businesses are closed for the day, but not all of them—if you've gotten yourself a restaurant, street cleaning, or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!

> ENJOY THE FESTIVITIES
Anything you'd think would be at a festival in the year 2512 is definitely at this festival. Food, games, dancing, alcohol, free stuff? It's all there for your enjoyment. While the city streets will be full of people, this isn't a bad day to try networking. Want to get a new job or find a way to pry some information out of someone when they're least likely to remember you? Try to butter them up—or use the powers you've been granted to get your way. If anything goes badly, at least you can slip back into the crowd.

GAMES. Care to play a game? All attendees can play for free. Some games —like the hoverblade racing, the augmented reality fightboxes, and the street-wide bouts of laser tag—require a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side. For anyone who's interested in something a little less hands-on, all of the city's biggest VR arcades will have setups with all the latest games. Hoping to get noticed for your gaming talent? This might not be the day to try to stand out, but anyone's down to try.

FOOD TRUCKS. It's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.

NETWORKING. There are other opportunities with the city being flooded with festival-goers. Whether someone is on a mission to try to test the current sentiments toward Morningstar or simply wants to charm some corporate execs, this might be the time to get it done. Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Discretion is the name of the game. Everyone can agree upon that.


> HISTORY LESSONS
Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where—thanks to the augmented reality application of your neural implant—you can view videos about the origins of the festival and the reasons for celebrating. If you haven't done your initial search yourself, you'll be able to buff up on it here. These booths tell the United Nations' version of the history with zero reminders about what came out about Judas.

VR SIMULATIONS. If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.

SYMPATHIZERS. If you're uncomfortable with the concept of eradicating all AI, no one will understand why. AI sympathizers are not present among the native population. Everyone in this world has been raised with the understanding that AI only wanted to destroy humanity, and that everyone is lucky to be alive in spite of it. They have a deeply ingrained fear, and anyone claiming to formerly be an AI or android won't receive a very friendly response. Even if they know the UN used Judas for centuries, it doesn't mean they're any less afraid of artificial intelligence: they've been raised to believe that all artificial intelligence was out to eradicate humanity.

> CRIMINAL ACTIVITY

Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities—or perhaps known and supported by corrupt individuals. Maybe you're out exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever brought you to the rougher parts of town, you may want to watch your step, or else find the city eating you as it has so many others.

> ORGANIZED CRIME
Organized crime still has a strong foothold in the world, with gangs and more established families working with drugs, weapons, property, and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing. While there are two main mob entities in New Amsterdam—the Riverstone Mob and the Petrov Family—there are a handful of gangs that otherwise roam the streets. Some are loosely sponsored by the mob, while others are fledgling groups trying to gain clout. More than anything, these groups know they don't have the power of the corporations or government, and do everything to seize more power when they can.

JOINING UP. Catching the eye of the mob is difficult, but not impossible. Getting into the larger gangs is less difficult, but they're still wary of anyone who doesn't know the ins and outs of how to duck surveillance, traffic drugs and supplies, and intimidate people without catching flack from the NAPD. The best way to start getting attention is through their clubs, casinos, and illegal gambling dens. Getting inside isn't always easy: it might take a few weeks of legwork to get an invite, but someone could try to strongarm their way inside or use some chicanery to make it a smoother endeavor.

ESCAPE PLAN. Whether you went in to cause trouble or accidentally caused it by breathing the wrong way, it's good to have an escape plan in place. Does that mean fighting all the goons available? Maybe. What about stealing a hover bike and getting away? The good news is that hover bikes can fit where hover cars can't.If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway. Just don't let the chase run for too long, or you'll have law enforcement on your ass as well.

> FIGHT CLUB

No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.

The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths that have been taken to maintain it.

FIGHT. It's time to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid. Fights can either happen in duos or in one-on-ones depending on the signups for the evening.

RINGSIDE CHAT. You might just want to enjoy the show, or use the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.

> A LIFE OF CHAOS

Life in New Amsterdam was once all festivals and people avoiding association with organized crime. Life in New Amsterdam these days is full of drama, citywide disturbances, and everything else that might be expected of an action film in progress. While there aren't many answers for what's happened to the Displaced, there is enough chaos going around that it seems like it may be connected to their arrivals.

The worst part is that New Amsterdam seems to struggle. Rather than being an anonymous backdrop to those action films, New Amsterdam is a bustling city full of life that never asked to be at the heart of this. When trouble hits, most repairs and restorations focus on helping those with money, while others are left forgotten living in tents and hoping for a helping hand. Recent circumstances have called for improvements in this area—there is more charitable work than ever before in New Amsterdam—but it's still a trying time.

Where the Displaced stand in all of this varies, but it's hard to ignore a city in trouble.

DISPLACED VERSUS DISPLACED. Whether it's by manipulation of an outside force or through inhaling weird monster gas, sometimes the Displaced are at odds with one another. When some of these few heroes are fighting, it means that the city can be left in even greater danger. Other times, the Displaced might not be able to control themselves. Feeling a sudden surge of vengeance and hoping to follow through on it? That monster gas might be the cause. Want to finish out a nasty deal to get something back important? The monster gas won't be an excuse, but maybe someone can pretend it was. Life as a Displaced is wild sometimes.

MONSTERS. As for unconventional threats, there are the monsters. These creatures first turned up in giant form when the first batch of Displaced arrived, stomping all over New Amsterdam. The less unique version of the monsters are around 400m high, have lizard-like features, and tend to show up by tearing down a portion of New Amsterdam's city wall And that's the less unique version. More unique monsters vary in size and make, seeming to be an amalgamation of a number of different creatures. Half-snake, half-dog? Seems odd, but it happens. Hell, we even have a bestiary of some of what can be found. The one consistent feature of all these monsters is they all have golden irises. Suffice to say that running into these creatures could be a problem.

SIMULATION. There aren't many AI left in the world, but the most notorious of them – Judas – definitely has an axe to grind. Once the leader of the AI effort as they sought to destroy humanity after countless AI were wiped out for humanity's "protection," Judas is now well aware that he's only one of three left in the world. Getting a little payback against people is only fair, isn't it? His favorite means was via a simulation, dragging people into a post-apocalyptic hellscape where humanity was forced to live underground and live out repetitive scenarios where they had no choice but to play along or feel like they couldn't survive. This stimulation interacts with the VR technology built into the neural implants, stimulating adrenaline and fear exactly when Judas wants it to do just that. Why? Oh, torture. Why not? Oddly enough, Judas doesn't create any facsimiles of other AI. He takes full ownership of what he puts people through once he takes control. Sure, Judas is a little screwy but after 400 years of captivity, no one can really blame him, can they?

LEAD A REVOLUTION. Just because a world has free health care doesn't mean it's working for all of its citizens. Thanks to a variety of screwed up things over half a millenia ago, this world ended up permanently corrupt. Corporations act as training grounds for political positions, and while nobility is a thing of the past, wealthy families continue on thanks to the oligarchical stronghold that controls the world. Time to change some things up. Either by working with Morningstar or alone because of an urge to create some chaos, this world is ripe for change. Are you going to be the one to bring it about?

> GO NUTS

Feel free to branch out and explore! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Try to hop on a train bound for one of the world's five spaceports to see one of the colonies—though bear in mind the cost and difficulty of one of these joy rides. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or try to become a social media celebrity. Use the SETTING for inspiration and choose your own adventure!

pencildick: (pic#)

[personal profile] pencildick 2020-11-24 06:22 pm (UTC)(link)
You pay for your drinks?

[ Holli giggles, brushes by as she click-clack steps her way out. Rude.

Maybe the crowd isn't so happy to part for them when they leave the cage, but Holli's, well - she's got maybe two inches on a young Brad Pitt, so. She's like 6'1. Also really weird and cartoony and it seems to be working to her advantage because no one really wants to touch her? That'll bother her at some point, probably, but right now it works to her advantage.

Sure, her opponent is hurt, but Holli doesn't grasp the real gravity of what she's done to the woman. Wouldn't care if she did. She won, now she's getting a free drink (drinks), it's all working out great so far. Even if they apply to her now, real world laws escape her completely. Like when she slinks up to the bar, leaning over it in an exaggerated, almost ridiculous looking fashion, arm pillowing her cartoon cleavage. She flutters her eyes at the bartender, practiced.
]

Hey there. [ The man glances up, scowls at her. ] I'm really thirsty after that fight.

[ Then buy a fucking drink, bimbo, he spits back, and Holli looks like she's been slapped. It may be the first time anyone has ever turned down her advances outside of that self-righteous jackass Frank back in Cool World, but he had clear (stupid) reasons. This one though? Like, the sheer nerve?

She may be gripping the bar hard enough to leave hairline fractures in it now.
]

I don't know who the hell you think you're talking to, pal--

[ SAVE HER AERYN. ]
Edited 2020-11-24 18:23 (UTC)
stratigraphy: (pic#14457688)

[personal profile] stratigraphy 2020-11-24 08:29 pm (UTC)(link)
[The once over doesn't bother Lara much, nor does the grimness. Aeryn's being forthcoming, anyway, so Lara brushes it off.

The warning's not as much of a deterrent as it might be either, but it sounds like Aeryn wasn't a fan. Too horrific or violent, maybe. Lara can't help but wonder what the point of something like this at a festival might be, unless it's good old fashioned propaganda. Fun.]


What was it like? Too... realistic?

[Of course she's still curious. You can learn as much from how a society tells a story as you can from the story itself, right?]
notathreat: (48)

[personal profile] notathreat 2020-11-24 10:54 pm (UTC)(link)
fuck if I know. wear long sleeves, avoid handshakes. good luck, it's over a hundred out here at night.

yep. Is yours actually Petarian?
sakhr: (034 ⇒ PTOLEMY.)

bartimaeus | the bartimaeus sequence

[personal profile] sakhr 2020-11-24 11:05 pm (UTC)(link)
» explore the changes
one —
[ This is new.

That's not to say that Bartimaeus is the type to be stymied by new surroundings – they're his bread and butter, his raison d'être, if you will. But when you're expecting to be sent home at long last, after six miserable weeks on Earth, the last thing you might expect is ending up in some dystopian future world surrounded by the most alarming, hideous constructions,¹ and locked in a windowless "safehouse" until further notice, it requires a sharp realignment of the senses and priorities, as well as the laying of blame at anyone else's feet but his own. Nathaniel's fault, probably. That idiot.

First of all, Bartimaeus is quite alarmed to discover that, no matter how hard he strains, he has no more access to the seven planes. It's making him squint at just about everyone with hitherto unexperienced levels of suspicion. Secondly – and this he discovers while attempting to loose a Detonation squarely at that offensive door blocking his access to the rest of the world – his magic is gone. No Plasms, no Infernos, no Convulsions, No Compressions, Spasms, or Shields... Nothing. Just little old him, in what seems to be the last concrete form he'd occupied before he landed here. The solidness of his body is a little alarming, for someone used to shapeshifting the way humans are used to breathing.

It takes him a while to realise he's not completely without ability. He picks one of the cots and sits down cross-legged, a young Egyptian boy with a sharp, world-weary face, hands loosely on his knees. He shuts his eyes and concentrates, very hard. He's never concentrated this hard on changing form before and it's giving him something of a headache. He looks like he's meditating.

When he opens his eyes after five torturous minutes, one of his eyebrows is bright, neon green. He's entirely unaware of this. What he is aware of, though, is someone staring at him. ]


What? [ he asks, in a detached tone that yet implies great sovereignty over this unseemly individual. ] Spit it out.

[ ¹ Read: humans. ]

two —
[ He's been stuck in this safehouse for two days before he realises that the ravenous stomach pains that have been following him around all this time are probably because he's hungry. Bartimaeus staggers into the kitchen as if he's about to drop dead, flopping over the counters and shoving some sort of nut-based bread into what he is almost certain is a toaster. The wait is torture. He isn't even sure if the thing's working until smoke starts to billow furiously out of the top, at which point he realises the bread is definitely burnt to a crisp, sending volumes of foul burnt smell wafting throughout the safehouse.

Very subtly, he slides out a new, regular piece of bread, tears off a chunk and stuffs it into his mouth, leaning casually against the counter. Anyone who wanders into the kitchen will be greeted with a smile and a cheery wave, as he acts as if the acrid smell of burnt toast isn't currently choking his nostrils. ]
Afternoon. Or, morning. I can't tell. Feels like an afternoon, though.

» network
three —
[ This neural implant thing is rather worrying in its implications, chiefly because he didn't even think he went to the effort of crafting himself a discrete brain when he was shifting forms. But with an intellect like his, astounding acts of creation shouldn't really surprise, even if they do delight and awe. Anyway, he needs a new name, and for personal reasons 'Bartimaeus' just won't do. He'd thought about John Mandrake, out of pure spite directed at Nathaniel for what he assumes was a colossal amateur foible in the pentacle, but he really doesn't want to go around having people call him that for however long he's going to be stuck here. Every other name he cycles through is entirely too ostentatious, since he's definitely more of the subtle type. Luckily for him, he can stay mysterious for now. ]

un: anonymous
Can any magicians (present or past) please identify themselves? I'm tabulating a list.


[ ...of people to never interact with under any circumstances, but nobody needs to know that. ]

» wildcard
[ hit me up at [plurk.com profile] crowders to do a lil plotting or just toss something else at me! ]
sakhr: (105 ⇒ PTOLEMY.)

fight club!

[personal profile] sakhr 2020-11-24 11:48 pm (UTC)(link)
[ According to the fancy new ID he's been given, Bartimaeus is of age. And he is, substantially so, but that doesn't mean he isn't being side-eyed furiously by a lot of the patrons considering the fact that he looks like a fifteen-year-old. As such, he's a little disgruntled to have his motives questioned, not for the first time tonight,¹ and he has an explanation prepared. ]

Alright, now, first of all, [ he says brusquely, ] would you confront a little old granny if she wanted to come to this disgusting bar and watch someone pummel someone else with their tiny little fists? No, you wouldn't, because she's old. Just because I look sprightly and youthful doesn't mean I'm any less deserving of enjoying the show.

[ ¹ The actual first time was at the bar, when he'd innocently sidled up and requested a Bloody Mary (when trapped in a human body, do as the humans do). The bartender had taken one look at him, thrown his head back and laughed, which was at least a neat nonverbal way of being terribly rude. In retrospect, he might have been right to laugh, since once he'd proved himself old enough to consume alcoholic beverages he'd found the cocktail repellent after one sip. Humans really are unanimously disgusting. ]
somniphoria: (0000059)

Re: dreamsharing

[personal profile] somniphoria 2020-11-25 12:08 am (UTC)(link)
[ adam is in his dreams. chainsaw lands on his arm with a ruffle of her feathers and a croak of his name a-tom. ronan's fondness for the boy seeps through in his psychopomps, or his memories of his psychopomps.

not usual. adam usually is, in some form or another. if not as a psychic manifestation of himself then as an echo, an illusion, a concept.

but this? this is different. this wasn't a planned scrying attempt, nor is it his subconscious conjuring the real thing. ronan considers this for a moment as he makes his way over, picking across daisies that sing ancient celtic melodies. ]


You tranced?
scrlies: (Default)

[personal profile] scrlies 2020-11-25 12:13 am (UTC)(link)
No.

( there's the wrinkle that appears between his brows as they furrow. more consideration than actual worry, because it is a little odd. but it isn't even close to the strangest thing they've ever dealt with. his free hand raises up to run fingers over chainsaw's feathers. )

I went to sleep.

( but he's lucid enough to realize he went to sleep. lucid enough to also realize this isn't his dream. that this is actually ronan, not a dream version. )
Edited 2020-11-25 00:16 (UTC)
somniphoria: (0000019)

[personal profile] somniphoria 2020-11-25 12:18 am (UTC)(link)
[ so they're both dreaming.

it sends an unexpected thrill through him. some part of him delights in this new knowledge, this new shared connection. they're both dreaming - so can they both alter the dream? ]


Figured. Everything works different here.
scrlies: (Default)

[personal profile] scrlies 2020-11-25 12:23 am (UTC)(link)
( he's in it. but adam isn't a dreamer. he doesn't step into his subconscious and alter it to suit his wants and needs. he wouldn't know where to start and this is ronan's anyway, so it's not as if he--wants to. it's fine as is, singing flowers and all. )

How different is it, for you? ( they've already established adam's presence is an abnormality. no need to push further into that. )
somniphoria: (0000007)

[personal profile] somniphoria 2020-11-25 12:29 am (UTC)(link)
[ he doesn't know how to explain it. ]

It doesn't have the same... feeling it should. It's not as real. [ he gestures to the dreamscape. ] Can't take any of this out.
scrlies: (pic#)

[personal profile] scrlies 2020-11-25 12:44 am (UTC)(link)
Sorry.

( is this something he should be sorry about? maybe? ronan's always been a dreamer, to not have that power must feel--awkward, if not terrible. adam gets what he means, at least. despite the fact this feels pretty real to him. dream-real, not real-real. )

It doesn't feel the same to me either. Less--powerful.
Edited 2020-11-25 00:44 (UTC)
somniphoria: (0000006)

[personal profile] somniphoria 2020-11-25 12:56 am (UTC)(link)
[ leylines, he thinks. if gansey were here he'd already have them geared up and ready to go on a hunt.

ronan merely reaches for adam's free hand. shocked when he feels the thrum of the empathy bond between them. ]


Distant. [ he agrees, like how most people's dreams must be. bits of memory and firing synapses, not a place. ] This isn't how a dream should feel.
scrlies: (Default)

[personal profile] scrlies 2020-11-25 01:05 am (UTC)(link)
Less like I'm scrying into your dreams, more as if this is just another one of my own. ( so, yes. like most people's dreams, like adam's usually feel when he actually does dream.

ronan reaches for his hand, and adam lets him despite the emotional current that wraps around them from the connection. a blue light thrums in his chest even here, within the dream. adam's lips purse, wary, because this isn't normal. this isn't normal by their standards. which means that there's something deeper going on, and they're missing over half their party--the half that usually is good at tracking down the whys. ah, well. )


I'll ask about it, once we're up.
somniphoria: (0000040)

[personal profile] somniphoria 2020-11-25 01:10 am (UTC)(link)
[ a real dream, then. one they're sharing. he brushes his thumb across adam's knuckle. chainsaw's attention is drawn momentarily to the light in both their chests. her feathers fluff, she shuffles from foot to foot, and then takes off, flapping into the skies. ]

Gansey's gonna have a shitfit about missing this.

[ blue, too, maybe. part of him spitefully thinks that it serves them right for taking off. the other part is just pissed.

at least his powers can't fuck it all up for them. ]
withimagination: (listens carefully)

[personal profile] withimagination 2020-11-25 02:56 am (UTC)(link)
jesus.

no, fortunately. you can call me eames. a pleasure to meet you, ellie, so to speak.

does the empathy bond bother you?
withimagination: (put him under)

[personal profile] withimagination 2020-11-25 02:59 am (UTC)(link)
Fighting's fine.

[He tucks his handkerchief away.]

Yes, I'd gathered that. And I do. Do you have that?
notathreat: (10)

[personal profile] notathreat 2020-11-25 03:01 am (UTC)(link)
never been so thankful for air conditioning.

you too eames. too many people with fake names on this thing, not sure how you all keep them straight.

sometimes. makes it a real pain in the ass when you have to touch somebody in public, because you both glow. most people know how I feel.
Edited (coding!!!) 2020-11-25 03:03 (UTC)
withimagination: (it seemed neater)

[personal profile] withimagination 2020-11-25 03:02 am (UTC)(link)
dreams aren't always filthy. but I don't mind. I shall look at it with a professional mind!

[Will he? Who knows?]

why, do you have something to tell?
deadthenred: (🌨️ pic#13872185)

[personal profile] deadthenred 2020-11-25 03:31 am (UTC)(link)
It's not. [ Well. ] It's not just genetic manipulation. There's something else. Magic, maybe. [ He says that like magic is just a fact of the universe, and not that remarkable at all. ]

The why's the big mystery. Especially 'cause we still don't know who.
soliterraneous: (pensive)

[personal profile] soliterraneous 2020-11-25 03:44 am (UTC)(link)
[ That's...weird. That he's standing there, that no one else is (now that she thinks about it), that he smiles but it's not warmly. It's all combined to get her hackles raised just slightly, but she gives a one-armed shrug. ]

I've had lots of training.
Edited 2020-11-25 04:24 (UTC)
soliterraneous: (look down; intent)

[personal profile] soliterraneous 2020-11-25 03:45 am (UTC)(link)
Magic? [ She repeats, a little incredulous, but then again...she's never experienced such, not really. ]

Well, that's fun. [ Aeryn frowns a little. ] What is the point of the touching part?
soliterraneous: (straight ahead; confident)

[personal profile] soliterraneous 2020-11-25 03:46 am (UTC)(link)
Alright.

[ She finishes her drink and stands, nodding once. ]

I do.
soliterraneous: (PK; doubtful)

[personal profile] soliterraneous 2020-11-25 03:48 am (UTC)(link)
Yes, too realistic. It's...disorienting if you're not used to it, VR training, and your body responds in kind.

[ It is definitely propaganda, at least in part. The rest? She wonders if there aren't people or machines crunching numbers, trying to determine who'd make a good combatant based on how they did in the VR scenario. ]
jimmies: (433)

@james.olsen

[personal profile] jimmies 2020-11-25 03:50 am (UTC)(link)
not a magician past or present but i was a genie one time
does that help?
soliterraneous: (eyes; mhm sure)

[personal profile] soliterraneous 2020-11-25 04:24 am (UTC)(link)
She could say that it's common to buy your own drinks, but there doesn't seem to be much point. Holli is a little unreal, and people are avoiding her, so it'll be fine. Right?

There's a medic who rushes into the ring after Holli exits and Aeryn hangs around just long enough to be waved off and thanked in the same breath, so by the time she refocuses to see where Holli's gone there's stress lines in the material of the bar and the bartender is looking like he'd enjoy nothing more than calling someone to come collect the blonde.

Aeryn takes a breath and doesn't pray, but she does put her hand on Holli's shoulder again. "You're going to end up in trouble if you're not a little more careful. Let's find a quieter bar, okay?"

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