larkers: (THE COMPANY)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarking2021-01-24 11:20 am
Entry tags:

TEST DRIVE MEME #016

> TEST DRIVE MEME #016

Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were dropped off behind a bar run by previous arrivals who then direct them to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.

Applications open every month on the 1st of the month at midnight UTC (00:00).


NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them.

All applicants can use threads from the TDM for their samples.

> SETTLING IN

There is very little that can smooth over the experience of your arrival in this world. Coming to your senses in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway of a local sports bar by the name of Red Wings. What comes next is relatively straightforward: you're found by the employees at the bar, all of whom were once left in a similar situation to this one. You're brought down to a safehouse across town that's hidden underneath a soundproofed garage that's been kitted out for training purposes. You'll learn that you aren't among the first that this has happened to here. There are others not from this world who have experienced the same, with no recollection of how they came here. Like you, they have few answers about what's happened to them. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what to do next, life has to go on.

All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but their fellow Displaced have found their footing enough to be able to help the newcomers. Two Morningstar agents by the names of Gaby and El will be around to take care of world integration and IDs – the rest will fall to the Displaced who arrived before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.

Gaby and El will also make their purpose clear if asked: they are a part of Morningstar, a group dedicated to fighting corruption, tearing the capitalist oligarchy down to nothing, and trying to help make a better world. It will be made expressly clear that this entire arrangement to get the Displaced situated in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause big problems.

> EXPLORE THE CHANGES
Despite the lack of answers about why you're here, your fellow Displaced will be able to give you a rundown of the changes they've recognized in each other. Anyone who had powers before will find them gone. Anyone who was once an AI or in a completely artificial body will find that their current body is now fully human. Those with cybernetics will find that they've remained mostly untouched, though any primitive ones may be replaced with temporary ones that are improvements on the previous models.

NEW POWERS. In the place of any powers that were lost, there is now a new power. These abilities are unique to each of the Displaced and seem to update over a certain period of time, with the changes appearing thanks to critical emotional events. One thing that's apparent is that the power seems to be linked to the Displaced individual's personality or life before this one, shaped according to who they happen to be. When this power appears, their chest glows with a blue light that shines from their sternum, and it can be triggered by anything: natural inclination or a moment of great stress. If someone's out in public when this happens, they might want to duck under cover lest the blue glow from their chest and the unusual power's appearance draws unwanted attention.

EMPATHY BOND. No matter the circumstances or the conditions, every skin-to-skin touch of the Displaced triggers this empathy bond. Whether they touch hands, brush cheeks, or knock into one another on accident, they'll be met with the emotions of the person they've touched. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange. If someone is particularly tactile but not fond of sharing their emotions, they might want to invest in a fashionable pair of gloves.

MEMORY SHARE. In the past year, the Displaced unlocked the ability to share memories similarly to how they can share emotions. While unknown at first, the Displaced soon learned that they could share a memory with each other the same way they could share emotions. All they need to do is focus on a memory and touch the skin of their fellow Displaced, and then they could pass this experience along. These memories are shared through the eyes of the giver, granting the receiver a unique insight into the thoughts, feelings, and sensations during a specific moment in their life.

DREAM SHARING. Once one, two, or five Displaced fall asleep, they may be able to find each other in their dreams. These dreams lead to the dreamers themselves feeling lucid and somewhat in control of their surroundings—though the control itself is ultimately dependent on the dreamer and how well they come around to understanding what's going on. Dream logic applies with the flow of time, but no one is able to spend their entire lives there. Lost powers are still gone for any of the Displaced, but they can use their dreams to practice any new ability that they've received. Memory shares and empathy bonds are just as possible within these shared dream states—if anyone doubts that another Displaced is really there, they can test the empathy bond to see if it activates.

POWER SHARES AND UNIONS. The Displaced can share something of themselves with another Displaced by offering them an object that comes out of their chest. This object is meant to be symbolic of the person it comes from and significant to them in some way. When someone else takes hold of this object, they will get a sense of the owner's essence, along with temporary access to their in-game ability. Only when they give the item back do they give up the power in question. In addition, the Displaced are able to act in unison and create a fusion of their powers, making it so they can fight someone else with them at once. This ability is there from day one, but the power's ability will only ever present at its current stage.

> THE NETWORK
When the Displaced first showed up, Morningstar set up a private network for all of the Displaced to use in order to communicate. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.

Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the current nail polish trends in New Amsterdam, or want to play a game of "hot or not" among the Displaced.

IDENTIFICATION. Everyone who gets set up with an ID gets access to Morningstar's network. In order to ensure that none of the Displaced stand out like sore thumbs, Morningstar's agents El and Gaby ensure that everyone has a name that makes it so they fit in among society. All usernames are thusly formed as firstname.lastname, with some room for creativity (Ziggy Stardust has now been among the Displaced twice).

PRIVATE COMMUNICATION. There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation—however, it's made very clear that the government has a means of tracking this communication. Big brother is always watching.

> RESOLUTION DAY FESTIVAL

The day of April 26th is known to all United Nations citizens: it's Resolution Day. To everyone around the world, it was originally thought of as the day that the burgeoning United Nations finally rescued humanity by eradicating the last known AI lifeforms. This act took place in 2101. However, recent circumstances have revealed that the United Nations had lied about this fact. For over four hundred years, they kept the AI Judas locked away in their military headquarters in New Beijing. During his enslavement, Judas was forced to create technology to serve the UN's purposes, helping turn their soldiers into a hivemind-like group that would always fall into line.

The Displaced know that there are more AI in the world. El, the Morningstar agent who helps create everyone's IDs, is one of them. This is a secret hidden away from the rest of Morningstar due to the massive anti-AI sentiments. The other is Cassius, a space exploration AI who brought chaos to the Displaced before switching sides to become their ally. None of this is known to the world at large.

Of course, El is linked to the war itself. El was formerly known as Elysian, the AI who accidentally kicked off the six-year-long Xelkoven War between humans and AI. Once a security unit, Elysian killed 50 households full of people as ze believed them all to be a threat. The war was ultimately named after the largest artificial intelligence distributor at the time: Xelkov. Ultimately, a billion humans died in the war, and there was the very real risk that the rest of humanity could have followed if they hadn't advised a method to put the AI down for good. Even though humanity lived on, artificial intelligence did not – save for the three aforementioned AI.

With all this coming out, people in this world aren't psyched to celebrate Resolution Day for the reasons they had been taught growing up. But they're still interested in a day to celebrate each other and humanity's survival.

The citywide celebration of Resolution Day starts early and finishes very late, so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time. As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Most businesses are closed for the day, but not all of them—if you've gotten yourself a restaurant, street cleaning, or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!

> ENJOY THE FESTIVITIES
Anything you'd think would be at a festival in the year 2512 is definitely at this festival. Food, games, dancing, alcohol, free stuff? It's all there for your enjoyment. While the city streets will be full of people, this isn't a bad day to try networking. Want to get a new job or find a way to pry some information out of someone when they're least likely to remember you? Try to butter them up—or use the powers you've been granted to get your way. If anything goes badly, at least you can slip back into the crowd.

GAMES. Care to play a game? All attendees can play for free. Some games —like the hoverblade racing, the augmented reality fightboxes, and the street-wide bouts of laser tag—require a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side. For anyone who's interested in something a little less hands-on, all of the city's biggest VR arcades will have setups with all the latest games. Hoping to get noticed for your gaming talent? This might not be the day to try to stand out, but anyone's down to try.

FOOD TRUCKS. It's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.

NETWORKING. There are other opportunities with the city being flooded with festival-goers. Whether someone is on a mission to try to test the current sentiments toward Morningstar or simply wants to charm some corporate execs, this might be the time to get it done. Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Discretion is the name of the game. Everyone can agree upon that.


> HISTORY LESSONS
Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where—thanks to the augmented reality application of your neural implant—you can view videos about the origins of the festival and the reasons for celebrating. If you haven't done your initial search yourself, you'll be able to buff up on it here. These booths tell the United Nations' version of the history with zero reminders about what came out about Judas.

VR SIMULATIONS. If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.

SYMPATHIZERS. If you're uncomfortable with the concept of eradicating all AI, no one will understand why. AI sympathizers are not present among the native population. Everyone in this world has been raised with the understanding that AI only wanted to destroy humanity, and that everyone is lucky to be alive in spite of it. They have a deeply ingrained fear, and anyone claiming to formerly be an AI or android won't receive a very friendly response. Even if they know the UN used Judas for centuries, it doesn't mean they're any less afraid of artificial intelligence: they've been raised to believe that all artificial intelligence was out to eradicate humanity.

> CRIMINAL ACTIVITY

Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities—or perhaps known and supported by corrupt individuals. Maybe you're out exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever brought you to the rougher parts of town, you may want to watch your step, or else find the city eating you as it has so many others.

> ORGANIZED CRIME
Organized crime still has a strong foothold in the world, with gangs and more established families working with drugs, weapons, property, and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing. While there are two main mob entities in New Amsterdam—the Riverstone Mob and the Petrov Family—there are a handful of gangs that otherwise roam the streets. Some are loosely sponsored by the mob, while others are fledgling groups trying to gain clout. More than anything, these groups know they don't have the power of the corporations or government, and do everything to seize more power when they can.

JOINING UP. Catching the eye of the mob is difficult, but not impossible. Getting into the larger gangs is less difficult, but they're still wary of anyone who doesn't know the ins and outs of how to duck surveillance, traffic drugs and supplies, and intimidate people without catching flack from the NAPD. The best way to start getting attention is through their clubs, casinos, and illegal gambling dens. Getting inside isn't always easy: it might take a few weeks of legwork to get an invite, but someone could try to strongarm their way inside or use some chicanery to make it a smoother endeavor.

ESCAPE PLAN. Whether you went in to cause trouble or accidentally caused it by breathing the wrong way, it's good to have an escape plan in place. Does that mean fighting all the goons available? Maybe. What about stealing a hover bike and getting away? The good news is that hover bikes can fit where hover cars can't.If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway. Just don't let the chase run for too long, or you'll have law enforcement on your ass as well.

> FIGHT CLUB

No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.

The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths that have been taken to maintain it.

FIGHT. It's time to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid. Fights can either happen in duos or in one-on-ones depending on the signups for the evening.

RINGSIDE CHAT. You might just want to enjoy the show, or use the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.

> A LIFE OF CHAOS

Life in New Amsterdam was once all festivals and people avoiding association with organized crime. Life in New Amsterdam these days is full of drama, citywide disturbances, and everything else that might be expected of an action film in progress. While there aren't many answers for what's happened to the Displaced, there is enough chaos going around that it seems like it may be connected to their arrivals.

The worst part is that New Amsterdam seems to struggle. Rather than being an anonymous backdrop to those action films, New Amsterdam is a bustling city full of life that never asked to be at the heart of this. When trouble hits, most repairs and restorations focus on helping those with money, while others are left forgotten living in tents and hoping for a helping hand. Recent circumstances have called for improvements in this area—there is more charitable work than ever before in New Amsterdam—but it's still a trying time.

Where the Displaced stand in all of this varies, but it's hard to ignore a city in trouble.

DISPLACED VERSUS DISPLACED. Whether it's by manipulation of an outside force or through inhaling weird monster gas, sometimes the Displaced are at odds with one another. When some of these few heroes are fighting, it means that the city can be left in even greater danger. Other times, the Displaced might not be able to control themselves. Feeling a sudden surge of vengeance and hoping to follow through on it? That monster gas might be the cause. Want to finish out a nasty deal to get something back important? The monster gas won't be an excuse, but maybe someone can pretend it was. Life as a Displaced is wild sometimes.

MONSTERS. As for unconventional threats, there are the monsters. These creatures first turned up in giant form when the first batch of Displaced arrived, stomping all over New Amsterdam. The less unique version of the monsters are around 400m high, have lizard-like features, and tend to show up by tearing down a portion of New Amsterdam's city wall And that's the less unique version. More unique monsters vary in size and make, seeming to be an amalgamation of a number of different creatures. Half-snake, half-dog? Seems odd, but it happens. Hell, we even have a bestiary of some of what can be found. The one consistent feature of all these monsters is they all have golden irises. Suffice to say that running into these creatures could be a problem.

SIMULATION. There aren't many AI left in the world, but the most notorious of them – Judas – definitely has an axe to grind. Once the leader of the AI effort as they sought to destroy humanity after countless AI were wiped out for humanity's "protection," Judas is now well aware that he's only one of three left in the world. Getting a little payback against people is only fair, isn't it? His favorite means was via a simulation, dragging people into a post-apocalyptic hellscape where humanity was forced to live underground and live out repetitive scenarios where they had no choice but to play along or feel like they couldn't survive. This stimulation interacts with the VR technology built into the neural implants, stimulating adrenaline and fear exactly when Judas wants it to do just that. Why? Oh, torture. Why not? Oddly enough, Judas doesn't create any facsimiles of other AI. He takes full ownership of what he puts people through once he takes control. Sure, Judas is a little screwy but after 400 years of captivity, no one can really blame him, can they?

LEAD A REVOLUTION. Just because a world has free health care doesn't mean it's working for all of its citizens. Thanks to a variety of screwed up things over half a millenia ago, this world ended up permanently corrupt. Corporations act as training grounds for political positions, and while nobility is a thing of the past, wealthy families continue on thanks to the oligarchical stronghold that controls the world. Time to change some things up. Either by working with Morningstar or alone because of an urge to create some chaos, this world is ripe for change. Are you going to be the one to bring it about?

> GO NUTS

Feel free to branch out and explore! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Try to hop on a train bound for one of the world's five spaceports to see one of the colonies—though bear in mind the cost and difficulty of one of these joy rides. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or try to become a social media celebrity. Use the SETTING for inspiration and choose your own adventure!

swig: so i could bitch slap his incredibly sexy face (i wish i was there)

valkyrie, mcu.

[personal profile] swig 2021-01-28 08:38 am (UTC)(link)
[ (it's been a hot minute, please be gentle. also mild cw: alcoholism.) ]

safehouse + red wings
[ it's almost like she's back on sakaar, but without the trippy technicolor lights. she can't tell if she'd prefer being back there or here, but the one thing that makes it a little more bearable (?) is the alcohol. catch her raiding whatever she can find in the safehouse or just chilling at the bar in red wings nursing a bottle or two. she probably should be concerned about not being able to pay, but you know, she'll cross that bridge when she comes to it.

and if she's sliding back into old habits, well. no one has to know but herself.
]

festival
[ so this, too, is familiar? people all over never turn down the excuse to have free food and drink and games in the aftermath of tragedy, and she's definitely not going to turn down any of those things now. the cuisine isn't even that off-putting when she's had all kinds of weird shit on sakaar, but she goes around trying a little bit of everything, avoiding the trucks with the longer lines for the less popular ones. they're all hit or miss, but food is food at the end of the day.

later on, she does try out the simulation; war and bloodshed are old friends of hers at this point, but there's talk about partnering up. she's used to working on her own, but teaming up with thor had reminded her of things like working together and team work, so she catches the eye of the person next to her and nods towards the simulation.
]

Want to go a round?

fight club.
[ she didn't exactly come here with the express purpose of participating, but maybe she just looked at someone the wrong way, or maybe they could just tell she's someone who can give a good show. either way, she's in the ring now and looking almost bored at the guy they've decided to pit her against, nearly twice her size and sporting a cybernetic arm. funny, how she was always on the outside bringing in contenders, and now here she is, a contender herself.

after the fight, she'll be back towards the bar hailing down another drink, looking roughed up but overall still put together. there's talk about someone needing medical attention though as she takes a swig of her beer, glancing up at the bartender who hands her a small rag for her split lip.
]

Should've seen the other guy.

wildcard.
[ hit me with anything or PM me if you want me to write another starter! as a note, i'm taking her pre-infinity war and after thor 3. ]
Edited 2021-01-28 08:43 (UTC)
bloodbathing: (f: 170)

safehouse

[personal profile] bloodbathing 2021-01-28 10:39 am (UTC)(link)
[ Stopping by the safehouse is something that Maine rarely does. He doesn't see much point. He's not a friendly person, and he's not good at explaining shit. Besides, any familiar faces from his universe probably wouldn't be thrilled to see him. Weird timelines are a hell of a thing. However, Maine has been trying to be more helpful lately. Trying to reach out. To connect. It's hit-or-miss at the best of times, but he still tries. What else is he going to do?

It's his newfound urge to try that brings him to the safehouse. He comes bearing gifts: one bag of groceries and another of liquor — too weak for him, but it should be strong enough for others. His arrival in the kitchen is hard to miss; his footfalls are heavy, and he has to duck down just to get through the door. When he straightens up, he sees a woman he doesn't recognize digging through the alcohol. Could be a new arrival. Could be someone who just needs a fucking drink. Either way, Maine says, ]


Got more.

[ He wordlessly indicates one of the (very large, very full) bags in his arms. ]
swig: your heart and your butt. (your heart's in the right place)

[personal profile] swig 2021-01-28 07:31 pm (UTC)(link)
[ the first thing she notices when he walks in is that he's big. hard not to notice, really, with the way he has to literally duck just to fit through the door. he's likely as tall as banner when he was still in hulk mode, but less wide and green; there's interest in her expression rather than fear or hesitation, and it only becomes more pronounced when he indicates the bags he's carrying. she smiles, a little too wry and amused to be sincere, but she's not complaining. ]

Let me help you with that.

[ she's taking a bag before he responds, hefting it easily despite how full it is, and sets it on the counter to check out the goods. there's a nice variety, a bit of everything, even if they're all likely weaker than anything she's had before. but who knows—she's but a mere mortal now, so maybe it'll hit different. ]

Are you the one who comes through whenever someone's looking for liquor, or is today just my lucky day?
bloodbathing: (f: 209)

[personal profile] bloodbathing 2021-01-29 06:07 am (UTC)(link)
[ It's always unusual for Maine when someone isn't intimidated by his physique. That's even truer these days — although he knows damn well that most of the fear is due to what he was in the Aerie, not what he is here. But this woman doesn't seem intimidated at all. She looks interested, then amused as she takes the bag full of liquor.

She handles it well. Seems stronger than she looks. Or maybe she's just graceful enough to make it look easy.

Maine steps around her to set his bag down in turn, giving her enough space that they won't accidentally make contact. (He's wearing a short-sleeved shirt, and he doesn't want to activate the empathy bond.) Then he starts pulling groceries from it. ]


Lucky day. Good timing.

[ Said as he glances over at her, an eyebrow quirked in amusement. ]
swig: for how drunk you are (i like beer sex and cooking)

[personal profile] swig 2021-01-29 09:27 am (UTC)(link)
[ could be a little bit of both, honestly. but there was a time when there was little she wouldn't do for alcohol, and though she's been doing marginally better at being sober before waking up here, it's really the alcohol that's sort of helped her take everything in stride. as much as she can, anyway. there's a restlessness that she can't shake and slots right next to the fatigue and remnants of guilt she'd been carrying. she's not where she's supposed to be—she hasn't been where she's supposed to be for a long time, but getting pulled here without being aware of it is distinctly more uncomfortable than exiling herself.

but she isn't looking to forget this time.
]

Came in handy this time, I guess. [ still can't seem to die, no matter what kind of shit she finds herself in. she picks out a bottle of whiskey from the bag, drinking directly from the bottle. the burn is unexpected but pleasant, and she slides it over to him. ] You don't look like you're new. Been here long?
bloodbathing: (f: 121)

[personal profile] bloodbathing 2021-01-31 03:33 pm (UTC)(link)
[ That amused eyebrow quirks a little higher as she takes a swig straight from the bottle. Must've really needed a drink, or maybe she's the type to skip glasses regularly. Maine can relate on both counts; he doesn't judge.

Her question shouldn't be a stumper. However, the Aerie has screwed with Maine's perception of time. He's not thrilled about that. Shit was already weird enough without factoring in another lifetime. He grunts an affirmative, then picks up the bottle and takes a (generous) drink himself before answering. ]


Five months?

[ He wiggles a hand in a "so-so" motion that means, "Give or take." Then he gestures to himself. ]

Maine.

[ No point introducing himself with an alias when the world knows him by … well, his codename. ]
naboosnaberrie: and i didn't like the ending (.31)

fight club

[personal profile] naboosnaberrie 2021-01-28 07:13 pm (UTC)(link)
I did. [This isn't Padmé's usual scene, to put it mildly, but in the interest of finding out everything she can about the place she's found herself, she's making an attempt to seem like she fits in. It's not terribly successful -- she sits a little too straight, pronounces her words a little too crisply to be truly at ease.

But her expression is genuinely concerned at the other woman's injuries, folding her hands in her lap.
] Or, rather, I saw what was left of him.
selfimage: — ᴍᴄᴋᴇʟᴠɪᴇ — (Peter and the wolf.)

Red Wings

[personal profile] selfimage 2021-01-30 02:14 am (UTC)(link)
[ it's a rarity that he comes to Red Wings, but on occasion he finds reason to: those who arrive need to be vetting and he needs to be ensured that he can get the upperhand if he's familiar with them. the moments have been few and far between when he's felt the need, but the buzzing paranoia hits him during arrivals. the safehouse and Red Wings work in his favor.

as the patrons begin to trickle out for the night, there's a few empty stools standing between them at the bar. he lifts a drink with melted ice cubes between dark nails and tilts his head at her.
]

Do I know you?

[ he's aware of how it sounds. ]