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MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarking2019-08-02 09:09 am
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TEST DRIVE MEME 006

> TEST DRIVE MEME #006

Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were found dropped off and had to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.

All Meadowlark test drive memes will not be game canon. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.

NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them. Additionally, the "What Dreams May Come" prompt does not reflect any situation in the game, and will change on each TDM.

All applicants can use threads from the TDM for their samples.

> SETTLING IN

There is very little that can smooth over the experience of your arrival in this world. Coming to in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse, hidden under an old hover bike shop. This has happened before. There are others not from this world who have experienced the same, with no recollection of how they came here, bearing signs that they've lost months of their lives, but unfortunately, no more answers on how or why than you do. There are theories, crossed realities, a very real sense of immense violation to one's self. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what next, life has to go on.

All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, their fellow Displaced have found their footing enough to be able to help newcomers. Two Morningstar agents will be around to take care of world integration and IDs – the rest will fall to the Displaced who came before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.

Morningstar's veteran agents will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they're in the process of rebuilding things in New Amsterdam from scratch, and they know that the people in charge of those efforts wouldn't mind a little help. It will be made expressly clear that this entire arrangement to get the Displaced started in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause massive problems.

> 001: EXPLORE THE CHANGES

You have been changed, and unfortunately your fellow Displaced don't have a whole lot of answers for you. They'll give you a rundown of your changes: no powers, empathy bonds and a new ability that'll pop up sooner or later. Still – what that means is specific to you, so it's down to you to figure that out.

Most of the troubling changes will be what's happened to each person's physiology. Every aspect of this situation is already enough to make someone feel scared, stressed, confused, or even angry at what's happened to them - having to navigate a new, crowded and noisy world could easily provide enough stimulation to make it worse . Unfortunately, strong emotion could be just the key to triggering your new power. To get things under wraps, you'll want to duck away to somewhere more private or hidden. Thankfully, there are numerous underpasses, dark corners, and currently-empty shops, but you'll need to be quick to avoid raising any eyebrows – or avoid hurting anyone.

Otherwise, you might prefer to play it safe and avoid striking out before you have more answers. As much as Morningstar has been helpful, you know that the others in your situation may have more information. But be careful that you don't end up sharing more than you intended. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange.

> 002: THE NETWORK

Months before catastrophe hit, Morningstar set up a private network for all of the Displaced to use in order to communicate. This is due to their familiarity with the neural implant. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.

Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the latest weather or nail polish trends in New Amsterdam, or want to play the latest game of hot or not among the displaced.

There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation – however, there it's made very clear that the government has a means of tracking these. This definitely isn't a place to be careless about your communication

> RESOLUTION DAY FESTIVAL

One day a year, everyone the whole system over participates in the annual celebration of Resolution Day. It's not explicitly stated what Resolution Day actually is; there's no reason to declare what everyone already knows, and characters may find themselves experiencing some intense culture shock as they stumble into the festivities. The celebration starts early and finishes late – very late – so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time.

As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Recent circumstances have left New Amsterdam in a constant state of rebuilding, but the festival adds gloss to a lot of the damage – though most of the festival strays away from the most ruined architecture so that it doesn't serve as a constant reminder. Most businesses are shut for the day, giving their workers the time to enjoy the celebration, but some might consider this one of their most profitable days of the year – if you've gotten yourself a restaurant, rickshawing or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!

> 003: ENJOY THE FESTIVITIES

Anything you'd think it would be at a festival in the year 2511 is definitely at this festival.

Care to play a game? All attendees can play for free. Some games – like the hoverblade racing, the augmented reality fightboxes and the street-wide bouts of laser tag – involve a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side.

If having fun involves less competition and more opportunities to feel emboldened, there are karaoke setups all over the city. Most of the songs will be unfamiliar to anyone who's new to this world, but like any music in any era, they're catchy enough. There are some jingles that have managed to survive several hundred years, and you might stumble across a gaggle of teenagers declaring that "All You Need is Love." To encourage letting loose, most of these karaoke booths have bartenders available to help someone find the courage they need to reach the stage.

Or maybe it's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad Thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.

> 004: HISTORY LESSONS

Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where – thanks to the augmented reality application of your neural implant – you can view video about the origins of the festival and what, exactly, everyone's celebrating. These videos will play for you and you alone, and you'll soon learn that this is the day, 410 years ago, that humans successfully ended the AI war.

If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.

If you're uncomfortable with this information, no one will understand why. AI sympathizers are not present among the native population. Will you risk trying to change their minds?

> 005: USING DISTRACTIONS

There are other opportunities in the city being flooded with festival-goers. For Morningstar, this is a prime opportunity to test new recruits when it comes to charming corporate execs and getting in good with them.

Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Morningstar values discretion – and so does everyone else, for that matter.

> CRIMINAL ACTIVITY

Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities - or perhaps known and supported by corrupt individuals. Maybe you're here exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever's brought you here, you may want to watch your step, or else find the city eating you as it has so many others.

> 006: GETTING IN

Organized crime still has a strong foothold in the world, with gangs and more established families working drugs, weapons, property and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing.

Maybe you'd like to have a role in such a powerful organization. Or maybe you'd like to use your relative anonymity to burn it all down. One way to get an in is through their numerous clubs and illegal gambling dens, where to get past the door you have to know a guy who knows a guy who knows a guy. Don't know a guy? Feel free to try to use brute force or some chicanery to make them believe that you belong among their numbers.

Just don't get caught doing anything they don't like – which could be breathing the wrong way, if you're unlucky enough. Best to have an escape plan in place, like perhaps stealing one of the many hover cars or hover bikes parked outside the establishment. If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway – just don't let the chase run for too long, or you'll have law enforcement on your ass as well.

> 007: FIGHT CLUB

No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.

The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths which have been taken to maintain it.

Maybe you're here to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid.

Maybe you'd prefer to just enjoy the show, or take the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.

> WHEN CATASTROPHE HITS

Not everything in New Amsterdam is a festival or invading the local fight club to dig up some details. Sometimes the unexpected hits out of nowhere, unsettling circumstances and causing everyone to react. Depending on what it might be, these situations can be catastrophic on a larger, unnatural scale, or a smaller, more localized event. Many of the previously displaced have already undergone them, but there is always the chance that something like that can happen again.

> 008: A MONSTROUS ATTACK

Late in the night, while many are heading home or safe in their beds, ground-trembling quakes begin to wrack the city. Loud sirens begin to cry, alerting citizens to follow quake protocol and head to the nearest shelter or safe area, of which there are many around the city. Everyone seems to know what to do in response. Earthquakes are nothing new to these people.

However, it quickly becomes apparent that this rhythmic shaking has little to do with an earthquake. News feeds begin to report on a huge creature, standing roughly 400m high, approaching – and then breaking through – New Amsterdam's outer city wall. The reptilian creature has a tough, scaled hide, four legs, and a rather large tail. In contrast to its dark coloring, the creature's eyes, mouth, and many vein-like cracks along its body glow a bright gold.


In response to the attack, the UNA and NAPD attempt to unleash an assault on the creature. Unfortunately all this seems to do is cause it to erupt with yellow colored pustules all over its body. As this happens, three different types of creatures pour from its body, taking on new life as they hit the ground. Some are dog-like, while others are like crabs, filled with a dangerous venom that acts as a numbing agent on anybody that makes contact with them.

There are a lot of options: stand and protect, moving throughout the streets to protect New Amsterdam from yet another monstrous attack. Or take advantage of the opportunity, using the broken storefronts to loot and help pad your pockets in a world where you're most likely without a lot of what you'd like to have on hand.

> 009: WHERE THERE'S SMOKE

Around midday, vents open up throughout New Amsterdam to let smoke rapidly filter up into the foreground of the city. The reason why? A fire sparks in the underground portion of New Amsterdam, spreading quickly between two apartment buildings. The cause is unknown, and while firefighters are on the scene, they could use an extra hand. Numerous people suffer from the effects of smoke inhalation, and there are likely more inside the buildings themselves waiting for an assist.

For anyone who's been here already, this may feel like a familiar sequence of events, but going into the fire puts anyone at risk for being infected by the smoke itself. The infection is far from contagious and doesn't spread from one person to another - but it's highly unpleasant, leaving someone feeling mild nausea and headaches, irritability, vertigo, feverish … and vengeful. As the sickness takes hold and worsens, anyone impacted by this infection will feel the need to take revenge on people around them. This retaliation can take any number of forms from violent to non-violent: pick countless fights, or manipulate your friends into fighting one another for your own satisfaction, just to prove that they will turn on one another.

Thankfully, there is a cure for this righteous anger – unless you're inclined to feel this normally, of course. Any of the player characters who didn't stage a rescue in the burning building will be able to cure others by making skin-to-skin contact and holding on to it for a prolonged period of time. This contact will lead to their chest glowing blue for the entire duration, an increasingly burning sensation for both parties involved which eventually culminates in a sense of peace before giving way to a deep, pervading sense of sadness.

Throughout New Amsterdam, there will be countless people impacted by this infection thanks to their close proximity to the fire itself. It's up to you to help them – or leave them hanging, if that's what you prefer. But the only existing cure appears to be anyone with the strange blue stuff in their chests.

> 010: A VISIT FROM THE UNA

In an effort to get New Amsterdam's chaos under control, the officials in charge of the United Nation's Army send out their soldiers to try and smoke out any individuals who appear to be dissidents within the city. Whether they're Morningstar – or a similar uprising – they want to try to get things under control. They don't know why a monster attacked the city, or why a seeming bout of biological warfare hit many of the citizens and turned them against one another. What they do know is that they want to make a statement: if they can't control these events from happening, they'll ensure that the city is safe from people who want to undermine the government that maintains the world order.

It's futile, but the soldiers in question have no way of knowing this. They're ordered to do what's expected of them, and they act with fierce brutality and certainty as they enter homes and change the lives inside of them. When word gets out – and it does get out – there are only a scant few with the resources and powers to truly undermine these soldiers. They act as if they think in unison, clad in thick black body armor as they move through the halls, their heavy footsteps announcing their arrival. But that announcement may not matter, not for anyone unknowingly awaiting them – or anyone who may hope to stop them.

The best anyone can hope for is to mitigate the efforts of these seemingly unstoppable soldiers. Attempt to fight them or slow them down, and try to help the people who never asked for their lives to be changed.

Intervene to save lives – or use the situation to your advantage. These soldiers are heavily armed and armored. In order to help, everyone will have armor and guns of their own, but nothing on the same level or grade as what the UNA soldiers utilize. Try to get what they have on hand, and see if they're carrying around anything new.

It might help in whatever mysterious fight lies ahead.

> 011: WHAT DREAMS MAY COME

Fatigue hits when everyone least expects it, making it so that they can't keep their eyes open. No amount of caffeine is going to keep anyone awake. They'll soon find themselves drifting through a blue haze, as if they're drifting deeper and deeper into an ocean that swallows them. Once they find themselves upright, they'll see they're somewhere familiar – New Amsterdam, to be exact.

This New Amsterdam is different from the one that exists outside of dreams: covered in green wherever the eye can see, it seems as if the life that dominates New Amsterdam now is a touch more natural. Underneath all the green, the same buildings exist: the Pulsar headquarters, City Hall, and even a large hotel that's prone to holding large conventions – such as the Anime Naexpo. In fact, this green flora gives away to the many creatures abound in the city, none of them humanoid in nature. Many have bright blue or yellow eyes, and they live in separate parts of the city. These creatures vary in size, shape, and inspiration: some are cats with wings, turtles with large claws, or roving dogs that act like hyenas as they scavenge what remains. These animals are extremely intelligent, seemingly sentient, but reluctant to approach any of the newcomers who have come to this space.

If anyone takes care to explore, they will find a lost civilization. The odd thing is that it doesn't seem like New Amsterdam was gradually lost. There are cars that were yanked out of the sky and pulled down, crashing into the earth itself and providing an opening for the green to sprout forth, creating a makeshift cushion for the car from underneath. There are no remains of people. Yes, their apartments remain empty with their belongings, so they must have been there once. In corporate buildings, there are chairs that look as if they were filled – only now they're empty, with green vines spreading through the buildings themselves.

Whatever happened is hard to say, but the air itself is clean and fresh in New Amsterdam. There is no human life, but plenty of other life. There is plenty of food as well, with large plants growing peppers, apples, and oranges despite the odds and the intemperate nature of the environment. It is possible to search and find out what happened – and maybe even try to revert it. But should this be reverted?

If someone wants to enact change, this is the place to do it. And if they just want to see what might happen and stir up a little chaos? Everyone will know they're asleep and experiencing a lucid dream, though people's level of familiarity with what came before will be up to them. What actions they take here may not be reflected directly in the real world – but perhaps that should be motivation enough to keep this dream from becoming reality.

> 012: ARTIFICIAL (INTELLIGENCE) INTERFERENCE

The waking world is a different site for ruin, thanks to the interference of a mysterious and seemingly malevolent AI by the name of Cassius. Early in the morning, a powerful EMP rocks New Amsterdam, shutting down every kind of machine and system, with the exception of the neural implants in everyone's heads. Soon after, security protocols go up as a virus ravages the systems of New Amsterdam and surrounding areas, making it difficult for anyone in the city to interact with the outside world as a whole.

Just outside of the city, the large pyramid that's a part of the system that maintains environmental stability throughout the world goes dormant, causing temperatures to quickly rise. Everyone needs help. People were in accidents when their cars came crashing down, and the numerous, clustered together buildings in New Amsterdam meant that they were likely the unintentional landing pads. Cassius' efforts are thorough and dangerous as the city begins to quickly attempt to recover, rescuing people from harm's way while dealing with rising temperatures.

Where to go and what to do? Well, the good news is that the pyramid outside of the city can be easily reached by hijacking a car and flying it up to the pyramid itself. Inside, the pyramid is in bad shape, with everyone who worked there lying dead as a result of some mysterious power. Getting it jumpstarted means interfacing with the system and risking exposure to the virus that's attacking New Amsterdam's interfaces. Once that's done, however, the process to fix things can truly begin. Inside of the city, the hospitals issue emergency protocols, with all doctors rushing in to do whatever they can to provide care to the injured.

Otherwise? A shut down city in a world filled with surveillance and technological lockdown offers a lot of open doors. Even the UNA soldiers marching through the city to try to maintain peace seem to be doing so without orders or direction. They still work as a terrifying unit, but their overall goal for what's going on is unrealized. Corporate buildings are just as damaged as anything else, so it wouldn't be difficult to get inside and play opportunist. Cassius tried to lay waste to New Amsterdam – or so it seems. This AI may have also opened some doors that needed opening.

> THE STATUS QUO (THE WILDCARDS)

> 013: SPACE

Whether you're desperate for a reprieve from Earth after getting a taste of some unwanted righteous fury or curious about this century's space exploration, there are a number of opportunities available to let someone blast off. Most people will find that the process of getting into space is tedious, but also one that occurs regularly from day to day. The opportunities are there for anyone seeking a job out in the colonies, but first you'll have to get hired, or have approval for subsidy granted by the government. Journeys to the colonies are long and arduous, and what people find when they show up isn't any better. Most of the facilities are in poor condition, with food and water far more strictly rationed than back on Earth.

If you'd rather just take a trip out to space without having to worry about a job, you have a number of options. Anyone can book a trip to go off planet, if they have the capital, or perhaps you'd prefer to work towards some proper credentials and join a crew. Of course, someone wishing to skip to the front of the line can always just stowaway on the back of a ship – or steal one for themselves. Just be wary of the fact that the hangars these ships are in come with increased security to match their price tags. They're hard to steal, but not impossible. As long as you know to skip the hacking and go with brute force, it should work out fine.

> 014: GO NUTS

This isn't all there is to explore, so feel free to branch out! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or make a bold declaration to become a llama farmer. Use the SETTING for inspiration and choose your own adventure.

lucubrare: (043)

cassandra cain | dc comics

[personal profile] lucubrare 2019-11-09 06:08 pm (UTC)(link)

001: ch-ch-changes (turn and face the strange)



[ The first thing Cass does on her own, after leaving the Morningstar safe-house for the first time, is try to get her bearings.

No. Scratch that. The real first thing Cass does on her own is get startled by a truck with neon blue headlights that manages to be both hovering and rambling down the alleyway she's ducked into.

Panic wells up in her chest as she presses herself to the wall and the truck stops. Her own shadow beneath her feet wavers in time with her rapid breathing, tendrils stretching out into the light and dissipating. Cassandra doesn't even notice, much too focused on the feeling of strangeness surrounding her. This place is like Gotham -- if Gotham spread upwards and outwards in all directions, and the buildings gained several decades of technological advancement while they were at it. She half expects to see someone in clown greasepaint with a neon baseball-bat approximation jump out of the truck towards her.

Probably not. Maybe none of this is real. Maybe she's dreaming? That seems...unlikely, considering everything she's seen and experienced this far.

The truck stops and someone does step out, leading Cassandra to flee at full speed in the opposite direction, barreling into people and only stopping when she's gotten too entangled in someone else to easily peel away.

She doesn't have on any gloves, and any Displaced who touch her will find fear and sorrow coming off her in waves. Also, isn't her shadow a little...active around the edges?
]

Sorry, sorry.

002: ain't no rest for the wicked



[Bad username or site: cassandra @ cain]

is this what they meant by "brave new world"?

reminds me of gotham


[ (someone hasn't read the book. or watched the movie.)

attachments: a photo of the side of a building from a low vantage point, and a girl's hand in the corner making a peace sign.
]


003: you might as well be walkin' on the sun



[ It's the food that really grabs Cass's attention.

For one thing there's so much variety. Rice dishes, noodle dishes, things heaped on top of vegetables and fruits she can't identify. The lines are long, true, but whenever Cass manages to try one thing she just lines right up for the next one, and turns to the person behind her in line.
]

Favorite so far?

[ She asks, with a cheek puffed out like a chipmunk, full of food.

No one ever accused a teenager of having table good manners.
]


007: blinded by the neon wound



[ Cass can't get into the fight clubs. She's too small, appears too young to be considered a part of the underground.

But she appears around the fight clubs, hanging outside listening to dirty jokes and boys attempt to intimidate one another (or impress her) as they
perform the role of bouncer, of lookout. She's unassuming, small, quiet. They don't have any reason to suspect her of anything.

To be fair, she's not doing anything really. Just hanging out apparently, and offering small smiles to anyone who peers at her in curiosity or recognition.
]


010: rusted wheel, can't move on



[ She'd managed to avoid the monster rampaging outside of the walls and focused on helping people get water and medical attention after the fires, since Cass wasn't going to risk smoke inhalation of an unknown substance without a proper mask and filter, but this? The boots marching and the people being dragged out of their homes? That spurns her into a different kind of action, as she starts attempting to evacuate people from out of the UNA's path. Occasionally she engages in rapid hand-to-hand combat in order to disarm otherwise isolated soldiers.

Maybe you're also a bystander in this fight. Maybe you've helped her get the soldiers separated from the people they're trying to terrorize. Either way, fight or be protected, because Cass isn't going to back down from this one.

She doesn't use guns but otherwise fights with a sort of ruthless efficiency, appearing to predict movements before they're completed and good at finding weak spots in armor. Anything she can't use - which is most of it, considering how small she is - is passed along to the nearest person without said weapon or armor.
]

Better than nothing. [ A wink. ]


011: a wild card



[ Feel free to run into Cass elsewhere, or plot with me at [plurk.com profile] spacewitchery | spacewitchery#9221 ]
Edited 2019-11-09 18:10 (UTC)
hierophante: (10)

001

[personal profile] hierophante 2019-11-09 07:12 pm (UTC)(link)
[The transition is never easy. Hardly anyone manages to make it gracefully. It almost seems to be a sort of initiatory requirement: every new arrival must find themselves, at some point and in some way, fleeing from something. They rush out into a strange new world and bounce off one another in an improbable, strangely comforting game of cosmic pinball.

Even so, it's relatively rare that the collisions are literal. OA cannot at first discern fault -- the events of her own day have left her distracted enough to have failed to notice the juggernaut coming her way. It winds her, more with shock than with pain; her lips part around a harsh gasp, a hissed profanity. Once the immediate concern of staying upright is addressed, she finds herself reflexively embarrassed. That too fades into understanding at the clumsy brush of hands when they both reach up to steady one another.

The contact is brief, the meeting of souls barely more than a tingle of foreign sensation, but it tells her everything she needs to know. OA pulls her hand away as though burned; undertaken without consent, the intimacy of the empathy bond is unbearable. She won't inflict it on somebody else. Safer to take the girl by the shoulders until she's sure they're both steady, the intervening layers of fabric shielding them from both that breathtaking transparency and from the wonder and horror of touch itself.

It's then that she notices the darkness, the spreading shadow -- and if she notices, others certainly will too. Best they try to avoid that. She cranes her neck about, assessing passers-by. No harsh stares, no running footsteps. Whatever this girl was running from, it seems to have been more internal than external, though that doesn't make it any less real.
]

It's okay. You're okay.

[As okay as any of them ever are, anyway. OA gives Cass's shoulders the gentlest squeeze before her hands fall away again. Empathy is transparent on her face, solemn and sad.]

You're one of us, aren't you? A... castaway.
lucubrare: (036)

[personal profile] lucubrare 2019-11-09 07:29 pm (UTC)(link)
[ Cass tries to breathe, to process what the person she's bumped into has said, but her mind is racing even faster now. Something happened, something was...felt, exchanged in those moments that their hands touched. Must have been the empathic bond she was warned about, some part of her mind reasons, but the rest of her is reeling from the deep reality of it.

She almost begins to hyperventilate, and then OA squeezes her shoulder again, and Cass remembers to breathe.

In through the nose, out through the mouth, repeating that cycle as she peers at OA and nods. Swallows. Keeps breathing.

She can hear a tinny little song coming from the alleyway she'd just escaped from and it occurs to her that she ran from what was probably the current equivalent to an ice cream truck.

A small laugh bubbles out of her at that realization but she reigns it in before it turns into full-blown hysteria. Won't need to be afraid of the Clown if she turns into one right here and now.
]

Yes. [ Another swallow and a nod. She doesn't move away from the contact though; it's nice. Welcome, even if the way it came about is embarrassing. ] A castaway. [ A snort. ] Large ship to castaway on.
hierophante: (09)

[personal profile] hierophante 2019-11-09 08:14 pm (UTC)(link)
[She's all right. Coming to terms. That was never going to be easy. OA nods, giving a reciprocal little huff of amusement, a faint smile playing about her lips.]

Too large.

[Physically, conceptually.]

I can't tell you not to be afraid, but I can tell you that you're not alone.

[Her expression does something complicated -- warmth and tenderness commingle with an old, weary hurt. It's difficult to bear the fear of others, and there's so much of it here. She can't abandon any of them to it, though, least of all the newcomers.]

And that almost nobody takes to it gracefully. It really is okay.

[A pensive beat, and then:]

Are you hungry? I'm just on my way to get something to eat; if you want to come along, we can share and I can try to answer any questions you have.
lucubrare: (020)

[personal profile] lucubrare 2019-11-09 08:25 pm (UTC)(link)
[ Cass still feels embarrassed - the perpetual state of a teenager who has behave with anything other than dismissive disinterest at anything - but it helps that she's being told it's not uncommon for people to run in the street, terrified.

Her shadow has calmed down a considerable amount and the part of Cass' mind that tells her it isn't just a trick of the many lights wonders just what that is about. What good is a squiggly shadow, other than to be weird?

Like she needs more weird, of all the things.
]

Always hungry. [ Cass nods, twice. But there's something else she wants to know: ] Why else should I be afraid?
Edited (html! /fistshake) 2019-11-09 20:25 (UTC)
hierophante: (40)

[personal profile] hierophante 2019-11-10 03:53 am (UTC)(link)
[It's an astute question, if not precisely what OA had meant. The least she can do is answer honestly.]

I knew someone once who... we used to wonder if there was a perfect world, a perfect dimension. One where we fit, one without violence or cruelty, where life wouldn't be easy but would at least hurt in ways that meant something. This isn't it.

[There's all of that and more. It isn't the most helpful answer, perhaps -- certainly it's lacking in specificity. The particulars are, unfortunately, always changing.]

But mostly I just meant... you're in a new world, a new place with new rules, somewhere you never asked or expected to be, among strangers. Fear isn't wrong. It's... there's no taking it gently. I can't tell you not to be affected by that; that would be callous.

[OA tucks her hands into her pockets and gives a nod up the street in the direction she'd been heading. This will be an easier conversation to have when married with something tangible, like a good meal. Food helps cure a lot of ills.]

Come on. You don't have to get on top of it all at once, either.
lucubrare: (016)

[personal profile] lucubrare 2019-11-10 05:46 am (UTC)(link)
[ Food cures many an ill and Cassandra is looking forward to learning just what all types of food are available to her in the first place, but she listens to what this woman says - and what she doesn't. A nod and she tucks a stray strand of hair behind her ear.

There's a lot of things she doesn't understand about this place, more things than she feels competent to put into words. There's no taking it gently seems like a real and solid understanding of things, though. She mirrors OA's movement, putting her hands into her pockets as well. Maybe it's time to invest in some gloves.

With that in mind, Cass follows OA down the street, chewing on the inside of her mouth for a moment before asking:
]

Where do you work?

[ She blushes a little and makes a face. ]

They said I would need a job.

[ Oh. Right. She should maybe introduce herself. ]

Cass.
Edited 2019-11-10 05:46 (UTC)
hierophante: (18)

[personal profile] hierophante 2019-11-11 01:45 am (UTC)(link)
OA.

[A smile crinkles the corners of her eyes, twinned amusement at and forgiveness for the bluntness of the statement and the question that preceded it. Both are perfectly eloquent for the needs of the moment.]

I work where I'm needed. It's a little difficult to explain.

[Which isn't a very helpful answer.]

I guess you could call it end-of-life care, or... counseling for the dying. We try to make the transition easier, to be... someone they can talk to about it, about what they're feeling. Most people don't want to talk about it, until they get there and realise that they have to.

[It's work OA has taken to naturally, though she recognises that she's unusual in that regard. That recognition is what prompts her to aim another little smile Cass's way.]

There's easier work, and you don't have to get it right the first time. Is there anything you'd want to do, given the choice?
lucubrare: (Default)

[personal profile] lucubrare 2019-11-11 02:06 am (UTC)(link)
[ OA. Either a code name or initials or even, possibly, a hero's name. It feels...lucky, perhaps, that Cass has made this particular friend. She's pretty sure they'll be friends, anyway, she's made friends over more tenuous connections before.

She's also pretty sure that there's a word for this sort of end-of-life care OA is talking about, but Cass' vocabulary is pretty limited in that regard.
]

Sounds...good.

[ She doesn't mean that in the typical offhanded way that some teenagers would use the word 'good' in that statement. She means that it is impressive work, to care for someone at that stage, to listen to them, and that being where one is needed is rather important too.

She wrinkles her nose as she thinks about what she would want to do.
]

Help people.

[ Too vague, she knows. OA helps people but Cass is only a little bit good at being a listener in that way. ]

Protect them. Back home? A detective. Not police.

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forcevisions: (the boys and girls)

@kira.solo

[personal profile] forcevisions 2019-11-10 03:26 pm (UTC)(link)
Where's Gotham?
Earth?


[ most people are from there. ]
lucubrare: ((comics) 15)

[personal profile] lucubrare 2019-11-10 07:57 pm (UTC)(link)
it is
are you not?
Edited (html /fistshake) 2019-11-10 19:59 (UTC)
forcevisions: (just playthings for me to use)

[personal profile] forcevisions 2019-11-14 03:24 am (UTC)(link)
Never heard of it, before here.
It's gone now. Gotham. That's not one of the megacities.


[ she had to learn their names for her fake-school catch-up program with riku and sora. ]
lucubrare: (027)

[personal profile] lucubrare 2019-11-14 03:46 am (UTC)(link)
I wasn't born there
but I lived there awhile

I'm not surprised it's gone
where are you from?
forcevisions: (i don't like your kingdom keys)

[personal profile] forcevisions 2019-11-14 03:47 am (UTC)(link)
I promise you haven't heard of it.
lucubrare: (018)

[personal profile] lucubrare 2019-11-14 03:50 am (UTC)(link)
it must be small
far away
or both
forcevisions: (all i think about it karma)

[personal profile] forcevisions 2019-11-14 03:52 am (UTC)(link)
We'll go with far away.

[ it's sparsely populated, but rey assumes that's never what anyone from earth means by 'small.' ]
lucubrare: ((comics) 2)

[personal profile] lucubrare 2019-11-14 03:55 am (UTC)(link)
is it another planet?

[ She's nosy and also has a friend who is only partially human. ]

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warfares: <user name="avali"> (pic#11800400)

002 - ( @kylo.ren )

[personal profile] warfares 2019-11-18 01:20 pm (UTC)(link)
Never heard of Gotham.

( though the sentiment is one he can appreciate. this isn't the worst planet he's been to in his lifetime but it's certainly one of the seediest. )
lucubrare: (012)

[personal profile] lucubrare 2019-11-21 12:12 am (UTC)(link)
it's on earth
or it was
not everyone is from here, I'm told
warfares: <user name="avali"> (my little horse)

[personal profile] warfares 2019-11-21 04:33 pm (UTC)(link)
Which continent?

( because it sounds like a city of some kind. not familiar, no, but it would be interesting to know regardless purely for context's sake. )
lucubrare: ((comics) 8)

[personal profile] lucubrare 2019-11-21 06:15 pm (UTC)(link)
north america
eastern seaboard
united states

where are you from?
warfares: <user name="na-i-cons"> (pic#12155888)

[personal profile] warfares 2019-11-21 06:23 pm (UTC)(link)
I don't think America exists here anymore.

( that was the official story, anyway. dimly he recalls something being mentioned about it, however. something about drones being shot down months ago when they were traversing the territory where the states would once have been.

nobody had followed it up, though.
)

A planet called Chandrila, in the Galactic Core.
lucubrare: (008)

[personal profile] lucubrare 2019-11-21 07:04 pm (UTC)(link)
I don't think so either

[ She doesn't know how she feels about all this. Time traveling in a one-way sense and losing everyone she knew. It's weird, but she's been on her own before, with fewer skills than she has now.

She can make this work.
]

I have never been
there or away from earth before
warfares: <user name="na-i-cons"> (pic#12150779)

[personal profile] warfares 2019-11-21 07:52 pm (UTC)(link)
You aren't missing much.

( a lie. chandrila might not be naboo but it's considered to be rather lovely in most respects, particularly the silver sea. )

Interplanetary travel isn't really possible here, either.
Not to the degree I'm used to.
lucubrare: (033)

[personal profile] lucubrare 2019-11-21 08:16 pm (UTC)(link)
it would be nice to see other places though

than earth


[ If you're gonna be trapped in a place you never traveled to under your own free will, might as well explore. ]

do you have suggestions
for newcomers
or advice
warnings

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