larkers: (pic#12386246)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarking2020-04-22 11:35 pm
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TEST DRIVE MEME 012

> TEST DRIVE MEME #012

Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were found after being dropped off in a random part of the city and had to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.

All Meadowlark test drive memes will not be game canon because of the nature of our arrival logs. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.

This will be Meadowlark's last Test Drive Meme until we hit 50 players.

Applications open every month on the 1st of the month at midnight UTC (00:00).


NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them.

All applicants can use threads from the TDM for their samples.

> SETTLING IN

There is very little that can smooth over the experience of your arrival in this world. Coming to your senses in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse that is hidden under an old hover bike shop. You aren't the first group that this has happened to: there are others not from this world who have experienced the same, with no recollection of how they came here. Like you, they have few answers about what's happened to them. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what to do next, life has to go on.

All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but their fellow Displaced have found their footing enough to be able to help the newcomers. Two Morningstar agents will be around to take care of world integration and IDs – the rest will fall to the Displaced who arrived before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.

Morningstar's veteran agents will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they're in the process of rebuilding the organization's branch in New Amsterdam from scratch, and they know that the people in charge of those efforts wouldn't mind a little help. It will be made expressly clear that this entire arrangement to get the Displaced situated in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause big problems.

> EXPLORE THE CHANGES
Despite the lack of answers about why you're here, your fellow Displaced will be able to give you a rundown of the changes they've recognized in each other. Anyone who had powers before will find them gone. Anyone who was once an AI or in a completely artificial body will find that their current body is now fully human. Those with cybernetics will find that they've remained mostly untouched, though any primitive ones may be replaced with temporary ones that are improvements on the previous models.

NEW ABILITIES. In the place of any powers that were lost, there is now a new power. These abilities are unique to each of the Displaced and seem to update over a certain period of time, with the changes appearing thanks to critical emotional events. One thing that's apparent is that the power seems to be linked to the Displaced individual's personality or life before this one, shaped according to who they happen to be. When this power appears, their chest glows with a blue light that shines from their sternum, and it can be triggered by anything: natural inclination or a moment of great stress. If someone's out in public when this happens, they might want to duck under cover lest the blue glow from their chest and the unusual power's appearance draws unwanted attention.

EMPATHY BOND. No matter the circumstances or the conditions, every skin-to-skin touch of the Displaced triggers this empathy bond. Whether they touch hands, brush cheeks, or knock into one another on accident, they'll be met with the emotions of the person they've touched. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange. If someone is particularly tactile but not fond of sharing their emotions, they might want to invest in a fashionable pair of gloves.

MEMORY SHARE. Through a recent event, the Displaced unlocked the ability to share memories similarly to how they can share emotions. While unknown at first, the Displaced soon learned that they could share a memory with each other the same way they could share emotions. All they need to do is focus on a memory and touch the skin of their fellow Displaced, and then they could pass this experience along. These memories are shared through the eyes of the giver, granting the receiver a unique insight into the thoughts, feelings, and sensations during a specific moment in their life.

DREAM SHARING. Once one, two, or five Displaced fall asleep, they may be able to find each other in their dreams. These dreams lead to the dreamers themselves feeling lucid and somewhat in control of their surroundings—though the control itself is ultimately dependent on the dreamer and how well they come around to understanding what's going on. Dream logic applies with the flow of time, but no one is able to spend their entire lives there. Lost powers are still gone for any of the Displaced, but they can use their dreams to practice any new ability that they've received. Memory shares and empathy bonds are just as possible within these shared dream states—if anyone doubts that another Displaced is really there, they can test the empathy bond to see if it activates.

POWER SHARES AND UNIONS. The Displaced can share something of themselves with another Displaced by offering them an object that comes out of their chest. This object is meant to be symbolic of the person it comes from and significant to them in some way. When someone else takes hold of this object, they will get a sense of the owner's essence, along with temporary access to their in-game ability. Only when they give the item back do they give up the power in question. In addition, the Displaced are able to act in unison and create a fusion of their powers, making it so they can fight someone else with them at once. This ability is there from day one, but the power's ability will only ever present at its current stage.

> THE NETWORK
When the Displaced first showed up, Morningstar set up a private network for all of the Displaced to use in order to communicate. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.

Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the current nail polish trends in New Amsterdam, or want to play a game of "hot or not" among the Displaced.

IDENTIFICATION. Everyone who gets set up with an ID gets access to Morningstar's network. In order to ensure that none of the Displaced stand out like sore thumbs, Morningstar's agents El and Gaby ensure that everyone has a name that makes it so they fit in among society. All usernames are thusly formed as firstname.lastname, with some room for creativity (Ziggy Stardust had a brief cameo, after all).

PRIVATE COMMUNICATION. There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation—however, it's made very clear that the government has a means of tracking this communication. Big brother is always watching.

> RESOLUTION DAY FESTIVAL

The day of April 26th is known to all United Nations citizens: it's Resolution Day. To everyone around the world, it's the day when the last known AI lifeforms were completely eradicated in 2101. While some might say that it's the day that the UN claimed victory over the AI, to people the world over it's the day that humanity managed to keep themselves from being wiped out. Little will be said in detail about the holiday itself, but a remedial bit of research will cover the six-year-long Xelkoven War between humans and AI. The war itself was started when the home security unit AI Elysian killed 50 households full of people, and the war itself was named after the largest artificial intelligence distributor at the time: Xelkov. Ultimately, a billion humans died in the war, and there was the very real risk that the rest of humanity could have followed if they hadn't devised a method to put down the AI for good.

The citywide celebration of Resolution Day starts early and finishes very late, so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time.


As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Most businesses are closed for the day, but not all of them—if you've gotten yourself a restaurant, street cleaning, or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!

> ENJOY THE FESTIVITIES
Anything you'd think would be at a festival in the year 2512 is definitely at this festival. Food, games, dancing, alcohol, free stuff? It's all there for your enjoyment. While the city streets will be full of people, this isn't a bad day to try networking. Want to get a new job or find a way to pry some information out of someone when they're least likely to remember you? Try to butter them up—or use the powers you've been granted to get your way. If anything goes badly, at least you can slip back into the crowd.

GAMES. Care to play a game? All attendees can play for free. Some games —like the hoverblade racing, the augmented reality fightboxes, and the street-wide bouts of laser tag—require a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side. For anyone who's interested in something a little less hands-on, all of the city's biggest VR arcades will have setups with all the latest games. Hoping to get noticed for your gaming talent? This might not be the day to try to stand out, but anyone's down to try.

FOOD TRUCKS. It's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.

NETWORKING. There are other opportunities with the city being flooded with festival-goers. Whether someone is on a mission to try to test the current sentiments toward Morningstar or simply wants to charm some corporate execs, this might be the time to get it done. Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Discretion is the name of the game. Everyone can agree upon that.


> HISTORY LESSONS
Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where—thanks to the augmented reality application of your neural implant—you can view videos about the origins of the festival and the reasons for celebrating. If you haven't done your initial search yourself, you'll be able to buff up on it here.

VR SIMULATIONS. If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.

SYMPATHIZERS. If you're uncomfortable with the concept of eradicating all AI, no one will understand why. AI sympathizers are not present among the native population. Everyone in this world has been raised with the understanding that AI only wanted to destroy humanity, and that everyone is lucky to be alive in spite of it. They have a deeply ingrained fear, and anyone claiming to formerly be an AI or android won't receive a very friendly response.

> CRIMINAL ACTIVITY

Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities—or perhaps known and supported by corrupt individuals. Maybe you're out exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever brought you to the rougher parts of town, you may want to watch your step, or else find the city eating you as it has so many others.

> ORGANIZED CRIME
Organized crime still has a strong foothold in the world, with gangs and more established families working with drugs, weapons, property, and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing. While there are two main mob entities in New Amsterdam—the Riverstone Mob and the Petrov Family—there are a handful of gangs that otherwise roam the streets. Some are loosely sponsored by the mob, while others are fledgling groups trying to gain clout. More than anything, these groups know they don't have the power of the corporations or government, and do everything to seize more power when they can.

JOINING UP. Catching the eye of the mob is difficult, but not impossible. Getting into the larger gangs is less difficult, but they're still wary of anyone who doesn't know the ins and outs of how to duck surveillance, traffic drugs and supplies, and intimidate people without catching flack from the NAPD. The best way to start getting attention is through their clubs, casinos, and illegal gambling dens. Getting inside isn't always easy: it might take a few weeks of legwork to get an invite, but someone could try to strongarm their way inside or use some chicanery to make it a smoother endeavor.

ESCAPE PLAN. Whether you went in to cause trouble or accidentally caused it by breathing the wrong way, it's good to have an escape plan in place. Does that mean fighting all the goons available? Maybe. What about stealing a hover bike and getting away? The good news is that hover bikes can fit where hover cars can't.If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway. Just don't let the chase run for too long, or you'll have law enforcement on your ass as well.

> FIGHT CLUB

No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.

The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths that have been taken to maintain it.

FIGHT. It's time to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid. Fights can either happen in duos or in one-on-ones depending on the signups for the evening.

RINGSIDE CHAT. You might just want to enjoy the show, or use the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.

> A LIFE OF CHAOS

Life in New Amsterdam was once all festivals and people avoiding association with organized crime. Life in New Amsterdam these days is full of drama, citywide disturbances, and everything else that might be expected of an action film in progress. While there aren't many answers for what's happened to the Displaced, there is enough chaos going around that it seems like it may be connected to their arrivals.

The worst part is that New Amsterdam seems to struggle. Rather than being an anonymous backdrop to those action films, New Amsterdam is a bustling city full of life that never asked to be at the heart of this. When trouble hits, most repairs and restorations focus on helping those with money, while others are left forgotten living in tents and hoping for a helping hand. Recent circumstances have called for improvements in this area—there is more charitable work than ever before in New Amsterdam—but it's still a trying time.

Where the Displaced stand in all of this varies, but it's hard to ignore a city in trouble.

DISPLACED VERSUS DISPLACED. Whether it's by manipulation of an outside force or through inhaling weird monster gas, sometimes the Displaced are at odds with one another. When some of these few heroes are fighting, it means that the city can be left in even greater danger. Other times, the Displaced might not be able to control themselves. Feeling a sudden surge of vengeance and hoping to follow through on it? That monster gas might be the cause. Want to finish out a nasty deal to get something back important? The monster gas won't be an excuse, but maybe someone can pretend it was. Life as a Displaced is wild sometimes.

THE UNITED NATIONS ARMY. In fact, it's so wild that sometimes they come up against the extremely dangerous soldiers of the UNA. These soldiers are the military arm of the United Nations government. They aren't the average soldier, however. Dressed in thick black armor that acts as an exoskeleton for their bodies, they are basically invulnerable to any and all attacks. When fighting as a unit, they work perfectly in unison, making it so that they can quickly move to deny almost any and all attacks. They're also extremely resistant to any mental or emotional compulsion or manipulation, making them hard nuts to crack. Ready for a bossfight? They're the soldiers for it.

MONSTERS. As for unconventional threats, there are the monsters. These creatures first turned up in giant form when the first batch of Displaced arrived, stomping all over New Amsterdam. The less unique version of the monsters are around 400m high, have lizard-like features, and tend to show up by tearing down a portion of New Amsterdam's city wall And that's the less unique version. More unique monsters vary in size and make, seeming to be an amalgamation of a number of different creatures. Half-snake, half-dog? Seems odd, but it happens. The one consistent feature of all these monsters is they all have golden irises. Suffice to say that running into these creatures could be a problem.

> GO NUTS

Feel free to branch out and explore! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Try to hop on a train bound for one of the world's five spaceports to see one of the colonies—though bear in mind the cost and difficulty of one of these joy rides. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or try to become a social media celebrity. Use the SETTING for inspiration and choose your own adventure!

reneger: (it's been a lifetime、 maybe two.)

[personal profile] reneger 2020-05-25 06:38 pm (UTC)(link)
( it's red, because of course it is. and as far as future hoverbikes go it's nice. obviously modified, too. some of the plating doesn't quite align right anymore but who the hell cares about that. not jason. )

Of course. How else would you ride? A sidecar?

( he doesn't have one, sorry. jason swings a leg over and pats the seat behind him. hopefully roy doesn't lose one of his prized arms on the way. )
stagethreeclinger: (Default)

[personal profile] stagethreeclinger 2020-05-25 11:03 pm (UTC)(link)
Do you have one? 'Cause that would be hilarious.

[ imagine then puttering around the city in a motorcycle with a sidecar like an actual batman and sidekick team in one of those really tacky old 70s flicks. however, that's not that's happening here, and roy's ridden on the back of jason-on-a-motorcycle before, there's just an obligatory moment of whinging he has to have first.

the loot bag is the chief concern here next, and once he's settled onto the back of the bike, roy swings the back forward to sandwich it between his chest and jason's back. sorry if you're getting a metal elbow in the back, friend, he has to protect his hard earned cybernetics scrap. ]


Alrighty, Cap'n, all passengers secure.
reneger: (pic#11802622)

[personal profile] reneger 2020-05-26 06:33 am (UTC)(link)
( and they're off, with a finger jabbing right below one of his shoulder blades. jason grunts but doesn't voice an actual complaint because honestly--he's just happy to have roy around, even if it also stresses him the fuck out to actually have him here. it's good in a way, but really terrible in another. but that's also just. how life works, isn't it.

despite taking the goddamn bike, they don't go too far. a few minutes away to a crappy looking warehouse, but roy's more than capable of making out the rather advanced security system jason has set up around it, too. there are a few unsavory guys hanging around the outside, but once jason slowly wheels his bike in through the door that slides open just for them, there's no one inside.

he parks near the center on a soft mat, kicks out the kickstand and leans back into the metal bits poking into him. )


Your toys'll be safe here.
stagethreeclinger: (Default)

[personal profile] stagethreeclinger 2020-05-26 07:06 am (UTC)(link)
[ much as roy might complain, he's thrilled to have found his friend, and it's the first time he's felt something close to stabilizing since waking up in this city. he wasn't made to be a loner, or, at least, hasn't come to a place in his life where being on his own gives him anything but nerves and bad ideas.

crappy looking warehouse seems about right for a jason todd safe house, though it's no tropical island, but where else here is? roy's eyeing jason's security set up while they make their way in, and the bag of cybernetics falls unceremoniously to the side once he gets inside, roy abandoning it to peer around the interior of the warehouse curiously. ]


Thanks. I'll pay you back for the storage space in handy knickknacks.

[ which he would've done either way - supply jason with helpful technological fuckery as needed, or as invented. once the door's closed and roy's relatively sure they're safe from the dystopian future city outside, he sighs out, turning back to jason. ] So, gimme the rundown. How screwed are we?
reneger: (uh excuse you.)

[personal profile] reneger 2020-05-26 07:14 am (UTC)(link)
( roy settles in, and jason uses the opportunity to take off the hood itself. runs fingers through his hair after to comb it back away from his face. it falls right back down over his forehead but. who the fuck cares, really. jason doesn't. the hood drops down to the floor by his feet. it's fine, he has spares. )

Very screwed. Probably the most screwed we've ever been. ( but also. ) When are you from, exactly?
stagethreeclinger: (Default)

[personal profile] stagethreeclinger 2020-05-26 07:39 am (UTC)(link)
[ the hood comes off and roy gives him a lopsided smile. yeah, he knew it was jason, but it's good seeing his face when everything else around him is so unfamiliar. even if they're totally and completely screwed, and roy's brows arch, nodding slowly. ]

Nice. Where's the fun in just being a little screwed, right? [ so maybe he should be getting right to work, huh? wandering back over, roy starts picking through his bag of loot, frowning at the 'when' question, but answering nonetheless. ]

April, 2013, last I checked. Kori and I were picking you up from Bruce's place. [ dragging a cybernetic leg out of the beg, he turns it over in his hands, then sets it aside to keep digging, distracted. ] We just dealt with the Joker gassing the Gotham homeless and dragging you and Red Robin to a secret throwdown.
reneger: (all these things that i've done.)

[personal profile] reneger 2020-05-26 07:58 am (UTC)(link)
( probably for the best, considering that's still a sensitive topic he never wants to talk about ever again. nobody really wants to get into getting fucked over by the joker for. the millionth time. roy starts dicking around with his new toys and jason just walks over to grab a toolkit for him. sets it down on the floor next to him. )

It was 2016 for me. But that wasn't quite three years ago either--I'm twenty-two. You and I haven't really spoken in a while.
stagethreeclinger: (Default)

[personal profile] stagethreeclinger 2020-05-26 08:05 am (UTC)(link)
[ there's a 'thanks' tossed out when jason brings him a toolkit and roy's already digging around in it when he pulls the next piece of tech out. his hands come to a slow still, though, after hearing that last part. haven't spoken in a while.

it's been one of his fears, losing kori or jason, or worse, both. splitting up explosively or just drifting apart. dread snakes through him and roy focuses on the metal arm in his lap as he pries at one of the panels, trying to get to the circuitry underneath. mostly just something to do with his hands while he worries. ]


Why's that?
reneger: (pic#11802611)

[personal profile] reneger 2020-05-26 08:14 am (UTC)(link)
( how does he get into this without doing the whole "i fucked up" bit that always eventually leads to people trying to tell him he isn't a fuck up when he definitely is. jason clicks his tongue against the roof of his mouth, pauses for a moment. )

We went out separate ways. Eventually, Kori went back to the Teen Titans. She's wrangling Damian now. You went back to the Titans, an' I went back to Gotham.

( no fucking up mentioned, as long as roy doesn't pry it's probably fine. )
stagethreeclinger: (Default)

[personal profile] stagethreeclinger 2020-05-26 08:29 am (UTC)(link)
[ yeah, not prying isn't his style, and at this point in his life, it's all a little hard to swallow. kori and jason had become his family when he didn't have anyone left, when he didn't think he really deserved having anyone left. and they just... went their separate ways? ]

Okay, but why?

[ he asks after a second, pausing in the process of pulling apart the machinery sitting in his lap to look up at jason, furrow in his brow. roy knows the three of them where a powder keg, too much chaos and crazy shoved together in one team, on one island. sure, no one should be surprised that they didn't last, but roy was holding out hope that they would. ]

I get me and Kori splitting, you know. Relationships, it happens. [ yes, he gets it, but he's doing his best not to feel heartbroken over it. that's not the concern right now, and kori's a different topic. it's jason in front of him right now. ] But why'd we stop talking?
reneger: (you should be scared of me.)

[personal profile] reneger 2020-05-26 05:11 pm (UTC)(link)
I think it was less of a split and more of a "just going separate ways" kinda ending. ( if it helps any. kori's always been hard to nail down, she goes her own way when she feels like it and doesn't let anything deter her, ever. it's one of the reasons he likes kori so much. but. )

Never really thought about it. ( yes he has. so many times. ) I got busy, you got busy. I saw you recently--right before I got here. Didn't really get a chance to talk any, considering you were saving my ass from getting dragged off to--hell, maybe prison again? Who knows with that guy.
stagethreeclinger: (pic#8827352)

[personal profile] stagethreeclinger 2020-05-26 09:16 pm (UTC)(link)
Huh. Yeah, I get what you're saying. [ so, the jason-kori-roy team ended with not a bang, but a whimper. sad, and roy can't deny there's a little ache in the center of his chest over it, but he pushes that down. not the current issue, just a new one that's going to quietly eat away at him for months, you know, the usual. either way, congrats, jason, he's not prying any further, on that topic at least. ]

Which That Guy are we talking about? The one big That Guy with the bat hat and crime fighting orphanage, or some other That Guy we pissed off?

[ tell him he saved you from superman, jay, do it, it'll make him so happy for two seconds before he realizes you must be lying. ]
reneger: (pic#11802619)

[personal profile] reneger 2020-05-26 09:34 pm (UTC)(link)
( nah, it was jason and roy that ended with a loud bang and plenty of heartbreak--and jason ghosting him never to be seen again. but that's a story for another day.

his jaw clenches for a moment, before he lets out a breath and--moves to sit on the floor next to roy. )


Bruce. I, uh. Promised not to kill anyone when I came back, then shot Penguin in the face on live TV. I didn't kill him. But. It pissed him off enough that he was laying into me harder than he has in a while. So thanks in advance for the save, appreciate it.
stagethreeclinger: (Default)

[personal profile] stagethreeclinger 2020-05-26 10:18 pm (UTC)(link)
[ oh, jaw clenching. there's something to unload here, and roy settles into his project, glancing between the circuitry under him and up to jason enough that he's clearly listening but not staring. ]

Okay but you didn't kill him, so promise still not broken. [ technically. yes, he gets why bruce would get pissy over it, but batdad gets pissy over almost anything under the sun, so that's not saying much. roy doesn't have a lot of sympathy for the guy. or much of anyone who picks up traumatized orphans and uses them for meat shields, but whatever, that's the vigilante life. ] Not your fault the old man didn't put enough attention into loopholes.

[ it does brighten up his mood, though, knowing he's still swooping in to help his buddy out. maybe they had some rough years, but hopefully they'll get over that in the future. jason doesn't need to be dealing with gotham and batdad on his own, let alone this place. there's a small smirk on his lips, and roy gives him a light shove with an elbow for the thanks. he'd do it whether you wanted him to or not, you dork, that's the kind of obnoxious friend he is. ] Speaking of, I'm guessing we're Bruce-free here, huh?
reneger: (did i miss something?)

[personal profile] reneger 2020-05-26 10:34 pm (UTC)(link)
( yes thanks roy, he appreciates someone pointing out that he was technically correct. and look: he's been here a while and still hasn't committed a murder despite really wanting to. he's been doing well keeping that promise.

roy nudges him and jason nudges right back, leans his weight into roy just to be an annoying asshole while he works. )


For now. We've had a Bruce. Two different Dicks. Two Cass'. Steph was here for a bit too. Two Karas. Diana's here, so's Damian, but he's 'bout ten years older than you remember him. And there's a shitty, teenaged me running around too.
stagethreeclinger: (pic#6030740)

[personal profile] stagethreeclinger 2020-05-26 11:11 pm (UTC)(link)
[ he's so proud of you, jay, roy knows how fun shooting people is for you. if that's the road jason's committed to, though, roy's happy to support him, so, note to self, try not to let the bad guys die here, even if they deserve it. jason leans into him and roy snorts but doesn't push him away. instead, lifts up the disembodied metal arm on his lap and starts trying to get one of the robot fingers up jason's nose. because we're annoying assholes here. ]

Jesus, basket full o' bats. [ that's way too many batpeople. plus two versions of supergirl? and a wonder woman? and they're still hiding out in warehouses and fighting the man? this place must really be some serious shit. ] Wait wait, back up. Shitty, teenaged you?

[ his bright lil brows are arching up his forehead, and roy looks like he's about to start laughing his ass off. teenaged jason todd was a smarmy little rage machine, and older jason todd hasn't been known for his patience. so, this sounds like a nightmare for his buddy here, but a barrel of laughs for him, honestly. ]
reneger: (it's all about you.)

[personal profile] reneger 2020-05-27 06:56 am (UTC)(link)
( gross. he's taking that hand thank you, trying to yank the whole arm out of roy's grip so he can toss it away. if you're going to be weird with your toys, then you don't get to have them. )

Yeah. 'bout seventeen or so, but hadn't fucked up and gotten himself beat to death yet. Supposedly he just joined B's team not long ago and both B and Dick are a hell of a lot older than they were when he found me.

( timelines are all off, a lot of it doesn't make sense but it also sounds less fucked up and terrible than how it went for him, so. )

He's a little asshole is what he is. But 's not like we've got cells to throw him into, so he's just running around doing whatever the hell he wants to.
stagethreeclinger: (Default)

[personal profile] stagethreeclinger 2020-05-27 01:51 pm (UTC)(link)
[ roy sputters lamely while his toy goes sailing a few feet out of reach, but like most small upsets, he's over it pretty quick. besides, it's more about the joy of shenanigans than anything else, and at least it wasn't the foot he was trying to stick in your face, okay?

'fucked up and got himself beat to death' gets jason a light but sharp flick against the back of the closest hand. quit that shit, sunshine, and roy lolls his head to cast a glance over the shoulders they're slouching together, checking to make sure jason's not floating off somewhere shadowy in his head. Bitty Jay being a ready reminder of all that heavy and dark past, and the kid he was before it happened to him, can't be easy on jason. ]


Want me to make a time-out cell? I'm not afraid to put baby badass in the corner.

[ honestly, roy's kind of looking forward to meeting this kid. absolutely expecting him to be a huge pain in the ass, but, like most jason todds, he could probably use someone on his side more than he'll admit. ]

Mini You probably just has a lot of shit to work through. We were all assholes at that age. [ roy, you're still an asshole. ] What about you? How'd this year I missed treat you?
reneger: (pic#11789386)

[personal profile] reneger 2020-05-27 10:10 pm (UTC)(link)
( thanks roy, he appreciates being kept in line. even if jason looks more irritated at being flicked than anything else. he's still here, not lost in some self-loathing pit of despair. this time anyway. )

A lot of shit has happened. It'd take me days to walk you through all the complicated crap. ( so he raises a hand. waves it off. ) I'm alright, right now. It's been worse, and I can fill in the blanks as needed. And please, feel free to do whatever with him. Hell, duct tape him to the roof if it gets him to knock his shit out for a few hours.
stagethreeclinger: (Default)

[personal profile] stagethreeclinger 2020-05-28 04:49 am (UTC)(link)
[ no problem, buddy. if roy has to stay on top of himself to keep from spiraling, may as well keep an eye out for those around him too. ]

Fair enough. [ roy trusts jason to fill him in on anything immediate or important. it's nice to be the guy after the '&' in the team name, less responsibility. besides, jason's damn good at what he does, and even if he doesn't mean to lead, he's good at it. with them, at least. ]

Y'know, there's some quality kind of karma to you being sick of your own shit. [ well, teen-you's shit. roy snorts a laugh, wondering if jason's actually attempted duct taping this child to the infrastructure. he wouldn't be surprised, honestly. ] I'll add 'Time Out Arrow' to the to do list. Remember those foamy ones? The next time Baby Bird's on one, pew pew, snipe him to the side of a building until he gains some chill and calms his bat-tits.
reneger: (left home probably too young.)

[personal profile] reneger 2020-05-28 06:50 pm (UTC)(link)
( man he missed roy. jason--fucked off for a good reason, he knows. he couldn't be the kind of friend roy needed. still can't, he's a goddamn mess. but here, for now? jason has the advantage, and he'll use it to get roy ahead at least, before he fucks off again. better for roy that way. )

If you make a time out arrow, I'll owe you a thousand. ( not that he doesn't already owe roy more than he could ever repay. jason gets up to his feet, gives a wide gesture around. ) This base's yours, long as you wanna use it. I've uh. taken over a couple of the gangs around here. For purposes. Having guarded bases is just one of the perks. I've got a few more hideouts I'll show you but this one's the most equipped. I've got a second bike, too. You can keep this one long as you don't set her on fire. She's unregistered.
stagethreeclinger: (Default)

[personal profile] stagethreeclinger 2020-05-28 11:06 pm (UTC)(link)
On it. [ the time out arrow, it's happening. to be honest, if her were to hear jason ghosted him in a fit of self-loathing, it wouldn't be that huge of a surprise. he'd be a little butthurt, sure, but he'd get it. roy's done plenty of dumber things for lesser reasons, avoiding people the least of it. but as it stands, he's blissfully unaware, watching jason gesture to the room. ]

Hell yeah I'll take it. Not like I'd be affording a place any time soon. [ maybe if he put his mind to it and got an actual job and saved up, but those have never been his strong suits. it's the bike that gets roy off his ass, hopping up to his feet and giving a low whistle as he wanders over to inspect it closer. ] Well look at you, cash-money, just handing out buildings and bikes and shit. Should I be suspicious?

Follow up question: can I mod it? As long as modding it doesn't end in fire.
reneger: (pic#11802618)

[personal profile] reneger 2020-05-30 06:55 pm (UTC)(link)
It's your bike, do whatever the hell you want with it.

( as long as there's no fire. jason will miss her but he can always go and steal another if he really wants to. and he still has his nice "day" bike. he's guessing roy will need an underground bike more than he will. )

Just don't drive it around too much when the streets're crowded. It being unregistered is a shitton more obvious here than it is back home and a lot more suspicious. I stole the base, frankenstined it together.

I'll hand over my ten percent earnings from the Kings and Warlocks to you, too. Usually Isaac funnels all my cash and keeps what doesn't go to the rest of 'em, I'll have him hand it over to you.