MEADOWLARK MODS (
larkers) wrote in
meadowlarking2018-12-16 07:55 pm
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TEST DRIVE MEME 003
> TEST DRIVE MEME #003 |
Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer. All Meadowlark test drive memes will not be game canon. Please feel free to carry on relationships that make sense, but if your character is off on a colony researching terraforming or in jail because they vandalized corporation signage with Morningstar's emblem, that will be a little harder to transfer into game. |
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> SETTLING IN |
There is very little that can smooth over the experience of your arrival in this world. Coming to in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse, hidden under an abandoned supermarket. This has happened before. There are others not from this world who have experienced the same, with no recollection of how they came here, bearing signs that they've lost months of their lives, but unfortunately, no more answers on how or why than you do. There are theories, crossed realities, a very real sense of immense violation to one's self. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what next, life has to go on. All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but Morningstar won't be asking anyone to get their lives together immediately. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they set out. Morningstar will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they won't go into detail to someone who isn't a member. It will be made expressly clear that anyone who's received assistance from Morningstar has to keep that a secret, as it could compromise their life and safety, as well as the lives of others. > 001: EXPLORE THE CHANGES You have been changed, and unfortunately Morningstar know very little about how or why. They won't be able to give a crash course to answer everything, and in fact, may seem just as surprised (or scared) as you over some of the strange abilities you now have. They know this has happened, but it's just as strange for them as it is for you.> 002: THE NETWORK One thing Morningstar do know about is the neural implant. This piece of tech is a basic necessity of life in this world, and you now have one in your head. Thankfully Morningstar are able to provide any necessary information to help you understand this new tool and its application to daily life. |
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> RESOLUTION DAY FESTIVAL |
One day a year, everyone the whole system over participates in the annual celebration of Resolution Day. It's not explicitly stated what Resolution Day actually is; there's no reason to declare what everyone already knows, and characters may find themselves experiencing some intense culture shock as they stumble into the festivities. The celebration starts early and finishes late – very late – so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time. As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Recent circumstances have left New Amsterdam in a constant state of rebuilding, but the festival adds gloss to a lot of the damage – though most of the festival strays away from the most ruined architecture so that it doesn't serve as a constant reminder. Most businesses are shut for the day, giving their workers the time to enjoy the celebration, but some might consider this one of their most profitable days of the year – if you've gotten yourself a restaurant, rickshawing or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can! > 003: ENJOY THE FESTIVITIES Anything you'd think it would be at a festival in the year 2511 is definitely at this festival.> 004: HISTORY LESSONS Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where – thanks to the augmented reality application of your neural implant – you can view video about the origins of the festival and what, exactly, everyone's celebrating. These videos will play for you and you alone, and you'll soon learn that this is the day, 410 years ago, that humans successfully ended the AI war.> 005: USING DISTRACTIONS There are other opportunities in the city being flooded with festival-goers. For Morningstar, this is a prime opportunity to test new recruits when it comes to charming corporate execs and getting in good with them. |
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> CRIMINAL ACTIVITY |
Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities - or perhaps known and supported by corrupt individuals. Maybe you're here exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever's brought you here, you may want to watch your step, or else find the city eating you as it has so many others. > 006: GETTING IN Organized crime still has a strong foothold in the world, with gangs and more established families working drugs, weapons, property and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing.> 007: FIGHT CLUB No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge. |
> THE STATUS QUO |
By the next morning, the true shape of New Amsterdam will come to light for everyone who steps out and sees that it has been devastated recently. There are numerous construction sites throughout the city, with some being more expedient than others, all to try to rebuild a city that's been under duress. There are numerous mandates that filter through news feeds, telling citizens that they should turn in any monster carcasses from the June 27th attacks. With no further context, it might be up to you to look into what this even means: doing just that will lead to numerous articles about a mysterious creature attack that assaulted the city and led to countless people being made homeless. No one knows the cause for the attack, as investigations are ongoing. The effects of this attack are more apparent today than they were the day before. While the festivities demanded that the streets were bare, numerous tent cities have gone back up to take the place of the booths. The people living here look like they've been here for a while, and Resolution Day festivities mildly inconvenienced them. The supplies going to them are only just enough for them to be comfortable, with most of their facilities being maintained and highly restricted to keep up water rationing demands. Soon enough it will be apparent that this is what New Amsterdam is like, with the same amount of targeted advertisements built in to the city's foundation to show the influence of the local corporations. > 008: WHERE THERE'S SMOKE Around midday, vents open up throughout New Amsterdam to let smoke rapidly filter up into the foreground of the city. The reason why? A fire sparks in the underground portion of New Amsterdam, spreading quickly between two apartment buildings. The cause is unknown, and while firefighters are on the scene, they could use an extra hand. Numerous people suffer from the effects of smoke inhalation, and there are likely more inside the buildings themselves waiting for an assist. |
> THE WILDCARDS |
> 009: SPACE Whether you're desperate for a reprieve from Earth after getting a taste of some unwanted righteous fury or curious about this century's space exploration, there are a number of opportunities available to let someone blast off. Most people will find that the process of getting into space is tedious, but also one that occurs regularly from day to day. The opportunities are there for anyone seeking a job out in the colonies, but first you'll have to get hired, or have approval for subsidy granted by the government. Journeys to the colonies are long and arduous, and what people find when they show up isn't any better. Most of the facilities are in poor condition, with food and water far more strictly rationed than back on Earth.> 010: GO NUTS This isn't all there is to explore, so feel free to branch out! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or make a bold declaration to become a llama farmer. Use the SETTING for inspiration and choose your own adventure. |
> NAVIGATION |
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[Margo rethinks that almost immediately.]
Well, I guess if we care to assert ourselves. Which we haven't yet. And we won't.
[Not their kingdom, yada yada.]
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[He gives one of the fighters an appraising look with a sigh.]
After we've sampled the local delicacies, of course. There's really no silver lining in being kidnapped though time and space if don't have any fun before we leave.
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[Stuck. Forced to be without magic (that's normal, but they were just about to get it back). Forced to have new powers. Forced to not even be able to fuck someone in the same shoes as them, because it would get to be far more intimate than she could ever handle.
Margo hates it.]
I wonder if once we're done with our little staycation—[What else can it be called, if they're truly stuck here?]—we can bribe whoever brought us into this mess into opening the door and letting us go. Assuming there isn't a clock waiting for us to walk into it right around the corner.
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Yeah, I'm not sure I think those guys take cuts under the table. This [gesturing at his hair and other mods] is not the work of someone who takes what they do casually. I don't want to be the team downer, but we definitely need a short term to possibly long term solution while we find a way out of this.
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[Everyone preaches privacy.
Why the fuck should they be right now?]
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[shakes his hand out and tries a couple basic magic spells, which of course do nothing]
I considered it might be a Matrix thing, but how do you even test something like that?