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MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarking2019-05-18 03:12 pm
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TEST DRIVE MEME 005

> TEST DRIVE MEME #005

Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were found dropped off and had to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.

All Meadowlark test drive memes will not be game canon. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.

NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them. Additionally, the "What Dreams May Come" prompt does not reflect any situation in game, and will change on each TDM.

All applicants can use threads from the TDM for their samples.

> SETTLING IN

There is very little that can smooth over the experience of your arrival in this world. Coming to in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse, hidden under an old hover bike shop. This has happened before. There are others not from this world who have experienced the same, with no recollection of how they came here, bearing signs that they've lost months of their lives, but unfortunately, no more answers on how or why than you do. There are theories, crossed realities, a very real sense of immense violation to one's self. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what next, life has to go on.

All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, their fellow Displaced have found their footing enough to be able to help newcomers. Two Morningstar agents will be around to take care of world integration and IDs – the rest will fall to the Displaced who came before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.

Morningstar's veteran agents will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they're in the process of rebuilding things in New Amsterdam from scratch, and they know that the people in charge of those efforts wouldn't mind a little help. It will be made expressly clear that this entire arrangement to get the Displaced started in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause massive problems.

> 001: EXPLORE THE CHANGES

You have been changed, and unfortunately your fellow Displaced don't have a whole lot of answers for you. They'll give you a rundown of your changes: no powers, empathy bonds and a new ability that'll pop up sooner or later. Still – what that means is specific to you, so it's down to you to figure that out.

Most of the troubling changes will be what's happened to each person's physiology. Every aspect of this situation is already enough to make someone feel scared, stressed, confused, or even angry at what's happened to them - having to navigate a new, crowded and noisy world could easily provide enough stimulation to make it worse . Unfortunately, strong emotion could be just the key to triggering your new power. To get things under wraps, you'll want to duck away to somewhere more private or hidden. Thankfully, there are numerous underpasses, dark corners, and currently-empty shops, but you'll need to be quick to avoid raising any eyebrows – or avoid hurting anyone.

Otherwise, you might prefer to play it safe and avoid striking out before you have more answers. As much as Morningstar has been helpful, you know that the others in your situation may have more information. But be careful that you don't end up sharing more than you intended. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange.

> 002: THE NETWORK

Months before catastrophe hit, Morningstar set up a private network for all of the Displaced to use in order to communicate. This is due to their familiarity with the neural implant. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.

Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the latest weather or nail polish trends in New Amsterdam, or want to play the latest game of hot or not among the displaced.

There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation – however, there it's made very clear that the government has a means of tracking these. This definitely isn't a place to be careless about your communication

> RESOLUTION DAY FESTIVAL

One day a year, everyone the whole system over participates in the annual celebration of Resolution Day. It's not explicitly stated what Resolution Day actually is; there's no reason to declare what everyone already knows, and characters may find themselves experiencing some intense culture shock as they stumble into the festivities. The celebration starts early and finishes late – very late – so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time.

As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Recent circumstances have left New Amsterdam in a constant state of rebuilding, but the festival adds gloss to a lot of the damage – though most of the festival strays away from the most ruined architecture so that it doesn't serve as a constant reminder. Most businesses are shut for the day, giving their workers the time to enjoy the celebration, but some might consider this one of their most profitable days of the year – if you've gotten yourself a restaurant, rickshawing or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!

> 003: ENJOY THE FESTIVITIES

Anything you'd think it would be at a festival in the year 2511 is definitely at this festival.

Care to play a game? All attendees can play for free. Some games – like the hoverblade racing, the augmented reality fightboxes and the street-wide bouts of laser tag – involve a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side.

If having fun involves less competition and more opportunities to feel emboldened, there are karaoke setups all over the city. Most of the songs will be unfamiliar to anyone who's new to this world, but like any music in any era, they're catchy enough. There are some jingles that have managed to survive several hundred years, and you might stumble across a gaggle of teenagers declaring that "All You Need is Love." To encourage letting loose, most of these karaoke booths have bartenders available to help someone find the courage they need to reach the stage.

Or maybe it's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad Thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.

> 004: HISTORY LESSONS

Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where – thanks to the augmented reality application of your neural implant – you can view video about the origins of the festival and what, exactly, everyone's celebrating. These videos will play for you and you alone, and you'll soon learn that this is the day, 410 years ago, that humans successfully ended the AI war.

If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.

If you're uncomfortable with this information, no one will understand why. AI sympathizers are not present among the native population. Will you risk trying to change their minds?

> 005: USING DISTRACTIONS

There are other opportunities in the city being flooded with festival-goers. For Morningstar, this is a prime opportunity to test new recruits when it comes to charming corporate execs and getting in good with them.

Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Morningstar values discretion – and so does everyone else, for that matter.

> CRIMINAL ACTIVITY

Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities - or perhaps known and supported by corrupt individuals. Maybe you're here exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever's brought you here, you may want to watch your step, or else find the city eating you as it has so many others.

> 006: GETTING IN

Organized crime still has a strong foothold in the world, with gangs and more established families working drugs, weapons, property and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing.

Maybe you'd like to have a role in such a powerful organization. Or maybe you'd like to use your relative anonymity to burn it all down. One way to get an in is through their numerous clubs and illegal gambling dens, where to get past the door you have to know a guy who knows a guy who knows a guy. Don't know a guy? Feel free to try to use brute force or some chicanery to make them believe that you belong among their numbers.

Just don't get caught doing anything they don't like – which could be breathing the wrong way, if you're unlucky enough. Best to have an escape plan in place, like perhaps stealing one of the many hover cars or hover bikes parked outside the establishment. If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway – just don't let the chase run for too long, or you'll have law enforcement on your ass as well.

> 007: FIGHT CLUB

No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.

The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths which have been taken to maintain it.

Maybe you're here to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid.

Maybe you'd prefer to just enjoy the show, or take the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.

> WHEN CATASTROPHE HITS

Not everything in New Amsterdam is a festival or invading the local fight club to dig up some details. Sometimes the unexpected hits out of nowhere, unsettling circumstances and causing everyone to react. Depending on what it might be, these situations can be catastrophic on a larger, unnatural scale, or a smaller, more localized event. Many of the previously displaced have already undergone them, but there is always the chance that something like that can happen again.

> 008: A MONSTROUS ATTACK

Late in the night, while many are heading home or safe in their beds, ground-trembling quakes begin to wrack the city. Loud sirens begin to cry, alerting citizens to follow quake protocol and head to the nearest shelter or safe area, of which there are many around the city. Everyone seems to know what to do in response. Earthquakes are nothing new to these people.

However, it quickly becomes apparent that this rhythmic shaking has little to do with an earthquake. News feeds begin to report on a huge creature, standing roughly 400m high, approaching – and then breaking through – New Amsterdam's outer city wall. The reptilian creature has a tough, scaled hide, four legs, and a rather large tail. In contrast to its dark coloring, the creature's eyes, mouth, and many vein-like cracks along its body glow a bright gold.


In response to the attack, the UNA and NAPD attempt to unleash an assault on the creature. Unfortunately all this seems to do is cause it to erupt with yellow colored pustules all over its body. As this happens, three different types of creatures pour from its body, taking on new life as they hit the ground. Some are dog-like, while others are like crabs, filled with a dangerous venom that acts as a numbing agent on anybody that makes contact with them.

There are a lot of options: stand and protect, moving throughout the streets to protect New Amsterdam from yet another monstrous attack. Or take advantage of the opportunity, using the broken storefronts to loot and help pad your pockets in a world where you're most likely without a lot of what you'd like to have on hand.

> 009: WHERE THERE'S SMOKE

Around midday, vents open up throughout New Amsterdam to let smoke rapidly filter up into the foreground of the city. The reason why? A fire sparks in the underground portion of New Amsterdam, spreading quickly between two apartment buildings. The cause is unknown, and while firefighters are on the scene, they could use an extra hand. Numerous people suffer from the effects of smoke inhalation, and there are likely more inside the buildings themselves waiting for an assist.

For anyone who's been here already, this may feel like a familiar sequence of events, but going into the fire puts anyone at risk for being infected by the smoke itself. The infection is far from contagious and doesn't spread from one person to another - but it's highly unpleasant, leaving someone feeling mild nausea and headaches, irritability, vertigo, feverish … and vengeful. As the sickness takes hold and worsens, anyone impacted by this infection will feel the need to take revenge on people around them. This retaliation can take any number of forms from violent to non-violent: pick countless fights, or manipulate your friends into fighting one another for your own satisfaction, just to prove that they will turn on one another.

Thankfully, there is a cure for this righteous anger – unless you're inclined to feel this normally, of course. Any of the player characters who didn't stage a rescue in the burning building will be able to cure others by making skin-to-skin contact and holding on to it for a prolonged period of time. This contact will lead to their chest glowing blue for the entire duration, an increasingly burning sensation for both parties involved which eventually culminates in a sense of peace before giving way to a deep, pervading sense of sadness.

Throughout New Amsterdam, there will be countless people impacted by this infection thanks to their close proximity to the fire itself. It's up to you to help them – or leave them hanging, if that's what you prefer. But the only existing cure appears to be anyone with the strange blue stuff in their chests.

> 010: A VISIT FROM THE UNA

In an effort to get New Amsterdam's chaos under control, the officials in charge of the United Nation's Army send out their soldiers to try and smoke out any individuals who appear to be dissidents within the city. Whether they're Morningstar – or a similar uprising – they want to try to get things under control. They don't know why a monster attacked the city, or why a seeming bout of biological warfare hit many of the citizens and turned them against one another. What they do know is that they want to make a statement: if they can't control these events from happening, they'll ensure that the city is safe from people who want to undermine the government that maintains the world order.

It's futile, but the soldiers in question have no way of knowing this. They're ordered to do what's expected of them, and they act with fierce brutality and certainty as they enter homes and change the lives inside of them. When word gets out – and it does get out – there are only a scant few with the resources and powers to truly undermine these soldiers. They act as if they think in unison, clad in thick black body armor as they move through the halls, their heavy footsteps announcing their arrival. But that announcement may not matter, not for anyone unknowingly awaiting them – or anyone who may hope to stop them.

The best anyone can hope for is to mitigate the efforts of these seemingly unstoppable soldiers. Attempt to fight them or slow them down, and try to help the people who never asked for their lives to be changed.

Intervene to save lives – or use the situation to your advantage. These soldiers are heavily armed and armored. In order to help, everyone will have armor and guns of their own, but nothing on the same level or grade as what the UNA soldiers utilize. Try to get what they have on hand, and see if they're carrying around anything new.

It might help in whatever mysterious fight lies ahead.

> 011: WHAT DREAMS MAY COME

Fatigue hits when everyone least expects it, making it so that they can't keep their eyes open. No amount of caffeine is going to keep anyone awake. They'll soon find themselves drifting through a blue haze, as if they're drifting deeper and deeper into an ocean that swallows them. Once they find themselves upright, they'll see they're somewhere familiar – New Amsterdam, to be exact.

This version of New Amsterdam is like a nightmare. UNA soldiers march the streets to maintain martial law. There are paper posters on the walls everywhere dictating a specific set of reminders. Don't stay out too past 9PM. Don't participate in vigilantism. And despite the UNA soldiers seeming to act the same as they march in formation, much of the tech that propels them in reality doesn't exist here. Even so – they act in unison, thoroughly trained and as if they're in each other's heads, calculating what should be their next step. They are wordless as they move, one step in front of another.

This version of New Amsterdam isn't real, but instead reflects some fear that likely lies in the heart of all of the Displaced. Morningstar acts as a rebel organization here, with more traction – but there's little they can do, especially since the United Nations appears to have the monsters on their sides. They deploy them with the aid of the UNA, beckoning them forward from the shadows to hunt down any insurrectionists.

Previous experience will tell the Displaced that they can change this reality – or it might be someone's nightmare. Either way, there's no real reason to risk this dream coming true. This version of New Amsterdam doesn't hide its corporate influence, as the governing body is made up of the three CEOs from the city's main corporations: Pulsar, Vyonation and Giles Bell. Corrupt and self-serving, they do little to help people, and numerous individuals are forced out of their homes in order to advance the CEOs' agendas.

The upside? Everyone gets a power up in these dreams. Anyone who had powers before will get them back – except they're likely to glitch. It may be better if you don't rely on them. Their blue-toned power can branch in any direction someone might hope for, granting them the control they lack when they're awake.

If someone wants to enact change, this is the place to do it. And if they just want to see what might happen and stir up a little chaos? Everyone will know they're asleep and experiencing a lucid dream, though people's level of familiarity with what came before will be up to them. What actions they take here may not be reflected directly in the real world – but perhaps that should be motivation enough to keep this dream from becoming reality.

> THE STATUS QUO (THE WILDCARDS)

> 012: SPACE

Whether you're desperate for a reprieve from Earth after getting a taste of some unwanted righteous fury or curious about this century's space exploration, there are a number of opportunities available to let someone blast off. Most people will find that the process of getting into space is tedious, but also one that occurs regularly from day to day. The opportunities are there for anyone seeking a job out in the colonies, but first you'll have to get hired, or have approval for subsidy granted by the government. Journeys to the colonies are long and arduous, and what people find when they show up isn't any better. Most of the facilities are in poor condition, with food and water far more strictly rationed than back on Earth.

If you'd rather just take a trip out to space without having to worry about a job, you have a number of options. Anyone can book a trip to go off planet, if they have the capital, or perhaps you'd prefer to work towards some proper credentials and join a crew. Of course, someone wishing to skip to the front of the line can always just stowaway on the back of a ship – or steal one for themselves. Just be wary of the fact that the hangars these ships are in come with increased security to match their price tags. They're hard to steal, but not impossible. As long as you know to skip the hacking and go with brute force, it should work out fine.

> 013: GO NUTS

This isn't all there is to explore, so feel free to branch out! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or make a bold declaration to become a llama farmer. Use the SETTING for inspiration and choose your own adventure.

gasping: (267)

[personal profile] gasping 2019-05-19 06:43 pm (UTC)(link)
[ he seems — off. not dying off, but then, stefan's always been better at control than she was. (ironic, really; if only she knew her own future.)

caroline wonders whether he's eaten. what he's eaten, rather, and how much he's had to drink since then. she considers the bottle of rye bourbon in her hand, and then thinks better of offering it. ]


Are you?

[ whatever personal space he was hoping for is shoved aside in favor of caroline sliding into it, her free hand lifting to rest against his arm. she's come to rely on the empathy bond in greeting new arrivals, but with stefan, it's more personal. she makes a concerted effort here: reassurance, calm; she channels a memory of standing in front of a bathroom mirror, the sound of his voice low in her ear, the gentle mantra that everything would be okay. she channels those thoughts, and tries to give those reassurances back to him now. ]

Didn't anybody tell you not to drink on an empty stomach?
sufferances: commissioned from <lj user="cupnoodles"> | dnt (Default)

[personal profile] sufferances 2019-05-19 07:29 pm (UTC)(link)
[ There's no reason to pull away from her. Caroline's durable in a way that almost everyone in this place aren't. Her fingers curl around his wrist and then—

He feels what she's projecting. His own voice echoing back to him, couched in a wash of calm that blunts the hunger that's been gnawing at him since he was jolted sideways into this place. Her chest is glowing softly. Stefan doesn't jerk out of her grasp, but after a moment he does extricate his wrist as he leans in closer to her to pitch his voice beneath the noise of the crowd. ]


Where did you learn to do that?

[ Not an answer, not to any of the questions Caroline had asked. ]
gasping: (210)

[personal profile] gasping 2019-05-19 08:01 pm (UTC)(link)
[ there's not really a great answer to that question. "here" is accurate, though not particularly helpful; she hadn't so much learned it as found out she could do it at all. he'll be more weirded out when he finds out what else she can do — but she's not about to turn on her human flashlight powers in the middle of a crowded bar. ]

Do you want to take a walk with me? Get some fresh air?

[ to passersby and nosy onlookers, she hopes the pushy question has the air of a concerned girlfriend. not because she particularly wants people to make that mistake, but because she hopes it'll be less interesting to them as a result, and therefore less worth potentially eavesdropping on.

she can kind of do this subtlety thing. sort of. ]
sufferances: commissioned from <lj user="cupnoodles"> | dnt (Default)

[personal profile] sufferances 2019-05-19 08:25 pm (UTC)(link)
[ What does he say? He'd like to stay here longer to try to scope out some promising possibilities for dinner? Everything about this feels tenuous. He taps a finger against the rim of his glass. ]

That kind of explanation?

[ He could have guessed. Something strange, something probably inconvenient. Stefan's already considered that what she'd showed him could go both ways. If she was projecting outwards, how much of his hunger had slipped through to her? ]

Let's take that, [ Stefan indicates the bottle. ] And go.

[ It's a smart call for reasons beyond the potential for eavesdroppers. He thinks Caroline must suspect that. Stefan's probably just stalling the inevitable. They're going to have to address the lack of furry woodland creatures sooner of later. ]

I wasn't going to stay here much longer anyway.

[ Maybe, maybe not. But still, he squeezes Caroline's elbow, tips his head towards the door. ]
gasping: (367)

[personal profile] gasping 2019-05-21 08:32 am (UTC)(link)
[ everything about this is inconvenient. being here — in the future, in the twenty sixth century, in a megacity version of some european capital — is inconvenient. being unable to source out more humane sources of food is inconvenient, as is being unable to compel people into helping her get her way.

but caroline has managed. on her own, at first, and now with help from klaus and damon, caroline has managed. she's stood on her own two feet as a baby vampire and figured it out. though she imagines stefan won't be thrilled with her methods of survival, she hopes he'll still be proud of her for surviving despite the odds.

they wind up, bottle in tow, on the nearby streets; a block away, a few minutes later, caroline guides him onto a platform off an overpass bridge, where a city skygarden is still open in the late night hours. in this neighborhood, there's not much to see — mostly greens and ivies, a few community planters overgrown with weeds, and the occasional hardy perennials in assorted upcycled containers. but it's quiet, out of the way, and private: a good spot for the kind of conversation she expects they'll have. ]


You know Damon's here, right? [ a beat. ] And Klaus.

[ surprisingly (or maybe not surprisingly, she doesn't know what stefan knows) caroline sounds more conflicted about the former. ]
sufferances: commissioned from <lj user="cupnoodles"> | dnt (Default)

[personal profile] sufferances 2019-05-21 06:08 pm (UTC)(link)
[ There's an element of this place that's extremely pretty. Stefan, in spite of everything else he has to worry about and all the reasons to be unhappy about his presence here, still has moments where his interest and curiosity in the terrain bubbles up. This is a fantastic setting. He's walked into a story.

It'd be nice if it didn't come with such specific drawbacks, and yet.

As they walk, he tucks Caroline's hand into the corner of his elbow. It's an easy, antiquated politeness, but there's a sharp practicality in it too: better if Caroline has a grip on him in case they come across something bloody enough to tempt him. ]


I saw Damon.

[ Which means by now Stefan knows who isn't here as well. (Elena.) It makes at least one aspect of all this simpler. His brother is here. Caroline is here. There is a very specific danger to them walking around, and Stefan will have to decide what he's going to do about that. But at least, Elena isn't here. ]

I didn't run into Klaus, but it's only a matter of time. If everyone's staying together, then we can't avoid each other.

[ All the more incentive to figure out better, more secure options. Stefan should be thinking of that more than his next meal. ]
gasping: (369)

[personal profile] gasping 2019-05-26 01:17 am (UTC)(link)
[ relief splays out as he says his brother's name, and though there's likely some truth in that, caroline's not so naive as to think the feeling is solely focused on the elder salvatore. no, there's an unspoken other that permeates all conversations she's had with anyone hailing from mystic falls — the someone that, as she'd told klaus, everyone wanted.

damon would rather elena be here than caroline, even if caroline's been more useful. stefan, she guesses, would rather elena not be here, but only if it comes with some kind of guarantee of where she is. she could still be in whatever facility had held damon and klaus and stefan while caroline was dumped here on her own, after all. there were no guarantees. ]


I haven't seen her.

[ and she's been looking. wanting to find her and not wanting to at the same time. her presence and her absence both offered the potential to be wildly complicated. ]

But I've been trying to figure out where we could go.
sufferances: commissioned from <lj user="cupnoodles"> | dnt (Default)

[personal profile] sufferances 2019-05-28 03:27 pm (UTC)(link)
[ There is a discussion Stefan will have with Damon while his brother's hand is slashed open, a cup of blood between them and an age-old, ugly inevitability breathing to life: revenge. Stefan will call it other things (retribution, reconnaissance, information-gathering) but that won't change the impetus to find who has done this to them and make them regret it. He feels Caroline's fingers tighten slightly at the crook of his elbow and thinks of her shorn hair and what's she's survived, all the things that are unspoken now but that Stefan can likely guess at, and he thinks that somewhere, Elena might be—

Stefan stops the thought. He takes a breath. One problem at a time. ]


You mean an apartment.

[ It's not a bad idea, but how feasible is it? Stefan doesn't know the lay of the land. Not yet. ]

I'd like to find somewhere with a basement.

[ Which Stefan will need. His ring is gone. It's likely been taken, sitting bagged and labeled in whatever place he'd been before he was here. ]

How much luck have you had?

[ There's another question to be asked: how long has Caroline been here? ]
gasping: (290)

[personal profile] gasping 2019-05-28 04:26 pm (UTC)(link)
It's a futuristic megacity with skyscrapers, Stefan. [ therefore, no basements. they'll be lucky to find a place that comes furnished with blinds. (luckily, there's no stopping them from buying their own.) ] I mean, I've been making okay money, but not enough to rent a place by myself.

[ damon sure as shit hasn't helped her, and klaus... well. klaus has drawn her romantic portraits on canvas and taken her on moonlit walks around the city, but he's not exactly rolling in dough either. apparently, the mystic falls gang isn't feeling up to the 'get a real job' challenge.

but there is one area that caroline alone has a leg up. the hand currently crooked in his elbow lifts for a moment, fingers waggling. or, rather, one in particular. her index finger, sporting a familiar silver band. ]


Lucky enough to wake up to this in my pocket.

[ somebody has a daylight ring. ]
sufferances: commissioned from <lj user="cupnoodles"> | dnt (Default)

[personal profile] sufferances 2019-05-28 06:55 pm (UTC)(link)
[ It's extremely soothing to discuss something as simple as where they might live, even if Stefan thinks almost immediately: Damon would know more about how to deal with this than I would. Living under the radar had been more Damon's specialty than Stefan's, unless Stefan was drowning himself in blood. Caroline's talking about a specific, above-board approach, and all Stefan can think is that they'll need to find a way to make it secure.

A practical reason it would be nice to have Elena here: if whatever they got for themselves was in her name, they could keep Klaus out. Who here could they trust to do that for them?

Something else he isn't going to discuss with Caroline, not quite yet. The question of the ring breaks his focus on that quickly enough regardless. ]


You woke up with it?

[ Stefan sounds somewhere between dubious and suspicious. ]

Caroline, how is that possible?

[ No one's told Stefan not to look a gift horse in the mouth. ]
gasping: + love (172)

[personal profile] gasping 2019-05-29 02:08 pm (UTC)(link)
[ an argument for the future: why should they want to keep klaus out when he wasn't aiming to hurt them? or, more specifically, when he was aiming not to hurt her? but since stefan doesn't bring it up, caroline doesn't have to defend him.

instead, she simply shrugs, holding out her hand for him to inspect if he wants to. ]


It's not. [ this entire hellscape is impossible on its own. add in glowing chest cubes, weird magic powers, and the loss of their compulsion, and things from home popping out of her chest and winding up in her pocket just doesn't feel that weird in comparison. ] I mean, none of this is possible, right?

[ caroline can't think about it too much or her head will explode. ]

I'm apparently not the first person who's woken up with stuff out of the blue, though. So it's not just me.
sufferances: commissioned from <lj user="cupnoodles"> | dnt (Default)

[personal profile] sufferances 2019-05-29 11:25 pm (UTC)(link)
[ Just wait, Caroline. Stefan's dirty past is going to get dragged out of the closet at some point.

At the moment, Stefan stops walking to take Caroline's hand in his own. It's the same ring. Stefan remembers that day: curtains drawn, Caroline curled into herself on her bed, Bonnie drawn up tense as she clutched her grimoire like a shield. He'd watched Bonnie make this ring. There's no reason for it to be sitting on Caroline's finger but for some minor miracle.

Predictably, it doesn't put Stefan at ease. He runs his thumb over the ring, lightly over Caroline's knuckles, before he tips his head to indicate that they should keep walking. ]


I've never heard of anything like this place. It might be an elaborate spell, but I just...don't see how that's possible.

[ Or to what end. ]
gasping: (297)

[personal profile] gasping 2019-05-30 01:44 pm (UTC)(link)
I don't think it's witchy stuff.

[ unless it was a literal cheerleading squad of witches all gathered together to create some bizarro alternate future universe, but even then, it was too weird and detailed to be anything but real. ]

I mean, we don't have half-vampires in Mystic Falls, but I met one here. [ he was gone, now, which was really a bummer. he was a nice guy. a little... odd, sure, but mostly just broody. a little like stefan, actually. ] I don't think witches can just make that kind of thing up.
sufferances: commissioned from <lj user="cupnoodles"> | dnt (Default)

[personal profile] sufferances 2019-05-30 11:45 pm (UTC)(link)
[ Half-vampires. Stefan looks over at her, eyebrow raised, but really one mystery is enough for him at the moment. Half-vampires sounds like a transition gone wrong. Or like Caroline is being flippant and Stefan's missing the joke. (That's not impossible.) But it's a question that can wait while he considers this place.

Bonnie isn't here. If this is something magic, they'll have to suss it out on their own. Or wait for it to break from the other side. He tucks Caroline's hand back into the crook of his arm. ]


Magic can do a lot of things.

[ Not super reassuring, which Stefan seems to realize. ]

I told Damon I wanted to find the people who took us. The ones from the van.

[ Which Stefan hadn't necessarily meant to include Caroline in, but it feels right share with her now. ]
gasping: (286)

[personal profile] gasping 2019-05-31 01:37 am (UTC)(link)
I'm serious. [ she knows that look. it's the 'caroline, you're exaggerating' look, like when she'd freaked out about being a control freak on crack. the 'you need to come back to reality' look. ] I mean, he called himself a dhampir, whatever that means, but he said he was a half-vampire. I've never heard of that.

[ she gives him a look in return that very clearly says have you? because who knows, maybe he has. it wouldn't be the first time the salvatore brothers kept something from her. ]

We'd have to know literally anything about the people that took us to find them. Nobody knows anything. Not even the first people who got dropped off.

[ like sweet b-positive nerd fitz. if he doesn't know, she doesn't know who would. ]