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TEST DRIVE MEME 007
Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were found after being dropped off in a random part of the city and had to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.
All Meadowlark test drive memes will not be game canon because of the nature of our arrival logs. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.
All applicants can use threads from the TDM for their samples.
NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them.
There is very little that can smooth over the experience of your arrival in this world. Coming to your senses in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse that is hidden under an old hover bike shop. You aren't the first group that this has happened to: there are others not from this world who have experienced the same, with no recollection of how they came here. Like you, they have few answers about what's happened to them. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what to do next, life has to go on.
All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but their fellow Displaced have found their footing enough to be able to help the newcomers. Two Morningstar agents will be around to take care of world integration and IDs – the rest will fall to the Displaced who arrived before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.
Morningstar's veteran agents will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they're in the process of rebuilding the organization's branch in New Amsterdam from scratch, and they know that the people in charge of those efforts wouldn't mind a little help. It will be made expressly clear that this entire arrangement to get the Displaced situated in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause big problems.
> EXPLORE THE CHANGES
Despite the lack of answers about why you're here, your fellow Displaced will be able to give you a rundown of the changes they've recognized in each other. Anyone who had powers before will find them gone. Anyone who was once an AI or in a completely artificial body will find that their current body is now fully human. Those with cybernetics will find that they've remained mostly untouched, though any primitive ones may be replaced with temporary ones that are improvements on the previous models.
◉ NEW ABILITIES. In the place of any powers that were lost, there is now a new power. These abilities are unique to each of the Displaced and seem to update over a certain period of time, with the changes appearing thanks to critical emotional events. One thing that's apparent is that the power seems to be linked to the Displaced individual's personality or life before this one, shaped according to who they happen to be. When this power appears, their chest glows with a blue light that shines from their sternum, and it can be triggered by anything: natural inclination or a moment of great stress. If someone's out in public when this happens, they might want to duck under cover lest the blue glow from their chest and the unusual power's appearance draws unwanted attention.
◉ EMPATHY BOND. No matter the circumstances or the conditions, every skin-to-skin touch of the Displaced triggers this empathy bond. Whether they touch hands, brush cheeks, or knock into one another on accident, they'll be met with the emotions of the person they've touched. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange. If someone is particularly tactile but not fond of sharing their emotions, they might want to invest in a fashionable pair of gloves.
◉ MEMORY SHARE. Through a recent event, the Displaced unlocked the ability to share memories similarly to how they can share emotions. While unknown at first, the Displaced soon learned that they could share a memory with each other the same way they could share emotions. All they need to do is focus on a memory and touch the skin of their fellow Displaced, and then they could pass this experience along. These memories are shared through the eyes of the giver, granting the receiver a unique insight into the thoughts, feelings, and sensations during a specific moment in their life.
◉ DREAM SHARING. Once one, two, or five Displaced fall asleep, they may be able to find each other in their dreams. These dreams lead to the dreamers themselves feeling lucid and somewhat in control of their surroundings—though the control itself is ultimately dependent on the dreamer and how well they come around to understanding what's going on. Dream logic applies with the flow of time, but no one is able to spend their entire lives there. Lost powers are still gone for any of the Displaced, but they can use their dreams to practice any new ability that they've received. Memory shares and empathy bonds are just as possible within these shared dream states—if anyone doubts that another Displaced is really there, they can test the empathy bond to see if it activates.
◉ POWER SHARES AND UNIONS. The Displaced can share something of themselves with another Displaced by offering them an object that comes out of their chest. This object is meant to be symbolic of the person it comes from and significant to them in some way. When someone else takes hold of this object, they will get a sense of the owner's essence, along with temporary access to their in-game ability. Only when they give the item back do they give up the power in question. In addition, the Displaced are able to act in unison and create a fusion of their powers, making it so they can fight someone else with them at once. This ability is there from day one, but the power's ability will only ever present at its current stage.
> THE NETWORK
When the Displaced first showed up, Morningstar set up a private network for all of the Displaced to use in order to communicate. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.
Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the current nail polish trends in New Amsterdam, or want to play a game of "hot or not" among the Displaced.
◉ IDENTIFICATION. Everyone who gets set up with an ID gets access to Morningstar's network. In order to ensure that none of the Displaced stand out like sore thumbs, Morningstar's agents El and Gaby ensure that everyone has a name that makes it so they fit in among society. All usernames are thusly formed as firstname.lastname, with some room for creativity (Ziggy Stardust had a brief cameo, after all).
◉ PRIVATE COMMUNICATION. There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation—however, it's made very clear that the government has a means of tracking this communication. Big brother is always watching.
The day of April 26th is known to all United Nations citizens: it's Resolution Day. To everyone around the world, it's the day when the last known AI lifeforms were completely eradicated in 2101. While some might say that it's the day that the UN claimed victory over the AI, to people the world over it's the day that humanity managed to keep themselves from being wiped out. Little will be said in detail about the holiday itself, but a remedial bit of research will cover the six-year-long Xelkoven War between humans and AI. The war itself was started when the home security unit AI Elysian killed 50 households full of people, and the war itself was named after the largest artificial intelligence distributor at the time: Xelkov. Ultimately, a billion humans died in the war, and there was the very real risk that the rest of humanity could have followed if they hadn't devised a method to put down the AI for good.
The citywide celebration of Resolution Day starts early and finishes very late, so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time.
As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Most businesses are closed for the day, but not all of them—if you've gotten yourself a restaurant, street cleaning, or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!
> ENJOY THE FESTIVITIES
Anything you'd think would be at a festival in the year 2512 is definitely at this festival. Food, games, dancing, alcohol, free stuff? It's all there for your enjoyment. While the city streets will be full of people, this isn't a bad day to try networking. Want to get a new job or find a way to pry some information out of someone when they're least likely to remember you? Try to butter them up—or use the powers you've been granted to get your way. If anything goes badly, at least you can slip back into the crowd.
◉ GAMES. Care to play a game? All attendees can play for free. Some games —like the hoverblade racing, the augmented reality fightboxes, and the street-wide bouts of laser tag—require a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side. For anyone who's interested in something a little less hands-on, all of the city's biggest VR arcades will have setups with all the latest games. Hoping to get noticed for your gaming talent? This might not be the day to try to stand out, but anyone's down to try.
◉ FOOD TRUCKS. It's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.
◉ NETWORKING. There are other opportunities with the city being flooded with festival-goers. Whether someone is on a mission to try to test the current sentiments toward Morningstar or simply wants to charm some corporate execs, this might be the time to get it done. Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Discretion is the name of the game. Everyone can agree upon that.
> HISTORY LESSONS
Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where—thanks to the augmented reality application of your neural implant—you can view videos about the origins of the festival and the reasons for celebrating. If you haven't done your initial search yourself, you'll be able to buff up on it here.
◉ VR SIMULATIONS. If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.
◉ SYMPATHIZERS. If you're uncomfortable with the concept of eradicating all AI, no one will understand why. AI sympathizers are not present among the native population. Everyone in this world has been raised with the understanding that AI only wanted to destroy humanity, and that everyone is lucky to be alive in spite of it. They have a deeply ingrained fear, and anyone claiming to formerly be an AI or android won't receive a very friendly response.
Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities—or perhaps known and supported by corrupt individuals. Maybe you're out exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever brought you to the rougher parts of town, you may want to watch your step, or else find the city eating you as it has so many others.
> ORGANIZED CRIME
Organized crime still has a strong foothold in the world, with gangs and more established families working with drugs, weapons, property, and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing. While there are two main mob entities in New Amsterdam—the Riverstone Mob and the Petrov Family—there are a handful of gangs that otherwise roam the streets. Some are loosely sponsored by the mob, while others are fledgling groups trying to gain clout. More than anything, these groups know they don't have the power of the corporations or government, and do everything to seize more power when they can.
◉ JOINING UP. Catching the eye of the mob is difficult, but not impossible. Getting into the larger gangs is less difficult, but they're still wary of anyone who doesn't know the ins and outs of how to duck surveillance, traffic drugs and supplies, and intimidate people without catching flack from the NAPD. The best way to start getting attention is through their clubs, casinos, and illegal gambling dens. Getting inside isn't always easy: it might take a few weeks of legwork to get an invite, but someone could try to strongarm their way inside or use some chicanery to make it a smoother endeavor.
◉ ESCAPE PLAN. Whether you went in to cause trouble or accidentally caused it by breathing the wrong way, it's good to have an escape plan in place. Does that mean fighting all the goons available? Maybe. What about stealing a hover bike and getting away? The good news is that hover bikes can fit where hover cars can't.If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway. Just don't let the chase run for too long, or you'll have law enforcement on your ass as well.
> FIGHT CLUB
No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.
The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths that have been taken to maintain it.
◉ FIGHT. It's time to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid. Fights can either happen in duos or in one-on-ones depending on the signups for the evening.
◉ RINGSIDE CHAT. You might just want to enjoy the show, or use the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.
Life in New Amsterdam was once all festivals and people avoiding association with organized crime. Life in New Amsterdam these days is full of drama, citywide disturbances, and everything else that might be expected of an action film in progress. While there aren't many answers for what's happened to the Displaced, there is enough chaos going around that it seems like it may be connected to their arrivals.
The worst part is that New Amsterdam seems to struggle. Rather than being an anonymous backdrop to those action films, New Amsterdam is a bustling city full of life that never asked to be at the heart of this. When trouble hits, most repairs and restorations focus on helping those with money, while others are left forgotten living in tents and hoping for a helping hand. Recent circumstances have called for improvements in this area—there is more charitable work than ever before in New Amsterdam—but it's still a trying time.
Where the Displaced stand in all of this varies, but it's hard to ignore a city in trouble.
◉ DISPLACED VERSUS DISPLACED. Whether it's by manipulation of an outside force or through inhaling weird monster gas, sometimes the Displaced are at odds with one another. When some of these few heroes are fighting, it means that the city can be left in even greater danger. Other times, the Displaced might not be able to control themselves. Feeling a sudden surge of vengeance and hoping to follow through on it? That monster gas might be the cause. Want to finish out a nasty deal to get something back important? The monster gas won't be an excuse, but maybe someone can pretend it was. Life as a Displaced is wild sometimes.
◉ THE UNITED NATIONS ARMY. In fact, it's so wild that sometimes they come up against the extremely dangerous soldiers of the UNA. These soldiers are the military arm of the United Nations government. They aren't the average soldier, however. Dressed in thick black armor that acts as an exoskeleton for their bodies, they are basically invulnerable to any and all attacks. When fighting as a unit, they work perfectly in unison, making it so that they can quickly move to deny almost any and all attacks. They're also extremely resistant to any mental or emotional compulsion or manipulation, making them hard nuts to crack. Ready for a bossfight? They're the soldiers for it.
◉ MONSTERS. As for unconventional threats, there are the monsters. These creatures first turned up in giant form when the first batch of Displaced arrived, stomping all over New Amsterdam. The less unique version of the monsters are around 400m high, have lizard-like features, and tend to show up by tearing down a portion of New Amsterdam's city wall. And that's the less unique version. More unique monsters vary in size and make, seeming to be an amalgamation of a number of different creatures. Half-snake, half-dog? Seems odd, but it happens. The one consistent feature of all these monsters is they all have golden irises. Suffice to say that running into these creatures could be a problem.
Feel free to branch out and explore! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Try to hop on a train bound for one of the world's five spaceports to see one of the colonies—though bear in mind the cost and difficulty of one of these joy rides. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or try to become a social media celebrity. Use the SETTING for inspiration and choose your own adventure!
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But he's also fresh off a round with Deathstroke. A round that didn't go well for him, but as far as he's concerned? no one knows jack shit about his life. And it's going to stay that way. And he's not entirely convinced this guy's any tougher. ]
One, don't fucking lecture me. Just don't. Two, you think I'm scared of you? Ooooh, never had a tough guy tell me I'm scrawny, and can't take him. How completely unexpected.
[ jesus. All he wanted to do was track some shit, knock some heads. Get a win. Not this, whatever this is. he feels himself yanked back, and shifts his weight back, and then up off his feet to kick both heels into Jason's?? gut.
no matter what, he places his hands behind his head to catch himself and immediately push himself off the ground. ]
Three, at least I don't have my punches written all over my fucking face.
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I don't think you're afraid of me. ( voice a little more even and expression pinching tight. god he doesn't even like dealing with himself himself half the time, let alone. a second version of him. ) I think you're a little shit who thinks he's bigger than he is. ( who pulls stupid, reckless moves and ends up getting fucked over for it. )
Being Robin gives you magic, right? ( he doesn't even know if this tracks. but if this stupid kid is going to stand in front of him and trudge everything back up, fine. ) Makes you goddamn near invincible. Who gives a shit about anything else when you've been given this opportunity, been given something that other street rats only dream of? You've got the whole goddamn world, the toys and the money, three warm meals a day and a nice ass mansion to live in. Something to fight for that's not just making it from one day to another.
Too bad it's all gonna blow up in your face. What's worse--I bet you don't even give a shit. You're either stuck on wondering how the hell I know all this, putting the pieces together and finally figuring out that I'm not standing here bullshitting you but clearly you'll find a way around whatever I'm talking about. Or you're so desperate for a place to belong that fuck it, you'll figure something out.
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... What the fuck.
[ he doesn't know what else to say. because anything else would just be proving this guy right. But there's an instinctual desire to not give a fuck, either way, warring with the fact that for this one moment? he sure as fuck doesn't feel invincible. ]
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You heard me.
( a deep breath in, exhaling through his mouth and jason moves to step around him. )
What name did you go for? Fitzwilliam Darcy? Edward Ferrars?
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[ he could answer the question. but he had so many questions now? should he even ask? But the last thing he wants is some sort of carrot dangled in front of his face to get him to behave, and then for the rug to be pulled out from under him.
even if it's by himself. he steps in behind him-- gangs forgotten. ]
What do you mean it's gonna blow up in my face?
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I got cocky. Jumped into something headfirst when I should've waited for back up but I didn't need it. And I died from it. Got buried in a nice suit in a nice lot. Only to get back up who knows how long later and had to dig myself out of B's nice casket with my bare hands. But my brain was fucked up. I can't remember most of what happened after I got out. Talia al Ghul picked up what was left, eventually shoved me into a Lazarus pit, and that fucked me up for a long time after.
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But he’s still alive. Which is what’s important, because it means he doesn’t have to try to game any pre-destined fate. He doesn’t have to take this seriously. Which is a much more comforting thought.
But also he’s more than aware of the fact that he was one super away from being a pancake. And that... is way less comforting.
And the last thing he wants is to think about the Lazarus pools, or the al Ghul’s. If he can just avoid that, then this won’t even matter. ]
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and he doesn't particularly remember any traumatizing event involving deathstroke either. but then again there's also, )
I'm one. One Jason in a multiverse full of different outcomes. Dick's been here, albeit a different one than I'm used to. B, too. A few others you probably won't recognize. ( he'll get into the damian bit. eventually. ) And all of 'em? I've either still been dead years later without any sign of coming back from it or been dead and came back fucked up.
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So, what you're saying is-- could be bullshit. Could not. You don't fucking know, you're just guessing to distract me.
[ and he's not going to die. he survived Deathstroke. he survived Trigon. Maybe, on some level, he still feels like shit about all of it, sure. And he's still pissed at Dick for lying to him, and letting him blame himself. Still pissed at being sidelined, and knowing his plan would have worked if Dick hadn't been so fucking determined to continue being the only Robin.
But this guy? he has no fucking clue.
and he stops following him, immediately, sick of this already. ]
Nice try. Why the fuck did you stop me?
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jason tried. he did his best. he's done trying. so he swings a hand around, this time moving to grip tight onto his collar. tries to pull this little shit in close so he can't try and kick his way out again.
this isn't even his problem. this kid isn't. he'll do whatever the hell he wants regardless and fuck himself over and end up just like him because fuck everything else, why would he bother listening? jason wouldn't. )
No. I'm saying you're a brat who's gonna end up as roadkill. That your reckless, cocky attitude's gonna get you killed, and Bats isn't gonna be around to save you. You climbed out of the goddamn gutter just to claw your way into one of the shittiest deaths you can imagine and one of the worst ways to come back from it. But you don't give a shit, do you?
( because why would he? nothing terrible's happened to him yet. )
Might was well put you out of your misery now.
( an empty threat, because there's no way he can just. kill himself like that. jason hasn't done anything to deserve it, aside from be an idiot. )
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he's calling his bluff. ]
Do it, if you're so sure of yourself.
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but jason doesn't put him down either. instead, he takes a step back. swings his arm out and slams the kid's back into the alley wall. rough enough to hurt, not enough to crack open any hard skulls. )
If you were me, would you be?
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got actually dropped off a building a few days before that. he isn't sure of himself. and it's not like he's gotten any reassurance. just one accusation after another.
The other Jason's grip is tight, but he's calculating exactly which way to move to get out of it. Or if he even cares enough. He still doesn't know why he's doing this, or why he's asking all of these fucking questions he seems to think he knows the answer to. And Jason? Jason's tired of mindgames. ]
What do you think the answer's gonna be? You said it, I'm some cocky, arrogant kid, who thinks he's invincible. So let me ask you, why are you even bothering? I'm not your fucking responsibility. I don't fucking like you, and you don't like me. So, if you wanna kill me so bad, just fucking do it.
Unless you really wanna hear me talk. Relive these good old days. 'Cause you're not wrong. I just can't figure out why you're doing this in the first place.
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he hates himself. but more than that, he hates how he's had every opportunity to fix things but decides not to. and this is it, right here. a second chance for another version of himself. but jason knows better than to think he'd take it either.
and it pisses him off. )
The good old days are crap. ( and he drops the front of jason's shirt, moves to grab him by the back of it instead. if he won't follow, that's fine. he can get dragged instead. ) Dick and B aren't here, which means we're stuck dealing with each other.
( not his responsibility, sure. but it sure as hell feels like it is so he'll take it on until he finds someone else he trusts with himself more than. himself. )
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Dick's not my babysitter.
[ all the bitterness as he says it. though Dick thinks he is, Jason's played along and what's it gotten him? he's still lied to, he's still sidelined. all he wanted was to feel useful, wanted to prove that, fuck, robin was in good hands. and then Jason twists, attempting to pull out of his grasp again. he doesn't have to play along anymore.
B-- Bruce- well, there's still a chance he could go back to him, argue that he'd rather just get his real world experience with him, not Dick. But be doesn't know how that conversation's gonna go down. He hadn't tried it, just wanted to ditch for awhile and hang with Rose. ]
And neither are you. What the fuck is everyone's problem? You roll in here, stop me from trying to knock some sense into a bunch of goons, and then you change the subject from all of that, appoint yourself the leader, that what? I'm supposed to go follow just fucking because you know about me and my maybe future?
[ he digs his heels in, steps back. he never liked being dragged into anything, whether or not it could help him. he could manage on his own. ]
Newsflash. I don't want your help.
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having information doesn't help having the impulsive attitude, but it'll give him knowledge to back up the brains he knows are in there somewhere. )
And I definitely don't want to be your babysitter. Hell, I don't like dealing with myself half the time. I'm not committing to being responsible for you. ( maybe finding someone else to babysit. then this littler jason is pulling against him enough that he does stop in place, tilts his head back to look over towards him. )
Neither of us want this. You don't want my help and I don't wanna give it. I know you enough to know it's stupid to think that I'm gonna be able to keep you from being an idiot, and I've got more important shit to deal with anyway. ( but. ) You want to make it out here? I've got stores of info, and I'd rather send you out knowing you know what the hell you're getting into. You're not stupid enough to turn that down, are you?
Why would I lie about it?
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No tricks, no bullshit?
[ he's debating, but if he's going to stop, he's going brush his hand away. he doesn't need to be dragged. ]
What's this more important shit you're worried about?
[ he'll start walking. fine. it's not like he can't find those goons on his own again. but later. but he will listen to information.]
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( his new role as lead of both the kings and the warlocks--new amsterdam's biggest underground terrors. or a couple of them. figuring out how the hell to handle all the ais that keep popping up, tracking the hell out of aoi maeda, his nemesis since day one but even moreso after she attacked dick then tried to kill damian. tracking down new arrivals, keeping their own out of the spotlight because the absolute last thing anyone here needs is entire societies trying to dissect them to figure out what they're doing here.
jason's already dissected himself once, he's not going in for round two. and these aren't his people, sure. but they're all in the same boat. and a lot of them are kids. uncontrollable, unmanageable, who make sporadic moves jason can't predict.
they used to have better people managing a lot of this. but those better people are gone. and someone has to. )
Look. You want to go out there and do whatever the hell you want, and I get it. I can't stop you. You'll be kicking up trouble and causing havoc everywhere you find an opening. Fine. But I know significantly more than you do. And I'd rather you get into shit after knowing what it is you're putting your sticky fingers in than to jump into it half-cocked.
I have no idea what icon this is, the preview isn’t loading >\
Half a year.
Is that how long he’s going to be stuck there? Is that what he has to look forward to? And how the hell did he get all that knowledge? There’s a lot of things about this older version of him that annoys him— but it’s still surprising to hear he knows that much.
It’s a vast difference from how he feels right now. ]
Yeah. I buy all of that. [he doesn’t but whatever] So where the hell are we going? If you’re so concerned about code names, you’re not just gonna talk about all of this out here, are you?
he's too happy
jason pulls the black one out of it's place, offers it over. )
You gonna break into my place and steal my shit if I show you where it is? ( jokes on tiny jason, he both doesn't keep a lot of things at home and the security in this future's a little harder to break through. ) Or can I trust you enough to let you in without you being a brat about it later?