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MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarking2019-11-20 05:33 pm
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TEST DRIVE MEME 007

> TEST DRIVE MEME #007

Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were found after being dropped off in a random part of the city and had to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.

All Meadowlark test drive memes will not be game canon because of the nature of our arrival logs. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.

Applications open every month on the 1st of the month at midnight UTC (00:00).
All applicants can use threads from the TDM for their samples.


NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them.

> SETTLING IN

There is very little that can smooth over the experience of your arrival in this world. Coming to your senses in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse that is hidden under an old hover bike shop. You aren't the first group that this has happened to: there are others not from this world who have experienced the same, with no recollection of how they came here. Like you, they have few answers about what's happened to them. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what to do next, life has to go on.

All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but their fellow Displaced have found their footing enough to be able to help the newcomers. Two Morningstar agents will be around to take care of world integration and IDs – the rest will fall to the Displaced who arrived before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.

Morningstar's veteran agents will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they're in the process of rebuilding the organization's branch in New Amsterdam from scratch, and they know that the people in charge of those efforts wouldn't mind a little help. It will be made expressly clear that this entire arrangement to get the Displaced situated in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause big problems.

> EXPLORE THE CHANGES
Despite the lack of answers about why you're here, your fellow Displaced will be able to give you a rundown of the changes they've recognized in each other. Anyone who had powers before will find them gone. Anyone who was once an AI or in a completely artificial body will find that their current body is now fully human. Those with cybernetics will find that they've remained mostly untouched, though any primitive ones may be replaced with temporary ones that are improvements on the previous models.

NEW ABILITIES. In the place of any powers that were lost, there is now a new power. These abilities are unique to each of the Displaced and seem to update over a certain period of time, with the changes appearing thanks to critical emotional events. One thing that's apparent is that the power seems to be linked to the Displaced individual's personality or life before this one, shaped according to who they happen to be. When this power appears, their chest glows with a blue light that shines from their sternum, and it can be triggered by anything: natural inclination or a moment of great stress. If someone's out in public when this happens, they might want to duck under cover lest the blue glow from their chest and the unusual power's appearance draws unwanted attention.

EMPATHY BOND. No matter the circumstances or the conditions, every skin-to-skin touch of the Displaced triggers this empathy bond. Whether they touch hands, brush cheeks, or knock into one another on accident, they'll be met with the emotions of the person they've touched. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange. If someone is particularly tactile but not fond of sharing their emotions, they might want to invest in a fashionable pair of gloves.

MEMORY SHARE. Through a recent event, the Displaced unlocked the ability to share memories similarly to how they can share emotions. While unknown at first, the Displaced soon learned that they could share a memory with each other the same way they could share emotions. All they need to do is focus on a memory and touch the skin of their fellow Displaced, and then they could pass this experience along. These memories are shared through the eyes of the giver, granting the receiver a unique insight into the thoughts, feelings, and sensations during a specific moment in their life.

DREAM SHARING. Once one, two, or five Displaced fall asleep, they may be able to find each other in their dreams. These dreams lead to the dreamers themselves feeling lucid and somewhat in control of their surroundings—though the control itself is ultimately dependent on the dreamer and how well they come around to understanding what's going on. Dream logic applies with the flow of time, but no one is able to spend their entire lives there. Lost powers are still gone for any of the Displaced, but they can use their dreams to practice any new ability that they've received. Memory shares and empathy bonds are just as possible within these shared dream states—if anyone doubts that another Displaced is really there, they can test the empathy bond to see if it activates.

POWER SHARES AND UNIONS. The Displaced can share something of themselves with another Displaced by offering them an object that comes out of their chest. This object is meant to be symbolic of the person it comes from and significant to them in some way. When someone else takes hold of this object, they will get a sense of the owner's essence, along with temporary access to their in-game ability. Only when they give the item back do they give up the power in question. In addition, the Displaced are able to act in unison and create a fusion of their powers, making it so they can fight someone else with them at once. This ability is there from day one, but the power's ability will only ever present at its current stage.

> THE NETWORK
When the Displaced first showed up, Morningstar set up a private network for all of the Displaced to use in order to communicate. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.

Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the current nail polish trends in New Amsterdam, or want to play a game of "hot or not" among the Displaced.

IDENTIFICATION. Everyone who gets set up with an ID gets access to Morningstar's network. In order to ensure that none of the Displaced stand out like sore thumbs, Morningstar's agents El and Gaby ensure that everyone has a name that makes it so they fit in among society. All usernames are thusly formed as firstname.lastname, with some room for creativity (Ziggy Stardust had a brief cameo, after all).

PRIVATE COMMUNICATION. There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation—however, it's made very clear that the government has a means of tracking this communication. Big brother is always watching.

> RESOLUTION DAY FESTIVAL

The day of April 26th is known to all United Nations citizens: it's Resolution Day. To everyone around the world, it's the day when the last known AI lifeforms were completely eradicated in 2101. While some might say that it's the day that the UN claimed victory over the AI, to people the world over it's the day that humanity managed to keep themselves from being wiped out. Little will be said in detail about the holiday itself, but a remedial bit of research will cover the six-year-long Xelkoven War between humans and AI. The war itself was started when the home security unit AI Elysian killed 50 households full of people, and the war itself was named after the largest artificial intelligence distributor at the time: Xelkov. Ultimately, a billion humans died in the war, and there was the very real risk that the rest of humanity could have followed if they hadn't devised a method to put down the AI for good.

The citywide celebration of Resolution Day starts early and finishes very late, so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time.


As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Most businesses are closed for the day, but not all of them—if you've gotten yourself a restaurant, street cleaning, or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!

> ENJOY THE FESTIVITIES
Anything you'd think would be at a festival in the year 2512 is definitely at this festival. Food, games, dancing, alcohol, free stuff? It's all there for your enjoyment. While the city streets will be full of people, this isn't a bad day to try networking. Want to get a new job or find a way to pry some information out of someone when they're least likely to remember you? Try to butter them up—or use the powers you've been granted to get your way. If anything goes badly, at least you can slip back into the crowd.

GAMES. Care to play a game? All attendees can play for free. Some games —like the hoverblade racing, the augmented reality fightboxes, and the street-wide bouts of laser tag—require a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side. For anyone who's interested in something a little less hands-on, all of the city's biggest VR arcades will have setups with all the latest games. Hoping to get noticed for your gaming talent? This might not be the day to try to stand out, but anyone's down to try.

FOOD TRUCKS. It's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.

NETWORKING. There are other opportunities with the city being flooded with festival-goers. Whether someone is on a mission to try to test the current sentiments toward Morningstar or simply wants to charm some corporate execs, this might be the time to get it done. Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Discretion is the name of the game. Everyone can agree upon that.


> HISTORY LESSONS
Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where—thanks to the augmented reality application of your neural implant—you can view videos about the origins of the festival and the reasons for celebrating. If you haven't done your initial search yourself, you'll be able to buff up on it here.

VR SIMULATIONS. If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.

SYMPATHIZERS. If you're uncomfortable with the concept of eradicating all AI, no one will understand why. AI sympathizers are not present among the native population. Everyone in this world has been raised with the understanding that AI only wanted to destroy humanity, and that everyone is lucky to be alive in spite of it. They have a deeply ingrained fear, and anyone claiming to formerly be an AI or android won't receive a very friendly response.

> CRIMINAL ACTIVITY

Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities—or perhaps known and supported by corrupt individuals. Maybe you're out exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever brought you to the rougher parts of town, you may want to watch your step, or else find the city eating you as it has so many others.

> ORGANIZED CRIME
Organized crime still has a strong foothold in the world, with gangs and more established families working with drugs, weapons, property, and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing. While there are two main mob entities in New Amsterdam—the Riverstone Mob and the Petrov Family—there are a handful of gangs that otherwise roam the streets. Some are loosely sponsored by the mob, while others are fledgling groups trying to gain clout. More than anything, these groups know they don't have the power of the corporations or government, and do everything to seize more power when they can.

JOINING UP. Catching the eye of the mob is difficult, but not impossible. Getting into the larger gangs is less difficult, but they're still wary of anyone who doesn't know the ins and outs of how to duck surveillance, traffic drugs and supplies, and intimidate people without catching flack from the NAPD. The best way to start getting attention is through their clubs, casinos, and illegal gambling dens. Getting inside isn't always easy: it might take a few weeks of legwork to get an invite, but someone could try to strongarm their way inside or use some chicanery to make it a smoother endeavor.

ESCAPE PLAN. Whether you went in to cause trouble or accidentally caused it by breathing the wrong way, it's good to have an escape plan in place. Does that mean fighting all the goons available? Maybe. What about stealing a hover bike and getting away? The good news is that hover bikes can fit where hover cars can't.If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway. Just don't let the chase run for too long, or you'll have law enforcement on your ass as well.

> FIGHT CLUB
No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.

The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths that have been taken to maintain it.

FIGHT. It's time to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid. Fights can either happen in duos or in one-on-ones depending on the signups for the evening.

RINGSIDE CHAT. You might just want to enjoy the show, or use the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.

> A LIFE OF CHAOS

Life in New Amsterdam was once all festivals and people avoiding association with organized crime. Life in New Amsterdam these days is full of drama, citywide disturbances, and everything else that might be expected of an action film in progress. While there aren't many answers for what's happened to the Displaced, there is enough chaos going around that it seems like it may be connected to their arrivals.

The worst part is that New Amsterdam seems to struggle. Rather than being an anonymous backdrop to those action films, New Amsterdam is a bustling city full of life that never asked to be at the heart of this. When trouble hits, most repairs and restorations focus on helping those with money, while others are left forgotten living in tents and hoping for a helping hand. Recent circumstances have called for improvements in this area—there is more charitable work than ever before in New Amsterdam—but it's still a trying time.

Where the Displaced stand in all of this varies, but it's hard to ignore a city in trouble.

DISPLACED VERSUS DISPLACED. Whether it's by manipulation of an outside force or through inhaling weird monster gas, sometimes the Displaced are at odds with one another. When some of these few heroes are fighting, it means that the city can be left in even greater danger. Other times, the Displaced might not be able to control themselves. Feeling a sudden surge of vengeance and hoping to follow through on it? That monster gas might be the cause. Want to finish out a nasty deal to get something back important? The monster gas won't be an excuse, but maybe someone can pretend it was. Life as a Displaced is wild sometimes.

THE UNITED NATIONS ARMY. In fact, it's so wild that sometimes they come up against the extremely dangerous soldiers of the UNA. These soldiers are the military arm of the United Nations government. They aren't the average soldier, however. Dressed in thick black armor that acts as an exoskeleton for their bodies, they are basically invulnerable to any and all attacks. When fighting as a unit, they work perfectly in unison, making it so that they can quickly move to deny almost any and all attacks. They're also extremely resistant to any mental or emotional compulsion or manipulation, making them hard nuts to crack. Ready for a bossfight? They're the soldiers for it.

MONSTERS. As for unconventional threats, there are the monsters. These creatures first turned up in giant form when the first batch of Displaced arrived, stomping all over New Amsterdam. The less unique version of the monsters are around 400m high, have lizard-like features, and tend to show up by tearing down a portion of New Amsterdam's city wall. And that's the less unique version. More unique monsters vary in size and make, seeming to be an amalgamation of a number of different creatures. Half-snake, half-dog? Seems odd, but it happens. The one consistent feature of all these monsters is they all have golden irises. Suffice to say that running into these creatures could be a problem.

> GO NUTS

Feel free to branch out and explore! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Try to hop on a train bound for one of the world's five spaceports to see one of the colonies—though bear in mind the cost and difficulty of one of these joy rides. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or try to become a social media celebrity. Use the SETTING for inspiration and choose your own adventure!

unlucky7: (STATUS :: Lineface)

[personal profile] unlucky7 2019-11-26 02:56 am (UTC)(link)
[Ginia raises a brow and gives a low whistle. Damn. Most of the people she's talked to have been from the early 2000s, even earlier. She's used to be ahead most to finding someone even further is a novelty.]

If you're calling me old, I'm going to point out I'm still pretty hot.

[The rest of her burrito is finished off, the wrapper carefully folded into a neat square and tucked into her pocket.]

You're a few decades ahead of now. This all line up with what you know or is it different?
requiemshark: (006)

[personal profile] requiemshark 2019-11-26 03:09 am (UTC)(link)
[ He grins at that. ]

One of us has to be pretty.

[ It's a good question, though, and one he's been thinking about. ]

Some of the gear. But we never had problems with AI. And the wars are different. No aliens.
unlucky7: (STATUS :: Hopeful)

[personal profile] unlucky7 2019-11-26 03:35 am (UTC)(link)
[There are so many questions Ginia wants to ask. It's clear from the way she looks at him, eyes a bit bright and brimming with curiosity, a smile she can barely conceal. It's the look of someone who loses a day reading Wikipedia articles and still hasn't learned enough.

Okay. One thing at a time. Don't pry too much, don't annoy the new ally with questions.]


What's your gear like? Nanotech a common thing?

[A slight hint toward the state of her world. She's certainly this world is not the future of hers as the history has already diverged too much. But being someone else's past is still possible.]
requiemshark: (034)

[personal profile] requiemshark 2019-11-26 03:45 am (UTC)(link)
I'm not the person to ask.

[ Tech was never his speciality. He knows how to use it, but not the details of how it works. Seems short sighted now, when he's stuck without it. A good enough engineer might hav bene able to build some of their own equipment.

He considers her for a moment, then sets his burrito aside and motions her closer. His hair's been cropped short and grown in funny around his scars, but there's no disguising the implant at the back of his neck. It's shiny-new and completely free of scratches despite the scar tissue around it. Apparently the Powers That Be patched him up, in addition to whatever else they did while he was under. ]


Neural implant. Standard issue. Helps me run my armor.
unlucky7: (STATUS :: Focused 3)

[personal profile] unlucky7 2019-11-26 04:08 am (UTC)(link)
[Fair enough. It's not like she can answer any of the questions about the nanotech running through her system. Maybe there are systems in her she doesn't even know about. Maybe she's not even fully human. Who knows.

Ginia comes around on his right side, stands where he can still see her in his periphery. Her hands stay down; even without the empathy bond in play, she's not one to touch people carelessly. It's an interesting implant, far more pronounced than the receiver in her neck.

Military? Commonplace? Another handful of questions as she walks back into view.]


I get why you want armor first.

{If she had something to interface with like that, she'd want the closest thing right away too.]

I have an implant in the back of my neck too. Runs my nanotech.

[Her signs slow a little because it's not a thing she's used to telling people. In her world, most people have tech so the secret is more what she's carrying. Admitting it here makes her feel oddly vulnerable even if it's a matter of establishing baselines.]
requiemshark: (005)

[personal profile] requiemshark 2019-11-26 04:18 am (UTC)(link)
[ Sharkface retrieves his food and goes back to eating. Waste not, and all that. Tomorrow the situation might turn and he could be tossed right back into prison, or shot and dumped to rot in a ditch somewhere. Might as well eat. Might as well enjoy this one small thing while it lasts.

The conversation itself is a little harder. The sheer amount of honesty is making him vaguely uneasy, but he doesn't see any point in outright lying to Angela. He's not very good at it, for one thing, and giving her a more complete sit-rep means she'll be better able to assess him as an ally.

It helps to think of everything solely in pragmatic terms. The lines are more clearly defined. ]


Command tried that, at first. Rejection rate was too high.

[ He's heard rumors about the SPARTAN program, and seen his fair share of implant rejections. Always messy. Angela looks pretty healthy, though. No obvious surgery scars, no signs of old inflection. Either her tech is better than the stuff he's seen or she took to it better than the average bastard. Good to know. ]

Yours still working?
unlucky7: (STATUS :: In profile)

cw: medical experimentation, child death, PTSD

[personal profile] unlucky7 2019-11-26 04:40 am (UTC)(link)
[Rejection rate too high. Ginia sucks in a breath and glances upward, hands tucking into the back pocket of her pants. Her skin crawls a bit at the memory and for a second she can't exhale.

How many girls were there? Twenty? Thirty? Sometimes you noticed an empty bunk but it was always filled the next night with another sick, scrawny, hair-shaved girl. Countless injections, countless days of pain, the stench of illness all around. And the classes continued, the training continued, life went on year after year.

She survived. #58T3K1, implants successful. Again and again. Maybe that's why she earned a name a few years later, the seventh among nine. She survived, isn't that lucky?

No, the lucky ones are definitely the ones who died.

She's seen soldiers bragging about their tech in bars. How many of them know their tech was tested on a handful of stolen children? How many would care? The ones that trained her didn't give a damn.

Funny how things stay the same even across worlds. Always people out there ready to exploit others. Always people out there ready to exploit children. Command. Hah. One second. Two seconds. Three seconds. Ginia rattles out an exhale, remembers how to breathe again, smiles and nods absently. It's only three seconds, but maybe it's too raw, maybe it's too telling. She'll let him come to his own conclusions.]


There's a function or two that's not working, but everything else seems working as intended.

[After all, the tech was built to last. Same can't be said about the human shells carrying it.]
requiemshark: (035)

[personal profile] requiemshark 2019-11-26 05:11 am (UTC)(link)
[ There's an odd bit of tension in the air, a moment when she goes very still and Sharkface starts to wonder. But then she smiles and it's over, she's back to signing. Maybe it's something. Maybe not. But it's over now and he knows better than most that it never ends well to go pressing on a pain-point. ]

Useful.

[ Reading people was never his strong suit. That was CT's job. The captain had been good at it, too, knowing how to stand next to people, how to speak and ask the right questions so that the answers, when they came, were always helpful and often honest. People had liked CT, had sensed he was kind despite the armor. Sharkface doesn't have that, whatever it was. People can tell what he is just by looking at him.

He needs to work on that. Pretend to be Ephemera. Go back a little and try to remember what it was like, being that person. The name is a start, at least. ]


Mine are no good without the armor.

[ No pretense. They're probably a downgrade from hers. Fewer capabilities, but easier to upgrade or replace. Just how it goes. He wasn't skilled or high ranked enough for anything else.

Deliberately, he doesn't mention the implants can be hacked, or shorted out. That's a quick way to put him down, not information he intends anyone else to know. It happened once during the war, an EMP blast that came rattling through and shorted out his gear before it came around to stop his heart. Could've killed him, but the captain was there and got him back up again. He doesn't intend to repeat the experience, especially now that CT's no longer there to get him back up again. ]


I'll sketch the schematics. If you seen anything comparable, I'll make it worth your while.
unlucky7: (STATUS :: Watching 2)

[personal profile] unlucky7 2019-11-26 05:32 am (UTC)(link)
[There's a profound sense of relief when he doesn't ask what her tech can do. Most of the time it feels rote. Right now her memories are still a bit too close, a bit too raw to give a rundown. Later, maybe. If it ever comes up again. Sometimes she's okay staying a mystery.

So his tech is linked to his gear. All right, no judgment. If his strength isn't modified, that's something to note. Maybe she doesn't hit as hard as she thought. Maybe people in the future are just that tough.]


Sure thing.

[Is there anything she's looking for? People come to mind, a list of names that's always on her mind. No, if any of her team show up, she'll settle things with them. She's already mentioned she'd like a baton. Knife is welcome too. No, there's really nothing she needs replacing that she can't handle on her own.]

If you hear of any decent jobs around, throw them my way.
requiemshark: (035)

[personal profile] requiemshark 2019-11-26 03:48 pm (UTC)(link)
You looking for anything specific?

[ She's a fighter, sure. That's been made clear. But there's probably more, a wider skillset she hasn't yet demonstrated. Sharkface has the feeling she's been trained up, probably a specialist like he is. Some of the skills will probably translate to this world, even if not completely. He has a feeling nobody here will need a Hell Jumper, but that's all right. He can adapt. ]

I can fight, I can make this disappear. Haven't had a chance to test the systems here, but I'm pilot certified.

[ He gives her a long, somber look. ]

I don't kill kids.

[ It's one of the few lines he still has. ]
unlucky7: (STATUS :: Neutral - Standing)

[personal profile] unlucky7 2019-11-26 04:54 pm (UTC)(link)
I don't kill kids.

[Not anymore. Never again. There's a hint of a smile his way, another quiet uptick of respect.]

I try not to hurt people unless they deserve it.

[Ginia looks at the scratches on his face, his swollen finger. Guilt gnaws away again, but saying sorry again isn't going to improve things. They're talking, civil, working out each other's skills and knowledge. Things are good, right? Working toward it if not.]

You've seen me fight. Good driver. Good with numbers. Languages too. I'm real good at pool. Cards too but it bores me more than pool.

[Trained as a sniper. A fast pickpocket. Cars and locks are different here, but she could learn if there's a way to manually override them. Could rig some rudimentary explosives in a pinch. Knows how to distract, has the body for it even if she's lacking the voice. Operative. Specialist. Ginia's been called a lot. Never amounted to much in the end.

She'd like to change that, if she knew how to.]
requiemshark: (030)

[personal profile] requiemshark 2019-11-26 05:17 pm (UTC)(link)
[ Deserve is an interesting word choice, though Sharkface doesn't comment on it. Back in the day he liked to think everything he did was necessary. A choice of survival, and to protect the people next to him. Most of the time it'd been true. And what came later was simple, too.

He doesn't quite track the way she's looking at him and his most recent injuries; they're unimportant. Some scratches, one bone snapped. Not even close to the worst he's gotten sparring. It'll heal up. The information she's sharing is more interesting. Angela's got a wide range of skill, impressively so. There's some overlap with his, but not a complete one. Makes him useful to her, and vise versa. ]


I'm shit at cards.

[ He finishes his food and gives her a little smile. ]

This is good.

[ Their arrangement, the food. The night almost went bad but didn't. It'll bother him later, when he slows down long enough to really think about it, but Sharkface has always been good at pushing things away. Focusing on the important details. Powering through the pain, if he needs to. What matters how is that he's got an ally. Everything else can wait. ]

This will work.
unlucky7: (STATUS :: Neutral - Serious)

[personal profile] unlucky7 2019-11-26 05:51 pm (UTC)(link)
[They're a good complement to each other as long as they don't tear each other apart. There's a lot of anger and fear running under their surfaces. He's got something to accomplish, she's along for the ride. Ginia is pretty sure they can both be professional enough to not go for each other's throats if things turn ugly, but it'd be remiss to not consider all the worst possibilities.

But he's not a bad ally. A pretty good one on paper, if she's being honest. For as rough as things got, it's not bad now. In the greater list of bad life experiences, it doesn't even make the list. But time will see how things shake out.

Also scars and all, he's not bad to look at. Nothing wrong with having some eyecandy around.]


Glad you agree too. There's a good range of work we could cover.

[Going into the private protection industry, definitely. Got to be someone out there who needs a bodyguard or two. There's also falling back on her last job as a bouncer at a club. Hell, they could even keep in the fight club circuit and watch each other's backs there.]

How are you going to spend the rest of the night?
requiemshark: (026)

[personal profile] requiemshark 2019-11-26 06:16 pm (UTC)(link)
[ He nods in easy agreement. Every planet he's ever been on had mercenaries and thieves. This one's no different. Violence is a trade, no matter what the moralists say, and it's already been proven they've both good at it. The trick will be not catching too many eyes. The fight earlier was a mistake. Too many witnesses. Somebody probably filmed it and his face is distinctive. Easy to pick out in a crowd. He'll have to do something about that moving forward.

Control will be the trick around here. He knows that now. Can't lose perspective. Stay focused on the mission. Define the perimeters and stay within them.

Not so easy. He's angry and people see it on him. Was a time not so long ago when the rage was keeping him going, but coasting around on survival mode won't work here. Too many variables. Too much downtime. He gives too much away without the armor to hide behind.

The question gives him pause. The opening's right there, easy as you go, and Angela's pretty. No denying it. Maybe a few years ago he would've picked right back up with the flirting, played the moment like a game just for the fun of it. See if she'd smile a little wider, see if the expression went all the way to her eyes. He'd liked that, getting people to smile. Half the time it never went anywhere but that had been all right. A distraction was enough, a little bit of fun. Something lighthearted. He can mimic the words still, but knows it comes across hollow, a little too sharp. Best not to, then. Not when they've already tried to kill each other tonight.

He probably takes too long to answer, but there's no helping that. ]


Draw up the schematics.

[ Maybe sleep. He's been restless lately, though, and the insomnia's been on a kick. ]

See if I can snag some decent alcohol.
unlucky7: (STATUS :: Watching 3)

[personal profile] unlucky7 2019-11-26 06:51 pm (UTC)(link)
[Sometimes Ginia flirts as easily as she breathes. She intended on a more innocent inquiry, but the far more salacious meaning occurs immediately after. Oh. Well. No matter. Ginia lives along casual relationships, treating one-night stands or casual hookups as an indulgence and a way to blow off steam. Enjoy the night, disappear by the morning, life turns on. It wouldn't be so different here if it wasn't for the goddamn empathy bond.

It takes a few seconds too long for Ephemera to respond. She already has the sense he's not interested in flirting, or he's not interested in her, and frankly both are fine.

His answer is neutral and though she could offer friendly company for drinks...well, it's important to know when to leave. Still needs to find a place to sleep for the night anyway. Maybe tack on a long run before to burn off some energy and clear her mind.]


I'll give you my number.

[Which feels real strange to offer. There's a twitch of anxiety in her chest. Well. They are allies. She agreed to keep an eye out for armor. Better get his information then awkwardly searching for his information on the network.

The gestures and motions to pull up the contact overlays are a bit against her muscle memory, but not too jarring either. From mind to physical space, she brings the contact box into being. A small rectangle glows between them, a button for him to save the contact information of Angela Roberts.]
requiemshark: (027)

[personal profile] requiemshark 2019-11-26 08:23 pm (UTC)(link)
[ Nice and easy. The neural implants are different from what he's used to, but intuitive enough.

Angela Roberts. Okay. Sharkface copies the information over and then offers his own, to be polite. He only hopes she knows better than to call him Terrence. ]


Okay.

[ For a moment, he considers asking her to keep an eye out for paper or some paints as well. It's rare in these parts, apparently, and the only reason he's gotten the scraps he's been hoarding was because one of Morningstar's people took pity on him. Another artist, probably. But that feels like a step too far, a detail that doesn't gain him anything tangible.

Lines have to be drawn. They're not friends, after all.

He gives her a nod. ]


I'll be seeing you.
unlucky7: (STATUS :: Smiling 3)

[personal profile] unlucky7 2019-11-26 08:37 pm (UTC)(link)
[Terrence. Interesting. But it's not what he gave her so she won't use it unless told otherwise. Some people like to give nicknames, asked for or not. Ginia isn't that kind of person.

She saves his information, swipes away the interfaces. Her feet shift. This is the longest conversation she's had with anyone in a long time and it's kinda... hm. But it's run its course and anything else is needless small talk.]


Don't be a stranger.

[Ginia flashes a smile, maybe a hint warmer, and leaves.]