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MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarking2019-11-20 05:33 pm
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TEST DRIVE MEME 007

> TEST DRIVE MEME #007

Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were found after being dropped off in a random part of the city and had to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.

All Meadowlark test drive memes will not be game canon because of the nature of our arrival logs. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.

Applications open every month on the 1st of the month at midnight UTC (00:00).
All applicants can use threads from the TDM for their samples.


NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them.

> SETTLING IN

There is very little that can smooth over the experience of your arrival in this world. Coming to your senses in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse that is hidden under an old hover bike shop. You aren't the first group that this has happened to: there are others not from this world who have experienced the same, with no recollection of how they came here. Like you, they have few answers about what's happened to them. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what to do next, life has to go on.

All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but their fellow Displaced have found their footing enough to be able to help the newcomers. Two Morningstar agents will be around to take care of world integration and IDs – the rest will fall to the Displaced who arrived before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.

Morningstar's veteran agents will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they're in the process of rebuilding the organization's branch in New Amsterdam from scratch, and they know that the people in charge of those efforts wouldn't mind a little help. It will be made expressly clear that this entire arrangement to get the Displaced situated in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause big problems.

> EXPLORE THE CHANGES
Despite the lack of answers about why you're here, your fellow Displaced will be able to give you a rundown of the changes they've recognized in each other. Anyone who had powers before will find them gone. Anyone who was once an AI or in a completely artificial body will find that their current body is now fully human. Those with cybernetics will find that they've remained mostly untouched, though any primitive ones may be replaced with temporary ones that are improvements on the previous models.

NEW ABILITIES. In the place of any powers that were lost, there is now a new power. These abilities are unique to each of the Displaced and seem to update over a certain period of time, with the changes appearing thanks to critical emotional events. One thing that's apparent is that the power seems to be linked to the Displaced individual's personality or life before this one, shaped according to who they happen to be. When this power appears, their chest glows with a blue light that shines from their sternum, and it can be triggered by anything: natural inclination or a moment of great stress. If someone's out in public when this happens, they might want to duck under cover lest the blue glow from their chest and the unusual power's appearance draws unwanted attention.

EMPATHY BOND. No matter the circumstances or the conditions, every skin-to-skin touch of the Displaced triggers this empathy bond. Whether they touch hands, brush cheeks, or knock into one another on accident, they'll be met with the emotions of the person they've touched. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange. If someone is particularly tactile but not fond of sharing their emotions, they might want to invest in a fashionable pair of gloves.

MEMORY SHARE. Through a recent event, the Displaced unlocked the ability to share memories similarly to how they can share emotions. While unknown at first, the Displaced soon learned that they could share a memory with each other the same way they could share emotions. All they need to do is focus on a memory and touch the skin of their fellow Displaced, and then they could pass this experience along. These memories are shared through the eyes of the giver, granting the receiver a unique insight into the thoughts, feelings, and sensations during a specific moment in their life.

DREAM SHARING. Once one, two, or five Displaced fall asleep, they may be able to find each other in their dreams. These dreams lead to the dreamers themselves feeling lucid and somewhat in control of their surroundings—though the control itself is ultimately dependent on the dreamer and how well they come around to understanding what's going on. Dream logic applies with the flow of time, but no one is able to spend their entire lives there. Lost powers are still gone for any of the Displaced, but they can use their dreams to practice any new ability that they've received. Memory shares and empathy bonds are just as possible within these shared dream states—if anyone doubts that another Displaced is really there, they can test the empathy bond to see if it activates.

POWER SHARES AND UNIONS. The Displaced can share something of themselves with another Displaced by offering them an object that comes out of their chest. This object is meant to be symbolic of the person it comes from and significant to them in some way. When someone else takes hold of this object, they will get a sense of the owner's essence, along with temporary access to their in-game ability. Only when they give the item back do they give up the power in question. In addition, the Displaced are able to act in unison and create a fusion of their powers, making it so they can fight someone else with them at once. This ability is there from day one, but the power's ability will only ever present at its current stage.

> THE NETWORK
When the Displaced first showed up, Morningstar set up a private network for all of the Displaced to use in order to communicate. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.

Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the current nail polish trends in New Amsterdam, or want to play a game of "hot or not" among the Displaced.

IDENTIFICATION. Everyone who gets set up with an ID gets access to Morningstar's network. In order to ensure that none of the Displaced stand out like sore thumbs, Morningstar's agents El and Gaby ensure that everyone has a name that makes it so they fit in among society. All usernames are thusly formed as firstname.lastname, with some room for creativity (Ziggy Stardust had a brief cameo, after all).

PRIVATE COMMUNICATION. There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation—however, it's made very clear that the government has a means of tracking this communication. Big brother is always watching.

> RESOLUTION DAY FESTIVAL

The day of April 26th is known to all United Nations citizens: it's Resolution Day. To everyone around the world, it's the day when the last known AI lifeforms were completely eradicated in 2101. While some might say that it's the day that the UN claimed victory over the AI, to people the world over it's the day that humanity managed to keep themselves from being wiped out. Little will be said in detail about the holiday itself, but a remedial bit of research will cover the six-year-long Xelkoven War between humans and AI. The war itself was started when the home security unit AI Elysian killed 50 households full of people, and the war itself was named after the largest artificial intelligence distributor at the time: Xelkov. Ultimately, a billion humans died in the war, and there was the very real risk that the rest of humanity could have followed if they hadn't devised a method to put down the AI for good.

The citywide celebration of Resolution Day starts early and finishes very late, so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time.


As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Most businesses are closed for the day, but not all of them—if you've gotten yourself a restaurant, street cleaning, or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!

> ENJOY THE FESTIVITIES
Anything you'd think would be at a festival in the year 2512 is definitely at this festival. Food, games, dancing, alcohol, free stuff? It's all there for your enjoyment. While the city streets will be full of people, this isn't a bad day to try networking. Want to get a new job or find a way to pry some information out of someone when they're least likely to remember you? Try to butter them up—or use the powers you've been granted to get your way. If anything goes badly, at least you can slip back into the crowd.

GAMES. Care to play a game? All attendees can play for free. Some games —like the hoverblade racing, the augmented reality fightboxes, and the street-wide bouts of laser tag—require a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side. For anyone who's interested in something a little less hands-on, all of the city's biggest VR arcades will have setups with all the latest games. Hoping to get noticed for your gaming talent? This might not be the day to try to stand out, but anyone's down to try.

FOOD TRUCKS. It's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.

NETWORKING. There are other opportunities with the city being flooded with festival-goers. Whether someone is on a mission to try to test the current sentiments toward Morningstar or simply wants to charm some corporate execs, this might be the time to get it done. Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Discretion is the name of the game. Everyone can agree upon that.


> HISTORY LESSONS
Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where—thanks to the augmented reality application of your neural implant—you can view videos about the origins of the festival and the reasons for celebrating. If you haven't done your initial search yourself, you'll be able to buff up on it here.

VR SIMULATIONS. If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.

SYMPATHIZERS. If you're uncomfortable with the concept of eradicating all AI, no one will understand why. AI sympathizers are not present among the native population. Everyone in this world has been raised with the understanding that AI only wanted to destroy humanity, and that everyone is lucky to be alive in spite of it. They have a deeply ingrained fear, and anyone claiming to formerly be an AI or android won't receive a very friendly response.

> CRIMINAL ACTIVITY

Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities—or perhaps known and supported by corrupt individuals. Maybe you're out exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever brought you to the rougher parts of town, you may want to watch your step, or else find the city eating you as it has so many others.

> ORGANIZED CRIME
Organized crime still has a strong foothold in the world, with gangs and more established families working with drugs, weapons, property, and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing. While there are two main mob entities in New Amsterdam—the Riverstone Mob and the Petrov Family—there are a handful of gangs that otherwise roam the streets. Some are loosely sponsored by the mob, while others are fledgling groups trying to gain clout. More than anything, these groups know they don't have the power of the corporations or government, and do everything to seize more power when they can.

JOINING UP. Catching the eye of the mob is difficult, but not impossible. Getting into the larger gangs is less difficult, but they're still wary of anyone who doesn't know the ins and outs of how to duck surveillance, traffic drugs and supplies, and intimidate people without catching flack from the NAPD. The best way to start getting attention is through their clubs, casinos, and illegal gambling dens. Getting inside isn't always easy: it might take a few weeks of legwork to get an invite, but someone could try to strongarm their way inside or use some chicanery to make it a smoother endeavor.

ESCAPE PLAN. Whether you went in to cause trouble or accidentally caused it by breathing the wrong way, it's good to have an escape plan in place. Does that mean fighting all the goons available? Maybe. What about stealing a hover bike and getting away? The good news is that hover bikes can fit where hover cars can't.If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway. Just don't let the chase run for too long, or you'll have law enforcement on your ass as well.

> FIGHT CLUB
No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.

The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths that have been taken to maintain it.

FIGHT. It's time to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid. Fights can either happen in duos or in one-on-ones depending on the signups for the evening.

RINGSIDE CHAT. You might just want to enjoy the show, or use the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.

> A LIFE OF CHAOS

Life in New Amsterdam was once all festivals and people avoiding association with organized crime. Life in New Amsterdam these days is full of drama, citywide disturbances, and everything else that might be expected of an action film in progress. While there aren't many answers for what's happened to the Displaced, there is enough chaos going around that it seems like it may be connected to their arrivals.

The worst part is that New Amsterdam seems to struggle. Rather than being an anonymous backdrop to those action films, New Amsterdam is a bustling city full of life that never asked to be at the heart of this. When trouble hits, most repairs and restorations focus on helping those with money, while others are left forgotten living in tents and hoping for a helping hand. Recent circumstances have called for improvements in this area—there is more charitable work than ever before in New Amsterdam—but it's still a trying time.

Where the Displaced stand in all of this varies, but it's hard to ignore a city in trouble.

DISPLACED VERSUS DISPLACED. Whether it's by manipulation of an outside force or through inhaling weird monster gas, sometimes the Displaced are at odds with one another. When some of these few heroes are fighting, it means that the city can be left in even greater danger. Other times, the Displaced might not be able to control themselves. Feeling a sudden surge of vengeance and hoping to follow through on it? That monster gas might be the cause. Want to finish out a nasty deal to get something back important? The monster gas won't be an excuse, but maybe someone can pretend it was. Life as a Displaced is wild sometimes.

THE UNITED NATIONS ARMY. In fact, it's so wild that sometimes they come up against the extremely dangerous soldiers of the UNA. These soldiers are the military arm of the United Nations government. They aren't the average soldier, however. Dressed in thick black armor that acts as an exoskeleton for their bodies, they are basically invulnerable to any and all attacks. When fighting as a unit, they work perfectly in unison, making it so that they can quickly move to deny almost any and all attacks. They're also extremely resistant to any mental or emotional compulsion or manipulation, making them hard nuts to crack. Ready for a bossfight? They're the soldiers for it.

MONSTERS. As for unconventional threats, there are the monsters. These creatures first turned up in giant form when the first batch of Displaced arrived, stomping all over New Amsterdam. The less unique version of the monsters are around 400m high, have lizard-like features, and tend to show up by tearing down a portion of New Amsterdam's city wall. And that's the less unique version. More unique monsters vary in size and make, seeming to be an amalgamation of a number of different creatures. Half-snake, half-dog? Seems odd, but it happens. The one consistent feature of all these monsters is they all have golden irises. Suffice to say that running into these creatures could be a problem.

> GO NUTS

Feel free to branch out and explore! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Try to hop on a train bound for one of the world's five spaceports to see one of the colonies—though bear in mind the cost and difficulty of one of these joy rides. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or try to become a social media celebrity. Use the SETTING for inspiration and choose your own adventure!

missleading: (☼ o62.)

[personal profile] missleading 2019-11-27 06:04 pm (UTC)(link)
[ The reason that she's so calm is because she has to be. Had to be in similar situations, for the sake of others. Fighting Shadows for the sake of saving the world is much different, but at least Minako has experience to fall back on.

Market research? The teen blinks a few times, her head tilting slightly as she tries to unpack that statement. ]


I never thought about it like that. [ "Educational program"? Yikes. ] I don't know if I saw anything that jumped out at me, but I wasn't paying attention to that.

[ ...Is she fishing for information? ]
ophiocordyceps: (Default)

[personal profile] ophiocordyceps 2019-11-27 07:11 pm (UTC)(link)
Neither was I during the first round. It was impressively immersive.

she doesn't sound impressed. in fact, she might even frown for a moment, but it's gone quick enough to be plausibly denied, should anyone question it. years in beacon have made her accustomed to not seeming... to keen on questioning whoever the authority figure of the month happened to be. but it's good to know who all the biggest players are. and things like this –– things dedicated to driving propaganda forward –– sometimes even offer a hint towards whoever would like to be the next big fish in the pond.

Pity. It is always good to know who spends time and resources on ⟪ propaganda ⟫ keeping history alive, don't you think?
missleading: (☼ 105.)

[personal profile] missleading 2019-11-27 11:51 pm (UTC)(link)
Hmm, I guess you're right!

[ There's a disconnect between Caroline's words and her tone that Minako picks up right away, even if her expression stays the same. The gears are turning in her head, and while she doesn't want to jump the gun just yet, she has a feeling this woman might not be a native. ]

We can go in again and see, if you want.

[ It's important, right? And she can probably stomach it better a second time around—even if she isn't relishing reliving it again. If she's going to blend in, she needs to know the basics, in all their gut-wrenching glory. ]
Edited (Mobile tagging, the struggle) 2019-11-27 23:52 (UTC)
ophiocordyceps: (not turning.)

[personal profile] ophiocordyceps 2019-11-28 08:31 pm (UTC)(link)
two pairs of eyes see more than one, and she's either entirely mistaken and the girl is a native – though the initial warning about the vr game has her doubting that – or she's not witnessed her first-ever battle. the latter makes sense to caroline, having lived through a global catastrophe and its aftermath for the better part of the last two decades herself. as statistically unlikely as the sudden class-climb of cordyceps had been, any shape of humanity has ever been prone to warring with one another or something else entirely.

long story short: based on her own life, caroline draws the conclusion that it's perfectly acceptable to drag a teenage girl right back into a hyper-realistic and potentially traumatising war simulation.


That should be the most enlightening approach.

she hands her another vr set, and gets into position herself.

Ready?
missleading: (☼ 129.)

[personal profile] missleading 2019-12-01 08:57 pm (UTC)(link)
[ Something isn't quite adding up here, and while Minako thinks she may know the reason, she doesn't want to jump to conclusions. It's better just to play along, especially with so many eyes on them. Coming out as a "sympathizer" (she isn't sure that's entirely accurate) at a time like this would be a bad idea, for the both of them.

Taking the helmet when it is offered to her, Minako answers with a smile and a nod before sliding the device over her head. ]


Ready!

[ It'll be fine! Probably!! Time to both (not) get traumatized! ]
ophiocordyceps: (london.)

[personal profile] ophiocordyceps 2019-12-01 09:54 pm (UTC)(link)
easy said, easy done. the neural implant has little to do with the processors from back home – or, well, back in the day – there's almost no time wasted on the booting up process, the transition from reality to its virtual equivalent is quick and seamless.

Listen close. You can still hear the festival.

saying so is a grounding exercise all by itself, but it's true, too. the game starts in the same place it started before, at least for caroline: a military base of sorts, under attack. when one doesn't focus on the festival noises, there's distant screams in the vr world, explosions in the distance. footsteps.

here is where they are meant to arm themselves, if they so choose.
missleading: (☼ o26.)

[personal profile] missleading 2019-12-02 12:25 am (UTC)(link)
[ VR technology exists in her world, but it's much more crude than what they have here. That drastic, seamless shift throws Minako more than the scenario they're thrust into (even if it's only her second time), disorienting her for the first few seconds. It's difficult knowing what is reality and what is simulation.

Turning her head to look toward Caroline, the teen pauses before focusing in on the distant, ambient noise amid the chaos. Blinking a few times, she tilts her head to the side. Huh. ]


You're right.

[ Was she saying that to reassure Minako, or to comfort herself? Regardless of the reason, she appreciates the gesture, her expression briefly softening before turning her attention toward the arsenal laid out in front of them. Looking over the firearms, she picks up a handgun, tests the weight in her hand, then places it in the holster at her hip like it was second nature. ]

So, how do you want to do this?
ophiocordyceps: (not turning.)

[personal profile] ophiocordyceps 2019-12-02 03:48 pm (UTC)(link)
she raises a brow at the ease with which the girl chooses and then holsters a gun, but doesn't comment on it. not her business. when caroline chooses a gun, it's –– well, she's most definitely held one before, for all its worth, but even in this entirely fictive context, it's a different weight in her hand.

this has never been her way of fighting the apocalypse, in fact, she's quite sure the sergeant had made her and her team undergo armed training not because he believed it would make any difference in the event of an attack (it most certainly, in the end, had made no difference at all), but to take some petty revenge on her specifically for forcing lectures on cordyceps on him and his men.


Assuming it's the same scenario as last time, I chose going left – away from the fake city. Right would have been wiser, perhaps?

as for the rest, she goes with the default plan from home:

My best guess would be to avoid as much contact with either side as we can. Where there are lots of soldiers, the AI will likely follow, and where there are lots of AI, we most certainly don't want to be. Thoughts?
missleading: (☼ o83.)

[personal profile] missleading 2019-12-02 11:31 pm (UTC)(link)
[ It's fine, don't question it, Caroline. Maybe she's played games like this before—or perhaps there is something more dark and sinister to it than that. Regardless, Minako doesn't linger near the firearms for long, closing the space between the two of them.

A brief nod, then; ]


Maybe, but it probably would have been more dangerous. [ More places for them to get ambushed, or caught out in the chaos.

Avoiding scrimmages seems like the best option, although it's not the one Minako would have picked if this were playing out for real. But she's looking for the ones putting money into this simulation, right? If it's like back home, then they probably have their logos on everything in the city. ]


They'll probably be trying to keep them on the outskirts. If we're careful, we might be able to sneak in while they're fighting one another. [ A beat. ] I can keep them off you, if things go bad.

[ Yep. It's definitely the games. That must be it. ]
ophiocordyceps: (not turning.)

[personal profile] ophiocordyceps 2019-12-03 11:00 pm (UTC)(link)
this could very well be the whole of it: maybe this girl just plays a lot of games like this, maybe she is native to this world, maybe her warning from earlier had less to do with the generally over-realistic nature of the game and more to do with the fact that caroline, in all her forty year old glory, just doesn't really pass for the target audience of a vr shooter.

or maybe this entire scenario is hitting close to home for both of them.


I'd appreciate it. ⟪ and in the real world, back home, she'd expect it – being one of the few people capable of creating a vaccine, cure, or hell, one of the few people possessing general medical knowledge to begin with entitles her to some level of protection.

but this isn't home, and the girl's basically saying this out of some benign impulse that won't even benefit her in the game's context.


I'll go first. ⟪ psychologically speaking, the violence shown to have been committed, however allegedly, against the general civilian population is likely the worst to witness, so this might at least give the option for her to keep the girl from seeing whatever the developers have deemed necessary to demonise the targets of their propaganda efforts. ⟫ And I'll keep the outside in mind.

you know, just in case she's not native to this world and needs the grounding.

Onward then.

outside, someone's shouting offers for samples. inside, the footsteps are gone, they're safe to head out onto what's meant to be a street offering two directions – one being away from the city, where the name of the game is to aid those who have fled, and one beign towards the city, where... hell knows what waits for them. they've decided for that one already, and at least, there's enough abandoned cars to dodge behind. which caroline does –– and then:

I'd reckon we would make better time if we could hijack one of these. ⟪ not that she's ever driven a hovercar before, but how different can it be, really?