larkers: (pic#12386241)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarking2020-02-21 04:37 pm
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TEST DRIVE MEME 010

> TEST DRIVE MEME #010

Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were found after being dropped off in a random part of the city and had to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.

All Meadowlark test drive memes will not be game canon because of the nature of our arrival logs. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.

Applications open every month on the 1st of the month at midnight UTC (00:00).


NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them.

All applicants can use threads from the TDM for their samples.

> SETTLING IN

There is very little that can smooth over the experience of your arrival in this world. Coming to your senses in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse that is hidden under an old hover bike shop. You aren't the first group that this has happened to: there are others not from this world who have experienced the same, with no recollection of how they came here. Like you, they have few answers about what's happened to them. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what to do next, life has to go on.

All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but their fellow Displaced have found their footing enough to be able to help the newcomers. Two Morningstar agents will be around to take care of world integration and IDs – the rest will fall to the Displaced who arrived before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.

Morningstar's veteran agents will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they're in the process of rebuilding the organization's branch in New Amsterdam from scratch, and they know that the people in charge of those efforts wouldn't mind a little help. It will be made expressly clear that this entire arrangement to get the Displaced situated in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause big problems.

> EXPLORE THE CHANGES
Despite the lack of answers about why you're here, your fellow Displaced will be able to give you a rundown of the changes they've recognized in each other. Anyone who had powers before will find them gone. Anyone who was once an AI or in a completely artificial body will find that their current body is now fully human. Those with cybernetics will find that they've remained mostly untouched, though any primitive ones may be replaced with temporary ones that are improvements on the previous models.

NEW ABILITIES. In the place of any powers that were lost, there is now a new power. These abilities are unique to each of the Displaced and seem to update over a certain period of time, with the changes appearing thanks to critical emotional events. One thing that's apparent is that the power seems to be linked to the Displaced individual's personality or life before this one, shaped according to who they happen to be. When this power appears, their chest glows with a blue light that shines from their sternum, and it can be triggered by anything: natural inclination or a moment of great stress. If someone's out in public when this happens, they might want to duck under cover lest the blue glow from their chest and the unusual power's appearance draws unwanted attention.

EMPATHY BOND. No matter the circumstances or the conditions, every skin-to-skin touch of the Displaced triggers this empathy bond. Whether they touch hands, brush cheeks, or knock into one another on accident, they'll be met with the emotions of the person they've touched. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange. If someone is particularly tactile but not fond of sharing their emotions, they might want to invest in a fashionable pair of gloves.

MEMORY SHARE. Through a recent event, the Displaced unlocked the ability to share memories similarly to how they can share emotions. While unknown at first, the Displaced soon learned that they could share a memory with each other the same way they could share emotions. All they need to do is focus on a memory and touch the skin of their fellow Displaced, and then they could pass this experience along. These memories are shared through the eyes of the giver, granting the receiver a unique insight into the thoughts, feelings, and sensations during a specific moment in their life.

DREAM SHARING. Once one, two, or five Displaced fall asleep, they may be able to find each other in their dreams. These dreams lead to the dreamers themselves feeling lucid and somewhat in control of their surroundings—though the control itself is ultimately dependent on the dreamer and how well they come around to understanding what's going on. Dream logic applies with the flow of time, but no one is able to spend their entire lives there. Lost powers are still gone for any of the Displaced, but they can use their dreams to practice any new ability that they've received. Memory shares and empathy bonds are just as possible within these shared dream states—if anyone doubts that another Displaced is really there, they can test the empathy bond to see if it activates.

POWER SHARES AND UNIONS. The Displaced can share something of themselves with another Displaced by offering them an object that comes out of their chest. This object is meant to be symbolic of the person it comes from and significant to them in some way. When someone else takes hold of this object, they will get a sense of the owner's essence, along with temporary access to their in-game ability. Only when they give the item back do they give up the power in question. In addition, the Displaced are able to act in unison and create a fusion of their powers, making it so they can fight someone else with them at once. This ability is there from day one, but the power's ability will only ever present at its current stage.

> THE NETWORK
When the Displaced first showed up, Morningstar set up a private network for all of the Displaced to use in order to communicate. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.

Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the current nail polish trends in New Amsterdam, or want to play a game of "hot or not" among the Displaced.

IDENTIFICATION. Everyone who gets set up with an ID gets access to Morningstar's network. In order to ensure that none of the Displaced stand out like sore thumbs, Morningstar's agents El and Gaby ensure that everyone has a name that makes it so they fit in among society. All usernames are thusly formed as firstname.lastname, with some room for creativity (Ziggy Stardust had a brief cameo, after all).

PRIVATE COMMUNICATION. There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation—however, it's made very clear that the government has a means of tracking this communication. Big brother is always watching.

> RESOLUTION DAY FESTIVAL

The day of April 26th is known to all United Nations citizens: it's Resolution Day. To everyone around the world, it's the day when the last known AI lifeforms were completely eradicated in 2101. While some might say that it's the day that the UN claimed victory over the AI, to people the world over it's the day that humanity managed to keep themselves from being wiped out. Little will be said in detail about the holiday itself, but a remedial bit of research will cover the six-year-long Xelkoven War between humans and AI. The war itself was started when the home security unit AI Elysian killed 50 households full of people, and the war itself was named after the largest artificial intelligence distributor at the time: Xelkov. Ultimately, a billion humans died in the war, and there was the very real risk that the rest of humanity could have followed if they hadn't devised a method to put down the AI for good.

The citywide celebration of Resolution Day starts early and finishes very late, so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time.


As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Most businesses are closed for the day, but not all of them—if you've gotten yourself a restaurant, street cleaning, or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!

> ENJOY THE FESTIVITIES
Anything you'd think would be at a festival in the year 2512 is definitely at this festival. Food, games, dancing, alcohol, free stuff? It's all there for your enjoyment. While the city streets will be full of people, this isn't a bad day to try networking. Want to get a new job or find a way to pry some information out of someone when they're least likely to remember you? Try to butter them up—or use the powers you've been granted to get your way. If anything goes badly, at least you can slip back into the crowd.

GAMES. Care to play a game? All attendees can play for free. Some games —like the hoverblade racing, the augmented reality fightboxes, and the street-wide bouts of laser tag—require a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side. For anyone who's interested in something a little less hands-on, all of the city's biggest VR arcades will have setups with all the latest games. Hoping to get noticed for your gaming talent? This might not be the day to try to stand out, but anyone's down to try.

FOOD TRUCKS. It's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.

NETWORKING. There are other opportunities with the city being flooded with festival-goers. Whether someone is on a mission to try to test the current sentiments toward Morningstar or simply wants to charm some corporate execs, this might be the time to get it done. Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Discretion is the name of the game. Everyone can agree upon that.


> HISTORY LESSONS
Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where—thanks to the augmented reality application of your neural implant—you can view videos about the origins of the festival and the reasons for celebrating. If you haven't done your initial search yourself, you'll be able to buff up on it here.

VR SIMULATIONS. If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.

SYMPATHIZERS. If you're uncomfortable with the concept of eradicating all AI, no one will understand why. AI sympathizers are not present among the native population. Everyone in this world has been raised with the understanding that AI only wanted to destroy humanity, and that everyone is lucky to be alive in spite of it. They have a deeply ingrained fear, and anyone claiming to formerly be an AI or android won't receive a very friendly response.

> CRIMINAL ACTIVITY

Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities—or perhaps known and supported by corrupt individuals. Maybe you're out exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever brought you to the rougher parts of town, you may want to watch your step, or else find the city eating you as it has so many others.

> ORGANIZED CRIME
Organized crime still has a strong foothold in the world, with gangs and more established families working with drugs, weapons, property, and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing. While there are two main mob entities in New Amsterdam—the Riverstone Mob and the Petrov Family—there are a handful of gangs that otherwise roam the streets. Some are loosely sponsored by the mob, while others are fledgling groups trying to gain clout. More than anything, these groups know they don't have the power of the corporations or government, and do everything to seize more power when they can.

JOINING UP. Catching the eye of the mob is difficult, but not impossible. Getting into the larger gangs is less difficult, but they're still wary of anyone who doesn't know the ins and outs of how to duck surveillance, traffic drugs and supplies, and intimidate people without catching flack from the NAPD. The best way to start getting attention is through their clubs, casinos, and illegal gambling dens. Getting inside isn't always easy: it might take a few weeks of legwork to get an invite, but someone could try to strongarm their way inside or use some chicanery to make it a smoother endeavor.

ESCAPE PLAN. Whether you went in to cause trouble or accidentally caused it by breathing the wrong way, it's good to have an escape plan in place. Does that mean fighting all the goons available? Maybe. What about stealing a hover bike and getting away? The good news is that hover bikes can fit where hover cars can't.If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway. Just don't let the chase run for too long, or you'll have law enforcement on your ass as well.

> FIGHT CLUB

No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.

The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths that have been taken to maintain it.

FIGHT. It's time to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid. Fights can either happen in duos or in one-on-ones depending on the signups for the evening.

RINGSIDE CHAT. You might just want to enjoy the show, or use the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.

> A LIFE OF CHAOS

Life in New Amsterdam was once all festivals and people avoiding association with organized crime. Life in New Amsterdam these days is full of drama, citywide disturbances, and everything else that might be expected of an action film in progress. While there aren't many answers for what's happened to the Displaced, there is enough chaos going around that it seems like it may be connected to their arrivals.

The worst part is that New Amsterdam seems to struggle. Rather than being an anonymous backdrop to those action films, New Amsterdam is a bustling city full of life that never asked to be at the heart of this. When trouble hits, most repairs and restorations focus on helping those with money, while others are left forgotten living in tents and hoping for a helping hand. Recent circumstances have called for improvements in this area—there is more charitable work than ever before in New Amsterdam—but it's still a trying time.

Where the Displaced stand in all of this varies, but it's hard to ignore a city in trouble.

DISPLACED VERSUS DISPLACED. Whether it's by manipulation of an outside force or through inhaling weird monster gas, sometimes the Displaced are at odds with one another. When some of these few heroes are fighting, it means that the city can be left in even greater danger. Other times, the Displaced might not be able to control themselves. Feeling a sudden surge of vengeance and hoping to follow through on it? That monster gas might be the cause. Want to finish out a nasty deal to get something back important? The monster gas won't be an excuse, but maybe someone can pretend it was. Life as a Displaced is wild sometimes.

THE UNITED NATIONS ARMY. In fact, it's so wild that sometimes they come up against the extremely dangerous soldiers of the UNA. These soldiers are the military arm of the United Nations government. They aren't the average soldier, however. Dressed in thick black armor that acts as an exoskeleton for their bodies, they are basically invulnerable to any and all attacks. When fighting as a unit, they work perfectly in unison, making it so that they can quickly move to deny almost any and all attacks. They're also extremely resistant to any mental or emotional compulsion or manipulation, making them hard nuts to crack. Ready for a bossfight? They're the soldiers for it.

MONSTERS. As for unconventional threats, there are the monsters. These creatures first turned up in giant form when the first batch of Displaced arrived, stomping all over New Amsterdam. The less unique version of the monsters are around 400m high, have lizard-like features, and tend to show up by tearing down a portion of New Amsterdam's city wall And that's the less unique version. More unique monsters vary in size and make, seeming to be an amalgamation of a number of different creatures. Half-snake, half-dog? Seems odd, but it happens. The one consistent feature of all these monsters is they all have golden irises. Suffice to say that running into these creatures could be a problem.

> GO NUTS

Feel free to branch out and explore! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Try to hop on a train bound for one of the world's five spaceports to see one of the colonies—though bear in mind the cost and difficulty of one of these joy rides. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or try to become a social media celebrity. Use the SETTING for inspiration and choose your own adventure!

stabsbooks: (pic#10355058)

Cassandra Pentaghast | Dragon Age Inquisition

[personal profile] stabsbooks 2020-02-27 07:35 am (UTC)(link)
festival

[ Cassandra is not, she would insist to anyone who might dare to ask, homesick. Yes, she is - so they tell her - ages into the future, far removed from anyone or anything she has ever known. Yes, everything is strange and unfamiliar, and she feels uncertain of her every move. All of that is true. But any desire she has to get home - and she does, desperately, desire to go home - is from a place of duty, and concern. For the Inquisition. For the Inquisitor. For Thedas, and not at all for herself.

So she would say.

She wanders through the streets of the festival without really taking any of it in, lost in her own thoughts. There are so many people here, all of them dressed and acting so strangely. The exact purpose of the festival, too, is something she hadn't entirely been able to grasp; it's a celebration over the defeat of an enemy, a victory in a long-ago war, and that's as much as she needs to understand. The idea is familiar enough, even if the execution of it is not.

She stops, finally, in front of a booth - a game, some kind of race, but the participants almost seem to be...gliding along, somehow, on some kind of platform. Something else strange and foreign, like everything here, but it's odd enough to catch her attention, and she stops and watches for a long moment before finally speaking. ]


How is this possible?

empathy bond

[ Worry for her friends. Anxiety, a feeling of being lost, in the strange new world she's found herself in. Determination to get home, no matter what it takes. Longing for something, anything familiar. An almost stubborn faith, fighting hard against all evidence to the contrary; the Maker had brought her here for a reason, and the Maker will see her home.

It's a swirling mix of emotions that's drowned in an instant by something else - the feelings of the stranger she'd just brushed against. Cassandra yanks her hand back instantly, face going red; she'd heard warnings of this strange sharing of one's deepest emotions, but had convinced herself that she could be careful, that she could keep her hands to herself and avoid it. It's mortifying, being privy to someone else's feelings, and knowing that they'd felt hers in return. ]


I am sorry - please forgive me.

wildcard

[ Anything is good! ]
championofsnark: (Default)

ooooo Festival!

[personal profile] championofsnark 2020-02-29 12:11 am (UTC)(link)
[ Hawke's been around long enough that at this point she's learned to take what's coming and not obsess over what isn't. This is not exactly a new thing for her; she's an adapter by nature and she doesn't really care that much for pointless endeavors. If something's a lost cause, like being stuck in another time and another planet with no ability to leave, she might as well live with it. She makes herself at home. It's not any worse than living on the dirty pathways or ditches, really.

She almost looks like she belongs here too, wearing casual clothes that fits in with the others here, her dark black hair already short so the slight shaving when she arrived didn't make much of a difference. Hawke dances as she moves through the festival, humming along and enjoying a drink, because for all she knows the world is over. She often finds herself drawn to the bizarre games that make no sense to her, and she doesn't even realize she's standing next to someone she knows at first. Well "knows" is a stretch.]


I've no clue, they've tried to explain it about a dozen times, and it makes no more sense than the first.

[Hawke assumes this has to be one of their kind, to be so confused, and she glances over to instantly recognize the Seeker herself. It's less than a second before she bursts out in laughter; another time she'd go whoops and try to run off, but instead, she laughs.]

Well hello there, Seeker. Did you come all this way just for me?
stabsbooks: (pic#10231031)

[personal profile] stabsbooks 2020-02-29 09:06 pm (UTC)(link)
[ Entranced as she is by the strangely moving figures and the excitement of the race, Cassandra doesn't turn immediately to face the person who answers her. She smiles wryly, still watching the race. ]

That sounds like everything here.

[ But before she can say more there's a loud, inexplicable burst of laughter from beside her, and she turns, startled, to find Hawke, grinning mischievously and greeting her. Cassandra recognizes her just as quickly, but actually making herself believe what she's seeing is another matter entirely. ]

- Champion - Hawke, is that you?
championofsnark: (amused)

[personal profile] championofsnark 2020-03-03 04:35 am (UTC)(link)
[Cassandra used to be a thorn in her side, especially when she kidnapped Hawke's beloved dwarf for a bit and no one knew what the Seeker was truly looking for. But she's come around to the mission and to the Inquisition, even if she's thankful she herself escaped another role and responsibility. People really have to stop thinking Hawke is anything other than a monumental screw-up. A charming and strangely inspiring one, yes, but a screw-up for certain.

Still, Varric's spoken well of all of the Inquisition, and outside of a few playful barbs about Cassandra, also warmed up to him. And that's all it takes for Hawke, in the end. She is relieved when Cassandra immediately recognizes her, having been startled by Fenris thinking she was a man. Further proof she is the actual Hawke and that fellow's an imposter! She flashes Cassandra a bright smile.]


In the flesh. I know you're determined to catch people, but really this is above and beyond. [She's teasing, vivid blue eyes amused.] Wait a sodding minute. [She straightens.] What happened with the Inquisition? Do you know? I haven't heard if you lot saved the day.
stabsbooks: (pic#10594897)

[personal profile] stabsbooks 2020-03-05 12:33 am (UTC)(link)
[ Hawke may be all smiles, but Cassandra is still staring, looking inexplicably horrified. The last time she'd seen Hawke, it had been in the Fade.

The last time anyone had seen Hawke. ]


But if you are here...

[ She shakes her head, taking a numb, unconscious step backward. ]

What happened?

How did I...
championofsnark: (close up face)

[personal profile] championofsnark 2020-03-07 03:07 am (UTC)(link)
[Hawke expects that Cassandra may not find it as funny as she does, them meeting up here, but she doesn't expect the woman to look at her like that. It's as if she's seeing a ghost, and Hawke frowns. Something ice cold settles in her spine.]

We don't know how any of us got here.

[She starts, cautiously. The smile does fade from her, the light playfulness turning into somber awareness. Most people only see Hawke with her laughing face on or something like it, but she knows how to read a room.]

I don't know what happened. The last thing I remember from our world, we got out of the Fade. [Hawke planned on dealing with the Wardens on behalf of Stroud.] Cassandra, what happened with Corypheus? Is Varric alright? [She's concerned she might be dead, possibly, yes, knowing time discrepancies and all, but of course he's her top priority.]
stabsbooks: (pic#10422977)

[personal profile] stabsbooks 2020-03-10 05:19 am (UTC)(link)
[ Cassandra's never been a good liar, in large part because she's never been able to keep everything she's thinking and feeling from showing plainly on her face. Right now she's still staring at Hawke in something like confusion and horror. She doesn't know. She thinks she got out of the Fade. Is it mere confusion? Or a blessing from Andraste, the solace of forgetting? But Hawke had sacrificed herself - she must know -

But then, Cassandra can't remember the moment of her death, either, or any events before her arrival here that might have led to it. She shakes her head slowly. ]


I - yes. Yes.

[ That, at least, she can answer with certainty. At least, she hopes she can. Varric shouldn't have been in any danger back at Skyhold. ]

Yes, Varric is fine.
magicalglowstick: (83)

festival!!

[personal profile] magicalglowstick 2020-02-29 08:25 am (UTC)(link)
[He was once asked if he was homesick, but the idea was so foreign he had trouble answering. Much like the Seeker he felt the need to return out of a sense of duty to business left unfinished. All of that other stuff...is more complicated to touch upon. He, too, tells himself it's duty and nothing more.

This place is still disorienting. Being here for a couple of months hasn't changed that feeling at all. He finally began to make some attempts at blending in, insofar as wearing their clothes, dark and loose, covering as much of his markings as he can. His ears were another story, but he saw others who — and he'll never let this go, it's unsettling and disgusting — changed their ear shape to look more pointed, some more than others. It was normal. Or, normal enough that people commented briefly and nothing more. Strange. This place is strange. Some days it made as much sense as the Fade.]


You will be asking that a lot.

[He had stopped at the same booth as well, still finding himself prone to stare at some of the odd things he sees here. He's been here a bit and he still can't explain it or understand it anymore than when he first arrived.]
stabsbooks: (pic#10422977)

[personal profile] stabsbooks 2020-02-29 09:18 pm (UTC)(link)
They say it is not magic. That is the strangest thing of all.

[ It would be easier, almost, if it were. That, at least she could understand, even if she could never hope to replicate it herself.

She turns to look at her companion, and her breath catches. The markings are mostly hidden, enough so she doesn't notice them immediately, but the ears are impossible to miss, with a quality to them that is, to Cassandra, instantly distinguishable from the residents here who had taken it upon themselves to modify their own appearance. Combined with his delicate features, there's no question in her mind, and she blurts out the words without thinking. ]


You are an elf.

[ The first she's seen here, the fist since she was taken from Thedas. ]
magicalglowstick: (16)

[personal profile] magicalglowstick 2020-03-01 08:51 pm (UTC)(link)
[He had wondered, actually, if anyone familiar with an elf to any capacity could spot the difference between those strangely modified ears and ones that were real...the fact that he had to wonder at all was unsettling, still. He could tell, of course, but he's an elf.

He turns to her and immediately begins a paranoid assessment of her person, features completely even so as not to betray whatever is going through his mind right now.]


Here I thought I was being inconspicuous.

[His tone is dry, with only the slightest bit of humor to it if you squint.]
stabsbooks: (pic#10231032)

[personal profile] stabsbooks 2020-03-01 09:03 pm (UTC)(link)
Is there reason to be?

[ True, elves don't always have it easy even in Thedas - to put it mildly - but she's heard nothing here to suggest that there might be any reason for them to hide their identity here. She's heard nothing about them either way, in fact, and she studies him in return just as intently, though with far less paranoia. ]

Are you...native to this place?
magicalglowstick: (64)

[personal profile] magicalglowstick 2020-03-01 11:16 pm (UTC)(link)
Depends on who you ask.

[Fenris hasn't been trying very hard. He isn't going around drawing as much attention to himself as possible, but he's certainly not going out of his way to hide in the shadows. He's done enough hiding.]

I am not. There are no elves native to this world...just those who wish to...pretend. [Ugh.]
stabsbooks: (pic#10231033)

[personal profile] stabsbooks 2020-03-01 11:42 pm (UTC)(link)
Why would anyone want to pretend?

[ She just has so many questions. And he's the closest thing to a resident expert she has, even if he doesn't seem terribly enthused about being interrogated.

So few ever are. ]


There are elves native to my world.

I am from Thedas.

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bloodbathing: (f: 165)

empathy bond

[personal profile] bloodbathing 2020-02-29 08:09 pm (UTC)(link)
[ The emotions that Cassandra receives from the stranger aren't quite as nuanced. There's a deep sense of loss, as though something essential and beloved has been ripped away. Guilt and a twinge of fear are intertwined with that loss: guilt over losing it and fear that he may not be able to get it back. But above all else, there is fury — a fury so consuming that it makes the grief bearable, even if it does make one want to scream, or cry, or slam someone's head through a wall.

As Cassandra yanks her hand back, so does Maine, letting out a low hiss of displeasure as he does so.

It's no wonder they accidentally touched: Maine takes up a hell of a lot of space. He's seven-feet-tall and has the sort of muscular build that makes him look like he could run straight through a wall. He says nothing in response to her apology. Instead, he draws his hand farther away and steps back, eyeing Cassandra warily.

Her worry, her anxiety, her feeling of being lost — those are emotions Maine works hard to suppress, flatly refusing to let himself feel them. So it's no wonder that he's honestly rather alarmed by experiencing them so powerfully. ]
stabsbooks: (pic#10231033)

[personal profile] stabsbooks 2020-02-29 09:30 pm (UTC)(link)
[ A part of her is tempted to turn and flee instantly - put the whole uncomfortable situation behind her and forget it as soon as possible. She would have, if the person she'd brushed against had shown any sign of doing the same.

But instead, the man stays where he is, backing up slightly but still watching her, not turning away. And everything she'd felt when they'd touched -

Grief and loss. A fury that is both familiar and terrifying, but not enough so to overtake the rest, to stop her own response from being one, more than anything, of sympathy. What terrible thing had he experienced? More, she thinks, than simply being brought here, of being taken from his home. She's curious, and despite his intimidating posture and the matching look on his face, she finds herself stepping forward again cautiously. ]


...I am sorry. [ But this time, she's not apologizing for running into him. ]
bloodbathing: (f: 045)

[personal profile] bloodbathing 2020-03-01 03:54 am (UTC)(link)
[ The words are the same, but the tone is like night and day. It doesn't take much effort for Maine to figure out what she sounds so sympathetic about. Not when those feelings have been welling up like blood from a wound every time he drops his guard.

She doesn't retreat from him, though. Actually steps forward. And Maine can count the number of people brave enough to do that on a single hand.

He blinks, thrown by both her bravery and her sympathy. Finds himself fumbling for a response. Ends up shrugging a shoulder, looking more awkward than angry. Because shit, it's not like either of them wanted to feel each other's feelings.

Fuck this whole empathy thing. ]


Not your fault.

[ His voice is deep and rough and honestly pretty growly, but he doesn't sound mad. It's not her fault they touched. Not her fault that he's feeling the way he is.

Then, after a moments pause spent sizing her up: ]


New here?

[ A reasonable guess, he thinks, given the feelings of longing and being lost. ]
stabsbooks: (pic#10355060)

[personal profile] stabsbooks 2020-03-01 04:13 am (UTC)(link)
[ Cassandra spars with a seven-foot-tall, one-eyed horned man regularly. She has no concerns about being able to protect herself, even here, without her sword.

Besides which, he may seem defensive, but not, she thinks, as if he's about to attack. And he doesn't. She smiles wryly at the question, both amused and grateful that he isn't holding the accidental contact against her. ]


Is it so obvious?

[ On second thought, perhaps better not to go there. ]

Yes, I only recently... [ She grimaces. ] Arrived.

Though it seems I'm far from the only one.
bloodbathing: (f: 164)

[personal profile] bloodbathing 2020-03-02 03:05 am (UTC)(link)
[ "Is it so obvious?" Maine arches an eyebrow slightly, a brief flicker of amusement crossing his expression. It's a subtle thing. A silent sort of, "Sure you want an answer?" Thankfully, she continues, and Maine doesn't have to dig into the emotions he didn't intend to feel.

(How can she stand feeling so anxious and lonely? Maine knows how he handles such things: he turns them into anger. How can she handle just … experiencing them?)

Maine gives a little hum of acknowledgment. Gestures to himself as he says, ]


Same.

[ — Well. Maybe. He presses his lips together for a moment, debating whether or not to elaborate. Finally decides he might as well. ]

Different place before this. Space station.
stabsbooks: (pic#10355058)

[personal profile] stabsbooks 2020-03-02 03:14 am (UTC)(link)
[ Cassandra has plenty of experience turning her emotions into anger, or at least expressing them that way. That doesn't mean she doesn't feel it all in the first place. The loneliness. The fear.

Curiosity - finding out who this man is, where he came from - is a welcome distraction. ]


Space...station?

[ The term is entirely unfamiliar to her, and she glances around, as if, somehow, something around them will give her a clue as to what he might mean. ]

More spacious than this, you mean?

[ The city is very crowded... ]

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neverheardofhim: (Default)

empathy bond

[personal profile] neverheardofhim 2020-03-01 08:20 pm (UTC)(link)
[It feels like something of a gutpunch, the emotions that hit Varric as his hand brushes against the taller woman's. They'd arrived together, as best as he could tell, but beyond spare glances, he'd never been able to actually confront her.

Until he'd seen her now. Despite their relationship summed up as bad jokes on his part and unending exasperation on hers, she was still from Thedas. That made her at least a little better, or perhaps just slightly more relateable than any of the others he'd come across.]


Shit, Seeker. [He forces a laugh out, despite the residual trace of anxiety and longing that sticks to his ribs.] Ever thought about talking to someone?
stabsbooks: (pic#10422979)

oh no

[personal profile] stabsbooks 2020-03-01 08:31 pm (UTC)(link)
[ The apology had been reflexive, and so is the scowl that crosses her face when she turns and sees just who she'd run into. Varric. Of all the people who might have been brought here with her... ]

I might have, if I did not think I would be laughed at for doing so.

[ But she's being unfair - even she can tell that he'd just been uncomfortable, not deliberately cruel. She can feel everything he's feeling, too, after all, including just how grateful he is to find someone, anyone, from home. It's not an unfamiliar feeling, and she fidgets awkwardly. ]

...Varric.

[ Nailed it. ]
neverheardofhim: (did you fart?)

oh yes >:)

[personal profile] neverheardofhim 2020-03-01 08:41 pm (UTC)(link)
I might have laughed -- [He says, and he forces himself to do so. What she felt, though, that clings to him like a spiders web. Try as he might, he can't push the memory, the residual feeling, to the back of his mind like he does so well with everything else.] But someone else might not have. Tiny, maybe?

[He steps back, if only to get a good look at the woman. The arrival process, whatever hell they'd been dragged through before becoming fully coherent, it's evident on her just as much as it is on him. It makes him angry anew seeing it on one of his companions.]

Cassandra. [It's a rare concession, saying her name. But feeling all that she has -- he wants to give her a grounding point. It's something that belongs to her, not to him. And certainly not to this blighted world they've found themselves in.] Look like hell, you know that?

[Well. He never said he'd keep it up.]
stabsbooks: (pic#10355054)

[personal profile] stabsbooks 2020-03-01 08:59 pm (UTC)(link)
[ She's trying. She blinks in surprise when he actually calls her by her name, opening her mouth to say - something. She doesn't know what. Words of, if not comfort, then camraderie, letting him know what a relief it is to see him here. To not be so alone.

And then of course he continues, and her scowl returns. ]


Yes, Varric, you do.

[ They both do, and there's no use dwelling on it. But if he's going to be like this... She half turns away. ]
neverheardofhim: (hello weird rabbit creature)

[personal profile] neverheardofhim 2020-03-01 09:17 pm (UTC)(link)
[That gets a laugh out of him, more genuine than the last. Most importantly, though, he doesn't let her move away from him entirely. He shoulders on up to her, sticking close to her side but not outright touching her. It's partially for his own good -- whatever all that was, he doesn't want to deal with it again. Mostly, though, he doesn't want to violate her privacy any more than he has.]

Remember the last time you tried to get rid of me? Instead we got dragged to the fade and back. [Another laugh.] Don't think you can get rid of me that easily.
stabsbooks: (pic#10355055)

[personal profile] stabsbooks 2020-03-01 09:22 pm (UTC)(link)
[ She'd never admit how glad she is when Varric immediately moves to walk beside her. She doesn't actually want to leave him, not here in this unfamiliar place, but it's so much better not to have to say so. ]

No, it seems not.

[ She glances down at him. ]

Even leaving Thedas behind entirely, being brought here, wherever it is - still, it seems, I cannot shake you.

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