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TEST DRIVE MEME 010
Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were found after being dropped off in a random part of the city and had to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.
All Meadowlark test drive memes will not be game canon because of the nature of our arrival logs. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.
NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them.
There is very little that can smooth over the experience of your arrival in this world. Coming to your senses in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse that is hidden under an old hover bike shop. You aren't the first group that this has happened to: there are others not from this world who have experienced the same, with no recollection of how they came here. Like you, they have few answers about what's happened to them. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what to do next, life has to go on.
All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but their fellow Displaced have found their footing enough to be able to help the newcomers. Two Morningstar agents will be around to take care of world integration and IDs – the rest will fall to the Displaced who arrived before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.
Morningstar's veteran agents will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they're in the process of rebuilding the organization's branch in New Amsterdam from scratch, and they know that the people in charge of those efforts wouldn't mind a little help. It will be made expressly clear that this entire arrangement to get the Displaced situated in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause big problems.
> EXPLORE THE CHANGES
Despite the lack of answers about why you're here, your fellow Displaced will be able to give you a rundown of the changes they've recognized in each other. Anyone who had powers before will find them gone. Anyone who was once an AI or in a completely artificial body will find that their current body is now fully human. Those with cybernetics will find that they've remained mostly untouched, though any primitive ones may be replaced with temporary ones that are improvements on the previous models.
◉ NEW ABILITIES. In the place of any powers that were lost, there is now a new power. These abilities are unique to each of the Displaced and seem to update over a certain period of time, with the changes appearing thanks to critical emotional events. One thing that's apparent is that the power seems to be linked to the Displaced individual's personality or life before this one, shaped according to who they happen to be. When this power appears, their chest glows with a blue light that shines from their sternum, and it can be triggered by anything: natural inclination or a moment of great stress. If someone's out in public when this happens, they might want to duck under cover lest the blue glow from their chest and the unusual power's appearance draws unwanted attention.
◉ EMPATHY BOND. No matter the circumstances or the conditions, every skin-to-skin touch of the Displaced triggers this empathy bond. Whether they touch hands, brush cheeks, or knock into one another on accident, they'll be met with the emotions of the person they've touched. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange. If someone is particularly tactile but not fond of sharing their emotions, they might want to invest in a fashionable pair of gloves.
◉ MEMORY SHARE. Through a recent event, the Displaced unlocked the ability to share memories similarly to how they can share emotions. While unknown at first, the Displaced soon learned that they could share a memory with each other the same way they could share emotions. All they need to do is focus on a memory and touch the skin of their fellow Displaced, and then they could pass this experience along. These memories are shared through the eyes of the giver, granting the receiver a unique insight into the thoughts, feelings, and sensations during a specific moment in their life.
◉ DREAM SHARING. Once one, two, or five Displaced fall asleep, they may be able to find each other in their dreams. These dreams lead to the dreamers themselves feeling lucid and somewhat in control of their surroundings—though the control itself is ultimately dependent on the dreamer and how well they come around to understanding what's going on. Dream logic applies with the flow of time, but no one is able to spend their entire lives there. Lost powers are still gone for any of the Displaced, but they can use their dreams to practice any new ability that they've received. Memory shares and empathy bonds are just as possible within these shared dream states—if anyone doubts that another Displaced is really there, they can test the empathy bond to see if it activates.
◉ POWER SHARES AND UNIONS. The Displaced can share something of themselves with another Displaced by offering them an object that comes out of their chest. This object is meant to be symbolic of the person it comes from and significant to them in some way. When someone else takes hold of this object, they will get a sense of the owner's essence, along with temporary access to their in-game ability. Only when they give the item back do they give up the power in question. In addition, the Displaced are able to act in unison and create a fusion of their powers, making it so they can fight someone else with them at once. This ability is there from day one, but the power's ability will only ever present at its current stage.
> THE NETWORK
When the Displaced first showed up, Morningstar set up a private network for all of the Displaced to use in order to communicate. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.
Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the current nail polish trends in New Amsterdam, or want to play a game of "hot or not" among the Displaced.
◉ IDENTIFICATION. Everyone who gets set up with an ID gets access to Morningstar's network. In order to ensure that none of the Displaced stand out like sore thumbs, Morningstar's agents El and Gaby ensure that everyone has a name that makes it so they fit in among society. All usernames are thusly formed as firstname.lastname, with some room for creativity (Ziggy Stardust had a brief cameo, after all).
◉ PRIVATE COMMUNICATION. There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation—however, it's made very clear that the government has a means of tracking this communication. Big brother is always watching.
The day of April 26th is known to all United Nations citizens: it's Resolution Day. To everyone around the world, it's the day when the last known AI lifeforms were completely eradicated in 2101. While some might say that it's the day that the UN claimed victory over the AI, to people the world over it's the day that humanity managed to keep themselves from being wiped out. Little will be said in detail about the holiday itself, but a remedial bit of research will cover the six-year-long Xelkoven War between humans and AI. The war itself was started when the home security unit AI Elysian killed 50 households full of people, and the war itself was named after the largest artificial intelligence distributor at the time: Xelkov. Ultimately, a billion humans died in the war, and there was the very real risk that the rest of humanity could have followed if they hadn't devised a method to put down the AI for good.
The citywide celebration of Resolution Day starts early and finishes very late, so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time.
As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Most businesses are closed for the day, but not all of them—if you've gotten yourself a restaurant, street cleaning, or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!
> ENJOY THE FESTIVITIES
Anything you'd think would be at a festival in the year 2512 is definitely at this festival. Food, games, dancing, alcohol, free stuff? It's all there for your enjoyment. While the city streets will be full of people, this isn't a bad day to try networking. Want to get a new job or find a way to pry some information out of someone when they're least likely to remember you? Try to butter them up—or use the powers you've been granted to get your way. If anything goes badly, at least you can slip back into the crowd.
◉ GAMES. Care to play a game? All attendees can play for free. Some games —like the hoverblade racing, the augmented reality fightboxes, and the street-wide bouts of laser tag—require a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side. For anyone who's interested in something a little less hands-on, all of the city's biggest VR arcades will have setups with all the latest games. Hoping to get noticed for your gaming talent? This might not be the day to try to stand out, but anyone's down to try.
◉ FOOD TRUCKS. It's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.
◉ NETWORKING. There are other opportunities with the city being flooded with festival-goers. Whether someone is on a mission to try to test the current sentiments toward Morningstar or simply wants to charm some corporate execs, this might be the time to get it done. Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Discretion is the name of the game. Everyone can agree upon that.
> HISTORY LESSONS
Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where—thanks to the augmented reality application of your neural implant—you can view videos about the origins of the festival and the reasons for celebrating. If you haven't done your initial search yourself, you'll be able to buff up on it here.
◉ VR SIMULATIONS. If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.
◉ SYMPATHIZERS. If you're uncomfortable with the concept of eradicating all AI, no one will understand why. AI sympathizers are not present among the native population. Everyone in this world has been raised with the understanding that AI only wanted to destroy humanity, and that everyone is lucky to be alive in spite of it. They have a deeply ingrained fear, and anyone claiming to formerly be an AI or android won't receive a very friendly response.
Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities—or perhaps known and supported by corrupt individuals. Maybe you're out exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever brought you to the rougher parts of town, you may want to watch your step, or else find the city eating you as it has so many others.
> ORGANIZED CRIME
Organized crime still has a strong foothold in the world, with gangs and more established families working with drugs, weapons, property, and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing. While there are two main mob entities in New Amsterdam—the Riverstone Mob and the Petrov Family—there are a handful of gangs that otherwise roam the streets. Some are loosely sponsored by the mob, while others are fledgling groups trying to gain clout. More than anything, these groups know they don't have the power of the corporations or government, and do everything to seize more power when they can.
◉ JOINING UP. Catching the eye of the mob is difficult, but not impossible. Getting into the larger gangs is less difficult, but they're still wary of anyone who doesn't know the ins and outs of how to duck surveillance, traffic drugs and supplies, and intimidate people without catching flack from the NAPD. The best way to start getting attention is through their clubs, casinos, and illegal gambling dens. Getting inside isn't always easy: it might take a few weeks of legwork to get an invite, but someone could try to strongarm their way inside or use some chicanery to make it a smoother endeavor.
◉ ESCAPE PLAN. Whether you went in to cause trouble or accidentally caused it by breathing the wrong way, it's good to have an escape plan in place. Does that mean fighting all the goons available? Maybe. What about stealing a hover bike and getting away? The good news is that hover bikes can fit where hover cars can't.If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway. Just don't let the chase run for too long, or you'll have law enforcement on your ass as well.
> FIGHT CLUB
No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.
The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths that have been taken to maintain it.
◉ FIGHT. It's time to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid. Fights can either happen in duos or in one-on-ones depending on the signups for the evening.
◉ RINGSIDE CHAT. You might just want to enjoy the show, or use the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.
Life in New Amsterdam was once all festivals and people avoiding association with organized crime. Life in New Amsterdam these days is full of drama, citywide disturbances, and everything else that might be expected of an action film in progress. While there aren't many answers for what's happened to the Displaced, there is enough chaos going around that it seems like it may be connected to their arrivals.
The worst part is that New Amsterdam seems to struggle. Rather than being an anonymous backdrop to those action films, New Amsterdam is a bustling city full of life that never asked to be at the heart of this. When trouble hits, most repairs and restorations focus on helping those with money, while others are left forgotten living in tents and hoping for a helping hand. Recent circumstances have called for improvements in this area—there is more charitable work than ever before in New Amsterdam—but it's still a trying time.
Where the Displaced stand in all of this varies, but it's hard to ignore a city in trouble.
◉ DISPLACED VERSUS DISPLACED. Whether it's by manipulation of an outside force or through inhaling weird monster gas, sometimes the Displaced are at odds with one another. When some of these few heroes are fighting, it means that the city can be left in even greater danger. Other times, the Displaced might not be able to control themselves. Feeling a sudden surge of vengeance and hoping to follow through on it? That monster gas might be the cause. Want to finish out a nasty deal to get something back important? The monster gas won't be an excuse, but maybe someone can pretend it was. Life as a Displaced is wild sometimes.
◉ THE UNITED NATIONS ARMY. In fact, it's so wild that sometimes they come up against the extremely dangerous soldiers of the UNA. These soldiers are the military arm of the United Nations government. They aren't the average soldier, however. Dressed in thick black armor that acts as an exoskeleton for their bodies, they are basically invulnerable to any and all attacks. When fighting as a unit, they work perfectly in unison, making it so that they can quickly move to deny almost any and all attacks. They're also extremely resistant to any mental or emotional compulsion or manipulation, making them hard nuts to crack. Ready for a bossfight? They're the soldiers for it.
◉ MONSTERS. As for unconventional threats, there are the monsters. These creatures first turned up in giant form when the first batch of Displaced arrived, stomping all over New Amsterdam. The less unique version of the monsters are around 400m high, have lizard-like features, and tend to show up by tearing down a portion of New Amsterdam's city wall And that's the less unique version. More unique monsters vary in size and make, seeming to be an amalgamation of a number of different creatures. Half-snake, half-dog? Seems odd, but it happens. The one consistent feature of all these monsters is they all have golden irises. Suffice to say that running into these creatures could be a problem.
Feel free to branch out and explore! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Try to hop on a train bound for one of the world's five spaceports to see one of the colonies—though bear in mind the cost and difficulty of one of these joy rides. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or try to become a social media celebrity. Use the SETTING for inspiration and choose your own adventure!
Empathy Bond
None of it shows externally. Six feet tall, bare arms solid muscle, Ginia is carrying a large bundle of fresh blankets and clothes in the safehouse when they accidentally brush by each other. Her expression is calm as she turns to look at him, having to adjust her eyes upward a bit. Woah. The snarl doesn't even phase her, an eyebrow arching as she sets her bundle down.]
You get used to the empathy bond. Or you cover up and avoid it as much as possible.
[She doesn't speak. She signs instead, hands smooth and natural with their movements, the neural implant translating for her.]
It's not that big a deal.
no subject
This person doesn't. She faces him calmly, and it's startling enough to pull Maine's mind from his instinctive 'back the fuck off' mindset. He takes a breath. Steps back.
Then she starts signing, the language somehow instantly translating in Maine's mind. And he stares, fascinated despite himself. It might actually be pretty rude of him, but Maine doesn't stop to consider that. He thinks instead of a future he hasn't lived: one in which he lost his ability to speak. Did his future-self ever learn to talk like this?
He pulls his thoughts away from that. Focuses on the present. ]
It is.
[ Said in a deep, gruff voice that almost makes it sound like a less than childish response. Almost.
He frowns. Adds, ]
It's private.
[ Like that explains everything. ]
no subject
The anger and rage is exasperating, but she's not unsympathetic. Maybe more understanding than she should be.
He breathes. Takes a step back. Ginia inclines her head in a concession to his words.]
The bond goes both ways.
[There was a point where she was learning to grow used to the empathy bond. When she was beginning to see it as a point of connection and a source of understanding. Now it's a little more complicated. Too raw, too telling, digging in too deep and showing too much.
But getting angry over every accidental contact is a bit exhausting too. Ginia sighs.]
I get it. It's too telling, especially when it happens accidentally with a stranger. Everyone has the right to their privacy. The glow [- she taps her sternum - ] is a pain too. Don't want to get caught glowing in public. I get it. But are you really going to snarl at every Displaced you accidentally bump arms with?
no subject
He's lived a life of violence. Doesn't see any issue with using it as his first, last, and best solution to problems. After all, it's always worked before.
So Maine just makes a face and shrugs. A silent sort of, "Why not?" Then he eyes her curiously, trying to figure out how she can seem so calm about it. ]
Why don't you?
no subject
She would have given one easier earlier. A few weeks ago things were simpler, things felt good. But then the world punished her for daring to be happy and she hasn't rebuilt a foundation yet. Maybe hasn't found the courage too, so it's been easier living among the rubble. It's a reminder for her foolishness. Befriend a man who uses flamethrowers for a weapon, no doubt you'll get burned.
Ginia's calm front slips a little. A subtle change in the eyes, a bit more sadness.]
Because I want to be better than I am.
no subject
It's … a heavy answer. One that he can relate to, though perhaps not directly. Maine's proud of who he is, but he still strives to be better. Knows that he can improve himself. Knows that others can — and have — helped him become more.
The most significant of those influences is gone, now. Internally, he's still reeling from the loss.
He's quiet for a moment, studying her in turn. He can't guess her background at a glance, though her arms certainly say she keeps herself in shape. After a moment, he makes a quiet noise of acknowledgment, then extends a bare hand to shake.
"Maine," he almost says. Catches himself as his lips form the first letter. That's not his name here. ]
Jónsson.
[ If she takes his hand, she'll feel a hell of a lot of trepidation, but a sort of bullheaded determination muscling it out of the way. ]
no subject
Some people think she's good. Some people like her. But Ginia is pretty sure they like her front and would run if they really knew her.
She smiles slightly as he offers his hand.]
Angela.
[Her handshake is firm. Fingers rough and calloused from years of handling weapons. The shape of her feeling aren't that different from earlier. Still a volatile mix of sadness, guilt, and composed anger, all wrapped up and squashed down. But there's a small burst of happiness too. Their handshake is slightly illuminated by the blue glow radiating from their sternums, disappearing as Ginia takes her hand back.]
It's easier to accept when you set your own terms of contact. Reaching out to others versus unexpected contact.
no subject
It's a good name. He likes it.
His eyes flick down to look at their joined hands, curiosity flickering at the familiarity. The weapon-forged calluses on his own hands have softened somewhat; he hasn't been on the front line in over a year, and his access to weapons has been restricted. But it's not hard to recognize. Not when the hands of most of the people he knows have similar geography.
Her emotions, too, are familiar, though Maine's anger has always run hot rather than cold. He feels that burst of happiness as well. Finds that his lips reflexively twitch up in the shadow of a smile.
All in all, it's not the horrible, invasive experience Maine expected. Could've been worse. They could've spontaneously combusted instead of just … lighting up like weird blue lightbulbs.
When Angela speaks again, Maine nods and grunts his agreement. Takes a second to choose his words before saying, ]
Sorry for getting pissed.
[ Which is a very, very rare thing for him to feel, let alone say. But just this once, he means it. ]
no subject
But people have and maybe people have seen too much. It's always the risk of connecting with people.
Her calm front shifts to something a little more polite. She smiles lightly and inclines her head, accepting his apology. It's not one he had to give, but it speaks volumes he gave it anyway.
Ginia gestures at the large pile of blankets and clothes she was hauling.]
If you have a moment, how about you help me carry these to the supply closet?
[Her signs are a little lighter this time, a bit more friendly in the gestures.]
no subject
When she asks for his help, Maine doesn't hesitate to nod. Drops to one knee — easier than bending, given his height — and starts gathering up the pile. He'll pass things off to her if she seems inclined to take them. Otherwise, he's perfectly fine carrying it all.
He's a big guy. Big arms. Lots of carrying space.
When he stands up again, he says, ]
Lead on.
[ Because he has no fucking clue where the supply closet is. ]
no subject
The supply closet isn't too far. It's not a big safehouse, feels a little smaller with each wave of people. Enough cots free up as people move out, but the number of empty beds is decreasing too. What happens when they finally run out? Maybe some people will move into the other safehouse or find their own place to live, but Ginia doesn't like the idea of people being kicked out against their will. Something to contend with when it happens.]
You can put everything there, thank you.
[Ginia gestures at a metal sheet set up on cinder blocks next to a few metal lockers.]
Doing okay on clothes? Supplies? I'm good at finding things or knowing where to look.
no subject
He nods in answer to her thanks. Raises his eyebrows slightly at her question, a bit surprised. Finding clothes that fit has always been a challenge for Maine; he wonders if she's really up to it, or if she's being polite.
After a moment of thought, he decides there's no harm in saying something. It's not like he expects her to be successful. ]
Clothes would be good.
no subject
Clothes. There's a bit of knowing smile. Her height made it a bit hard finding clothes that fit well on arrival, with most of the clothes pulled aimed at much shorter people. Since then, she's made it a bit of a goal to try to expand the clothing options. However, he's still immensely tall and broad. There are some larger sweatpants that will still fall short. She still pulls them off the shelf and sets them aside. There were some larger shirts too; Ginia hunts for a moment before adding a large t-shirt shirt with a looser fit and a long-sleeve shirt closer in style to a hockey jersey.]
I can point you toward a few shops that do custom work. I think there are a few Displaced that know how to sew too.
no subject
The long-sleeved shirt receives a bit more consideration. Maine doesn't typically like long sleeves outside of his armor. Figures he'll have to get used to them here. Less chance for skin-to-skin contact. Better chance to — what did Angela say? — "set your own terms of contact." ]
Thanks.
[ He's quiet for a moment, continuing to fold clothes while he considers Angela's overall attitude. She seems like she knows what's going on, though she may not be thrilled about it. Willing to help out, too. Briefly, Maine thinks about how long it took him to start doing the same back on the station, but he dismisses those thoughts quickly. He's not a typical case. ]
Here long?
[ Better to be straightforward than wonder about it. ]
no subject
Not very. About seven weeks now?
[Which for all that's happened, doesn't feel like that long. Three weeks in before she was kidnapped a second time to New Cairo. Five weeks in before she died. Ginia breathes out slowly at the realization, glad she can busy her hands again with putting the folded clothes away.
That she's only been here for close to two months and she's diligently helping out speaks volumes about the kind of person she is. It's also not a realization she readily accepts about herself.]
If you have any questions the guide didn't answer, feel free to ask.
no subject
Maine catches the way that Angela breathes out. Figures she's probably turning the time over in her mind. He'd do the same, but he's done it before. Knows exactly how different things were after two months away from his own universe.
How different will things be after two months here? He doesn't want to find out. He wants to be back on the station before that.
When Angela mentions a guide, Maine looks at her blankly. ]
Guide?
no subject
[It only takes a minute to pull up the guide and throw out a neural tag so he can view and download it to his own implant.]
Let me know if you need help with the tech, but the guide covers the history of of our time here and details on our powers and all that.
[Ginia huffs lightly and shakes her head.]
I really wish there was an easy way to leave a physical copy around.
no subject
Dream and memory sharing. Things he's experienced both willingly and unwillingly. Fucking shit. He's going to have to solve his clothes problem soon.
"Medi-units are effective enough to help bring people back to life." That gives him pause, surprise flitting across his face for a moment. Then he hits, "AI tend to be given human bodies," and his expression snaps to a careful, practiced blank.
He reads the rest without reacting. Closes it once he's done, his eyes focusing on Angela again.
Another person might be filled to the brim with questions. Maine is not. He's never been terribly curious, and he spent a very long time unquestionably following orders. There's only one thing that appears to be missing from the guide: ]
Was somewhere before this. Not home universe. [ He tilts his head slightly. ] That common?
no subject
She turns back as he talks, another huff escaping at the question. There's an amused smile.]
Not to me, but you aren't the first person to have asked that. I've heard a few people mention or ask about it. Hold on, I'll look for the conversation.
[It takes a little longer to search for the conversation thread. When Ginia finds it, she saves it for quick reference before throwing the network thread onto an overlay for him to scroll through.]
no subject
Maine would prefer the jewelry. He already had one neural interface; he didn't ask for another. But it's not like he got a say in the matter.
"Nysa," "Hadriel," "a clock" — none of it is familiar. He's not sure if that's a good sign or not. Doesn't know if he should feel relieved or disappointed. At least he knows he's not the only one who's experienced this. ]
Thanks.
[ His hand hits the makeshift table's metal surface. With mild surprise, he looks down to find that there's nothing left to fold.
Shit. What's he supposed to do with his hands now? ]
no subject
This place certainly beats out some of the other stories she's heard. Ginia also imagines it's hard being pulled from place to place.
The pile of clothes and blankets sorted, Ginia closes up the cabinet.]
You're welcome. If you want more work to do, I have projects that could use the help of someone taller. I can also answer more questions, with or without assistance.
no subject
Can help.
[ It'll keep his hands busy. Hopefully help keep his mind occupied, too.
It'd be easier if he were allowed out of this place. If he had space to move, space to breathe. He gets why he's stuck in here. He understands why the mandatory containment period in the safehouse is necessary. But there's only so much staring at a wall that Maine can tolerate before he starts wanting to put his fist through it. ]
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What she would give for some books.
But the second problem of the safehouse is the lack of privacy. That's a somewhat easier problem to mitigate. Parallel to the end of the cots, a series of ropes and cables have been strung up. Ginia sets the sack down and pulls out two bundles of rope that have clearly seen some wear.]
I got the go ahead to set up some privacy curtains in the sleeping area. Know how to splice rope together?
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So when it comes to hanging up curtains, Maine finds himself torn between confusion and amusement. It's just such a civilian idea. Comforting for some people, he guesses, but unnecessary and insubstantial.
He hums and tilts his head slightly, eyes on the rope. Memories surface sluggishly: books filled with diagrams of knots and short strands of rope used for practice. ]
Been a while.
[ Longer than he can readily recall. ]
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Then there's everyone that didn't go through the grind of the military. Who is used to privacy or modesty or anything else entirely civilian. The curtains hurt no one. If Ginia can help even just a little, she'll take it.]
I'll run you through the steps.
[Ginia hands him some rope and takes up two lengths of her own. She shows each step with a practiced ease and patience. Maybe all Jónsson needs is a jog of his memory, maybe it's forgotten. Either way, she's not looking for perfection, but she is looking for something that will last in the long-term.]
By the by, if you're someone looking to get armed up for protection or comfort, you should know weapons are illegal out there. There's someone around good at building things though.
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