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TEST DRIVE MEME 007
Welcome to the Meadowlark test drive meme! After waking up in strange and rather worrisome conditions, characters will need to begin to live their lives in this new world. All TDM threads take place after the arrival process, so please assume that the initial adjustment period has passed – in which the characters were found after being dropped off in a random part of the city and had to live in a safehouse for four days before hitting the streets. Now it's time to see the bright sights and sounds that New Amsterdam – and beyond – has to offer.
All Meadowlark test drive memes will not be game canon because of the nature of our arrival logs. Please feel free to carry on relationships that make sense, but please keep in mind that the TDM may not reflect current circumstances in game.
All applicants can use threads from the TDM for their samples.
NOTE: The PCs have chosen to call themselves "the Displaced," and that's become the common parlance to refer to them.
There is very little that can smooth over the experience of your arrival in this world. Coming to your senses in a van, drugged and restrained, only to be carefully helped out by the unknown guards and nurses and then abandoned in an alleyway. What comes after is relatively straightforward: you're found by others and taken back to a safehouse that is hidden under an old hover bike shop. You aren't the first group that this has happened to: there are others not from this world who have experienced the same, with no recollection of how they came here. Like you, they have few answers about what's happened to them. Maybe this knowledge brings you a growing sense of futility, or perhaps it inspires a deeper determination in you. But even as you begin to think on what to do next, life has to go on.
All of the new arrivals will be given a fake ID and a background that will lend them access to entry-level jobs. It may be overwhelming, but their fellow Displaced have found their footing enough to be able to help the newcomers. Two Morningstar agents will be around to take care of world integration and IDs – the rest will fall to the Displaced who arrived before. It would take at least a month's wages to put down a deposit on even the smallest apartment in the city, so everyone has a grace period before they have to leave the safehouse – and then some, depending on the kindness of who's running the show.
Morningstar's veteran agents will also make their purpose clear if asked: they are a group dedicated to fighting corruption and righting the wrongs of this world, though they're in the process of rebuilding the organization's branch in New Amsterdam from scratch, and they know that the people in charge of those efforts wouldn't mind a little help. It will be made expressly clear that this entire arrangement to get the Displaced situated in the world is meant to be kept a secret, and that especially includes Morningstar's assistance. Letting the world know about their involvement could cause big problems.
> EXPLORE THE CHANGES
Despite the lack of answers about why you're here, your fellow Displaced will be able to give you a rundown of the changes they've recognized in each other. Anyone who had powers before will find them gone. Anyone who was once an AI or in a completely artificial body will find that their current body is now fully human. Those with cybernetics will find that they've remained mostly untouched, though any primitive ones may be replaced with temporary ones that are improvements on the previous models.
◉ NEW ABILITIES. In the place of any powers that were lost, there is now a new power. These abilities are unique to each of the Displaced and seem to update over a certain period of time, with the changes appearing thanks to critical emotional events. One thing that's apparent is that the power seems to be linked to the Displaced individual's personality or life before this one, shaped according to who they happen to be. When this power appears, their chest glows with a blue light that shines from their sternum, and it can be triggered by anything: natural inclination or a moment of great stress. If someone's out in public when this happens, they might want to duck under cover lest the blue glow from their chest and the unusual power's appearance draws unwanted attention.
◉ EMPATHY BOND. No matter the circumstances or the conditions, every skin-to-skin touch of the Displaced triggers this empathy bond. Whether they touch hands, brush cheeks, or knock into one another on accident, they'll be met with the emotions of the person they've touched. Every instance of skin-to-skin contact will trigger an immediate empathic bond, letting you feel the other person's emotions and vise versa. While there's nothing that can be done to completely prevent this, someone can either decide to hold on and continue sharing that level of emotional intimacy, or let go and end the shockingly vulnerable exchange. If someone is particularly tactile but not fond of sharing their emotions, they might want to invest in a fashionable pair of gloves.
◉ MEMORY SHARE. Through a recent event, the Displaced unlocked the ability to share memories similarly to how they can share emotions. While unknown at first, the Displaced soon learned that they could share a memory with each other the same way they could share emotions. All they need to do is focus on a memory and touch the skin of their fellow Displaced, and then they could pass this experience along. These memories are shared through the eyes of the giver, granting the receiver a unique insight into the thoughts, feelings, and sensations during a specific moment in their life.
◉ DREAM SHARING. Once one, two, or five Displaced fall asleep, they may be able to find each other in their dreams. These dreams lead to the dreamers themselves feeling lucid and somewhat in control of their surroundings—though the control itself is ultimately dependent on the dreamer and how well they come around to understanding what's going on. Dream logic applies with the flow of time, but no one is able to spend their entire lives there. Lost powers are still gone for any of the Displaced, but they can use their dreams to practice any new ability that they've received. Memory shares and empathy bonds are just as possible within these shared dream states—if anyone doubts that another Displaced is really there, they can test the empathy bond to see if it activates.
◉ POWER SHARES AND UNIONS. The Displaced can share something of themselves with another Displaced by offering them an object that comes out of their chest. This object is meant to be symbolic of the person it comes from and significant to them in some way. When someone else takes hold of this object, they will get a sense of the owner's essence, along with temporary access to their in-game ability. Only when they give the item back do they give up the power in question. In addition, the Displaced are able to act in unison and create a fusion of their powers, making it so they can fight someone else with them at once. This ability is there from day one, but the power's ability will only ever present at its current stage.
> THE NETWORK
When the Displaced first showed up, Morningstar set up a private network for all of the Displaced to use in order to communicate. Most of the veteran Displaced are old hands at using the implant now, and will be happy to provide any necessary information on how to utilize this new tool and understand its application in daily life.
Early on, every newcomer receives access to the encrypted network, only available to you and the others like you, making contact between you easy and safe. Familiarize yourself with this network and dig in. Perhaps you're hoping to find some bigger answers, ask about the current nail polish trends in New Amsterdam, or want to play a game of "hot or not" among the Displaced.
◉ IDENTIFICATION. Everyone who gets set up with an ID gets access to Morningstar's network. In order to ensure that none of the Displaced stand out like sore thumbs, Morningstar's agents El and Gaby ensure that everyone has a name that makes it so they fit in among society. All usernames are thusly formed as firstname.lastname, with some room for creativity (Ziggy Stardust had a brief cameo, after all).
◉ PRIVATE COMMUNICATION. There are private, one-on-one modes of communication available as well, though without the security of Morningstar's encryptions, they're much less safe. You can make calls, send texts, make videos, and even interact with others in a VR simulation—however, it's made very clear that the government has a means of tracking this communication. Big brother is always watching.
The day of April 26th is known to all United Nations citizens: it's Resolution Day. To everyone around the world, it's the day when the last known AI lifeforms were completely eradicated in 2101. While some might say that it's the day that the UN claimed victory over the AI, to people the world over it's the day that humanity managed to keep themselves from being wiped out. Little will be said in detail about the holiday itself, but a remedial bit of research will cover the six-year-long Xelkoven War between humans and AI. The war itself was started when the home security unit AI Elysian killed 50 households full of people, and the war itself was named after the largest artificial intelligence distributor at the time: Xelkov. Ultimately, a billion humans died in the war, and there was the very real risk that the rest of humanity could have followed if they hadn't devised a method to put down the AI for good.
The citywide celebration of Resolution Day starts early and finishes very late, so whether you choose to join in the fun, learn more about the history of the festival, or take advantage of the revelry for other, more nefarious goals, you'll have plenty of time.
As the festival sprawls wildly throughout the streets of New Amsterdam, it gives even the most desolate parts of the city new life with bright lights, noise, and plenty of food. Most businesses are closed for the day, but not all of them—if you've gotten yourself a restaurant, street cleaning, or corporate PR job, you might find yourself stuck on a double shift. Better snatch what small moments of enjoyment you can!
> ENJOY THE FESTIVITIES
Anything you'd think would be at a festival in the year 2512 is definitely at this festival. Food, games, dancing, alcohol, free stuff? It's all there for your enjoyment. While the city streets will be full of people, this isn't a bad day to try networking. Want to get a new job or find a way to pry some information out of someone when they're least likely to remember you? Try to butter them up—or use the powers you've been granted to get your way. If anything goes badly, at least you can slip back into the crowd.
◉ GAMES. Care to play a game? All attendees can play for free. Some games —like the hoverblade racing, the augmented reality fightboxes, and the street-wide bouts of laser tag—require a partner or a competitor, so you better hope someone's willing to do you a solid or bring out your competitive side. For anyone who's interested in something a little less hands-on, all of the city's biggest VR arcades will have setups with all the latest games. Hoping to get noticed for your gaming talent? This might not be the day to try to stand out, but anyone's down to try.
◉ FOOD TRUCKS. It's time to try the delicacies of New Amsterdam. Hundreds of food trucks have turned out today in droves with high hopes that they'll come away turning a profit. Down for some Mexi-German fusion? Or perhaps you're hoping that pad thai still tastes the same with grasshoppers? Share your food – or give away whatever you don't like. Food trucks are the hub of activity, and the busiest ones might be worth the time, but you'll be standing in line for a while.
◉ NETWORKING. There are other opportunities with the city being flooded with festival-goers. Whether someone is on a mission to try to test the current sentiments toward Morningstar or simply wants to charm some corporate execs, this might be the time to get it done. Whatever your cover story is, make it good. Whether you claim you're hoping to pitch an idea for some new tech or are more interested in seducing – or squeezing – some information out of them, following them into the next bar or karaoke booth may give you the perfect chance. But you might want a lookout to watch your back, a co-conspirator to keep them plied with drinks, or maybe you'll need a voice of reason to stop you from squeezing too hard. Discretion is the name of the game. Everyone can agree upon that.
> HISTORY LESSONS
Aside from your typical booths of free samples, charitable causes, volunteer applications, and white chocolate-covered beetles, you'll find an opportunity to learn about Resolution Day’s history. There are various stands available where—thanks to the augmented reality application of your neural implant—you can view videos about the origins of the festival and the reasons for celebrating. If you haven't done your initial search yourself, you'll be able to buff up on it here.
◉ VR SIMULATIONS. If you'd like to feel like a hero, the UNA are running several virtual reality simulations where you can be taken to the battlefield to fight alongside fellow soldiers, working to bring the outwardly robotic AI to submission. The virtual reality simulation interacts with your neural implant to give you the most realistic experience possible. If you don't ground yourself enough, you'll be certain that the sights, sounds, and smells around you are real as you march in formation toward the brutality waiting up ahead. Feel free to team up with a partner on a side mission, or maybe try to keep someone from plugging in for what could be a traumatic experience. Eerie, heart-wrenching music plays when you die, but is promptly followed by the image of several corporate logos reminding you that they sponsored this day and this event.
◉ SYMPATHIZERS. If you're uncomfortable with the concept of eradicating all AI, no one will understand why. AI sympathizers are not present among the native population. Everyone in this world has been raised with the understanding that AI only wanted to destroy humanity, and that everyone is lucky to be alive in spite of it. They have a deeply ingrained fear, and anyone claiming to formerly be an AI or android won't receive a very friendly response.
Traveling down from the hectic main city streets reveals a different side from the gloss and promise of New Amsterdam. Economic disparity runs rampant throughout the city, and many people are pushed to desperation, looking to find other ways to make ends meet. In the darker shadows, many illegal activities thrive, out of view of the authorities—or perhaps known and supported by corrupt individuals. Maybe you're out exploring, completing a task for Morningstar, or working a job in the place you excel. Whatever brought you to the rougher parts of town, you may want to watch your step, or else find the city eating you as it has so many others.
> ORGANIZED CRIME
Organized crime still has a strong foothold in the world, with gangs and more established families working with drugs, weapons, property, and black market cybernetics, to name a few. These organizations are sprawling units that regularly recruit new members into their ranks, so long as they can prove themselves by passing the intensive hazing. While there are two main mob entities in New Amsterdam—the Riverstone Mob and the Petrov Family—there are a handful of gangs that otherwise roam the streets. Some are loosely sponsored by the mob, while others are fledgling groups trying to gain clout. More than anything, these groups know they don't have the power of the corporations or government, and do everything to seize more power when they can.
◉ JOINING UP. Catching the eye of the mob is difficult, but not impossible. Getting into the larger gangs is less difficult, but they're still wary of anyone who doesn't know the ins and outs of how to duck surveillance, traffic drugs and supplies, and intimidate people without catching flack from the NAPD. The best way to start getting attention is through their clubs, casinos, and illegal gambling dens. Getting inside isn't always easy: it might take a few weeks of legwork to get an invite, but someone could try to strongarm their way inside or use some chicanery to make it a smoother endeavor.
◉ ESCAPE PLAN. Whether you went in to cause trouble or accidentally caused it by breathing the wrong way, it's good to have an escape plan in place. Does that mean fighting all the goons available? Maybe. What about stealing a hover bike and getting away? The good news is that hover bikes can fit where hover cars can't.If you've got the skills, you'll be able to weave through the chaos of the city and make a clean getaway. Just don't let the chase run for too long, or you'll have law enforcement on your ass as well.
> FIGHT CLUB
No matter the occasion outside, New Amsterdam's fight club events are held every evening. The bouncers at the door don't have too many scruples on who they let inside. All they care about is whether someone has the money to pay the cover charge.
The interior of the fight club reveals the sophistication of a business that's used to uprooting itself regularly. All the fights take place in a large cage in the center, and you remain on your feet while you enjoy the show. There is a special VIP section if you've been lucky enough to receive an invite or bribe your way in – just keep in mind that these invites are scarce, and you will have to have done something spectacular to earn the attention from someone high up the food chain. Regardless of where you end up, there is one rule: what happens in the fight club stays in the fight club. This tenant is law, and everyone's heard stories of the different (and sometimes extreme) lengths that have been taken to maintain it.
◉ FIGHT. It's time to sign up and test your chops against other fighters. Many of the fighters boast illegal cybernetic enhancements, so it would be a really good idea to have someone on hand who knows some first aid. Fights can either happen in duos or in one-on-ones depending on the signups for the evening.
◉ RINGSIDE CHAT. You might just want to enjoy the show, or use the opportunity to grill the bartenders for information. Just be careful not to make a fool of yourself. Asking too many questions might catch the wrong kind of attention – the kind that might find you being thrown into the ring, whether you wanted to be there or not. For all the blood spilled, these fight clubs thrive on discretion, so whatever you do, try to keep it quiet.
Life in New Amsterdam was once all festivals and people avoiding association with organized crime. Life in New Amsterdam these days is full of drama, citywide disturbances, and everything else that might be expected of an action film in progress. While there aren't many answers for what's happened to the Displaced, there is enough chaos going around that it seems like it may be connected to their arrivals.
The worst part is that New Amsterdam seems to struggle. Rather than being an anonymous backdrop to those action films, New Amsterdam is a bustling city full of life that never asked to be at the heart of this. When trouble hits, most repairs and restorations focus on helping those with money, while others are left forgotten living in tents and hoping for a helping hand. Recent circumstances have called for improvements in this area—there is more charitable work than ever before in New Amsterdam—but it's still a trying time.
Where the Displaced stand in all of this varies, but it's hard to ignore a city in trouble.
◉ DISPLACED VERSUS DISPLACED. Whether it's by manipulation of an outside force or through inhaling weird monster gas, sometimes the Displaced are at odds with one another. When some of these few heroes are fighting, it means that the city can be left in even greater danger. Other times, the Displaced might not be able to control themselves. Feeling a sudden surge of vengeance and hoping to follow through on it? That monster gas might be the cause. Want to finish out a nasty deal to get something back important? The monster gas won't be an excuse, but maybe someone can pretend it was. Life as a Displaced is wild sometimes.
◉ THE UNITED NATIONS ARMY. In fact, it's so wild that sometimes they come up against the extremely dangerous soldiers of the UNA. These soldiers are the military arm of the United Nations government. They aren't the average soldier, however. Dressed in thick black armor that acts as an exoskeleton for their bodies, they are basically invulnerable to any and all attacks. When fighting as a unit, they work perfectly in unison, making it so that they can quickly move to deny almost any and all attacks. They're also extremely resistant to any mental or emotional compulsion or manipulation, making them hard nuts to crack. Ready for a bossfight? They're the soldiers for it.
◉ MONSTERS. As for unconventional threats, there are the monsters. These creatures first turned up in giant form when the first batch of Displaced arrived, stomping all over New Amsterdam. The less unique version of the monsters are around 400m high, have lizard-like features, and tend to show up by tearing down a portion of New Amsterdam's city wall. And that's the less unique version. More unique monsters vary in size and make, seeming to be an amalgamation of a number of different creatures. Half-snake, half-dog? Seems odd, but it happens. The one consistent feature of all these monsters is they all have golden irises. Suffice to say that running into these creatures could be a problem.
Feel free to branch out and explore! Visit a doctor about some advanced cybernetics. Sneak through the city checkpoints and set out into the wilderness. Try to hop on a train bound for one of the world's five spaceports to see one of the colonies—though bear in mind the cost and difficulty of one of these joy rides. Experiment with some insect based versions of your favorite recipes. Perhaps you'd prefer to engage in some illegal street racing, spend some time getting used to the technology, or try to become a social media celebrity. Use the SETTING for inspiration and choose your own adventure!
Terrence Ephemera/Sharkface | Red vs. Blue
[ For lack of a better idea, Sharkface is drawing. A pen and notebook were provided when he asked, which might have been kind except that his armor is nowhere to be seen and they’ve taken his guns too. Now there’s nothing but him, his borrowed clothes, and his goddamn scars to glare out at anyone who comes too close. He thought about making a fuss before he realized there wasn’t much point in it and he’s come to something like a reckoning.
This is happening. This will be endured. He’s patient. He’s survived worse.
In the meantime, he’s sitting at a card table and sketching. Faces, mostly. The Displaced. What a name. ]
Heard they banned cigarettes in these parts. ‘
[ He glances from his work briefly. ]
You fucking believe that?
[ God, he could use a cigarette. ]
Food Carts
[ Even under the circumstances, Sharkface isn’t one to turn down real food. All around him are people digging into fried or battered monstrosities, powdered sugar all over their hands and clothes. It’s loud and messy and full of life. And even though he’s out of armor and far from home - or at least recognizable terrain - he likes the noise of it all. A little bit of chaos.
Anything’s better than prison, at this point. Or the humiliation of failing yet again to fulfill his promises.
He’s chewing on something sweet, getting sugar all over his hands. It’s probably rotting his teeth and he loves it. Likes that he can walk around in a crowd - not entirely unnoticed, with a face like his - but without people stopping him. There’s no need for violence to get where he’s going, which is novel and almost pleasant. ]
This happen often?
[ He’s leaning against a wall, watching the crowd. He’s got a hood up, covering the worst of his scars, but there’s no hiding the plasma burns or his bad eye. ]
It’s nice.
Fight Club
[ It’s nice, knowing that brutal, bareknuckle violence is a constant across the galaxy. A sort of mediating force. Look, we really are all the same deep down. Let’s put money on this guy beating the shit out of that guy.
Makes things easy.
He fights a few rounds. Hits, gets hits, laughs when he bleeds, and finally staggers out to enjoy the adrenaline rush of the aftermath. He’s been hit hard more than once, but nothing’s broken and the bruises will fade when they’re ready.
His grin is wide and jagged. But friendly, despite the severity of it. The scars conspire to make him look intense even when he’s laughing, as he is now. ]
That was fucking awesome. You gonna fight too?
Wildcard
[ Hit me! ]
Fight club
Even if it's nothing more than who to bet on or who to avoid, she'll take it. One way or another, she's going to survive this goddamn place.
Ginia cocks her head as one of the fighters addresses her, a thin challenge of a smile matching his. The burn scars are nasty, but life is nasty.]
Not quite my style.
[Ginia doesn't speak, but instead signs in ASL. She's still not happy about another implant in her system, but she can't begrudge the language translation when it works in her favor.
Her words aren't a lie, but not the truth either. Her hands are a bit bruised around the knuckles, she's a solid 5'10" with a strong back, shoulders, and arms. Can fight, has fought in the ring, but it's true; not her style.]
Good fight.
no subject
Good fight, [ he agrees. It was. Violent and fast, an exchange of blows. A way to test himself out of armor. His depth perception is noticeably off without his gear to correct it. Better to figure that out now, when the outcome doesn't matter. He'll need to work on it. Figure out a way to compensate.
All part of the game. ]
What is your style?
no subject
A brief widening of her eyes, an appraising lift of her chin, then the moment passes. ]
You can talk. I can still hear.
[Not that signing isn't a nice gesture, but since he began talking, Ginia figures that's his baseline.
As for his question, Ginia crosses her arms as she wonders how much to share. At the very root of things, she needs allies. Morningstar is their point of contact, but that doesn't mean she owes them anything. She'd rather count on the other Displaced. So to make allies, she needs to make herself a worthwhile ally in one way or another.
It still comes down to how much she wants to share about herself. Most of the time, it's very, very little.
Down come her arms as she shrugs lightly.]
I'd rather shoot than punch.
no subject
[ He speaks this time instead, and shrugs. She's a stranger to him, and he's out of armor besides. The rules are different. It's probably best that he doesn't try to hold a whole conversation by signing, anyway. He might slip up and use the signs the twins invented wholesale, the words that were only for the squad, and that might go wrong. The implants haven't failed yet with the translating, but some things belong to the dead. Best to keep it simple.
He watches her a moment, then nods. ]
Given the choice? Me too.
[ He can keep up with hand-to-hand experts if he has to, but a gun is what usually sees him through.
A gun, and fire. But his rig is gone. He's got nothing but his fists. For now, anyway. Times change. He'll adapt. ]
But I can take a hit just fine. Pays to stay in practice.
no subject
[That still stings and annoys her. Not even her own clothes to start with. At least the last time she started from ground zero, she had her own belongings. But she can get new clothes, she can get new weapons. All a matter of finding the right suppliers.
She shrugs off her annoyance with a twist of a smirk as she looks over him. Yeah, no kidding he can take a hit. She'd place him in the broad category of "military musclehead" based on appearances, though it's not an assumption she's putting any stock in yet either. Dangerous making assumptions, even ones based off educated observations.]
You cover your left side well, but it's clear it's your weak side too. Want some focused sparring to train up that side?
no subject
[ Guns he could have found on his own. It'd hardly be the first time he's fought for his gear, or stolen it outright. But without his armor he's at a severe disadvantage, and it's worse because he doesn't know the lay of the land or any of the people worth knowing.
Well. Maybe one.
He grins, flashing teeth. She's blunt. Smart enough to notice his weak spot. Possibly smart enough to throw it back at him and gauge a response. See if he's the type to puff up and deny it, or prove that it won't slow him down. Perception's a big thing in prison and in a fight; he knows the game. She's sizing him up, seeing if he's worth her time. ]
You gonna keep up?
[ Throw it right back at her. See what she does. ]
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cw: medical experimentation, child death, PTSD
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Safehouse
But there's nothing he can do about it, so he doesn't. Instead he combs the safehouse, looking for anything useful for protection or to build a stockpile of sorts. It never hurts to try and be prepared. He's not coming up with much, though, and so wanders back downstairs -- he turns when someone speaks, surprised to find they seem to be speaking to him...
...and then completely shocked when he sees who it actually is.
Wash knows that face, but the last time he saw it, he was putting a bullet in its forehead. He blinks and glances behind him to try and cover his shock, and to look for any bystanders. There aren't any. Then he realizes that Sharkface has probably never seen his face. Will the other soldier recognize his voice? He takes a slow breath, but doesn't bother to disguise it when he responds. If there's recognition there, at least they're on a level playing field. No armor. No weapons. No one to be injured in the fallout if he's attacked. But he hopes he won't be. They'd been trying not to kill the guy in the first place, after all, it wasn't what Carolina had wanted. He'd just left them no choice. ]
I uh. I haven't had one since high school anyway.
[ No recognition lights at the sound of his voice. Okay. Act normal, Wash. ]
You're a smoker?
no subject
There's comfort in the certainty. He has a plan. He's waited years before. He'll wait this place out just the same and come back harder, faster, and stronger than before. He'll find Carolina and Washington and he'll burn them alive. He won't fuck up this time. He won't give them a chance to talk.
But someone's staring at him now, hard, and he's only ever known that to end in violence. Lacking guns or any kind of armor, that means he'll be fighting with his bare hands.
Whatever. He can take it. He's taken worse, and grips the pen in his fist, ready to use if somebody needs to be fucking stabbed.
Except the attack doesn't come. The guy eyeballing him is blonde, dress in borrowed clothes like all the rest, and - more importantly - isn't reaching for a weapon. Just staring. Sizing him up, maybe wondering what it'd take to knock him the fuck to the ground or maybe just what ruined his face. The normal stuff.
Sharkface sneers. Must be the scars, then. God, it's just like being back in prison. Everyone needling at him without even trying. ]
No, I just like collecting them.
[ The sarcasm is thick, and just this side of mean. He wishes he had his armor back. This would be easier. People are easier when he's in armor. They fit into two distinct categories, threat or insignificant, and that keeps the world simple. In this place they look at him, at his bad eye and fucked up face, and they don't see the armor. And no matter how calm he's been feeling lately, that can't stand for much longer.
He's got a job to do. Can't lose sight of that. ]
Of course I fucking smoke. That's why I brought it up.
no subject
Just that once.
Breathe out. ]
Not everyone who smokes is a smoker. Withdrawal's a bitch, you can probably hunt around the medical room for something to help.
[ They can't really afford for Sharkface to get crankier, from what he knows of the guy. Which admittedly... is very little, but this conversation already mirrors his temper. ]
no subject
[ And just like that he's spoiling for a fight, the calm moment done and gone. It couldn't possibly last. He knew that starting out but he let himself get complacent, wrapped up in the novelty of being able to sit down and breathe for a minute. Let the dust settle without checking his sight-lines for a threat. Stupid, really, to think this would be easy. These people aren't like back home at all. One look and they start thinking they know shit about him.
The worst part is they do. His blindspot, for one. And now this fucker's seen him drawing.
He crumples the paper in his fist. Shouldn't have said anything. Shouldn't have wasted time pretending to be a person when he needs to be gathering up as many weapons as possible.
This was a mistake. Clearly.
There's a strange feeling in his hands THEN. Pins and needles except....hollow, somehow. And there's ink flowing across the little card table, forming jagged mandalas. A galaxy of planets in orbit, all of them cracked and breaking.
Sharkface jerks back with a shout, reaching for a gun he doesn't have. He's on his feet instantly, already in stance. ]
The fuck!
[ He needs a weapon. He needs a weapon now. The ink isn't moving anymore but it's shimmery-wet on the table, design half drawn. It looks like one of his. It looks a hell of a lot like the sketch he just crumpled up and oh fuck that motherfucker is watching him lose his shit.
So. That's happening. ]
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And now Wash is too curious to leave. He's heard about this, of course, but it's certainly a relief that Sharkface's ability isn't something violent. Isn't something like shooting his fire straight from his hands, Wash sure is tired of that. ]
Whoa-- it's just your power. Must be.
[ The other man is clearly ready to strike whatever the next threat is so Wash doesn't move closer, but he's looking at the table and watching Sharkface out of his periphery now. The shattered galaxy is done in the same style. And it's pretty good.
Maybe he doesn't have to leave just yet, this is the first he's seen someone actually use their new power. His own hasn't manifested yet, and he wonders if anger was the trigger or if any strong emotion or focus will do. He's going to have to figure it out sooner or later. What does it feel like? He has a million questions but doesn't want Sharkface to flip out even worse, so asks just one for now. The man still doesn't seem to recognize him at all, this is fine. He can calm people down if he puts his mind to it, he's gotten much better at that. ]
It's okay. Were you picturing it? I don't know how these work either.
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Except that the ink is wet and staring back at him, the drawing impossible but somehow not. It's clearly one of his. The design, the thickness of the lines. Even the mistakes, the corners he drew too sharp.
Superpowers. What the fuck is he supposed to do with this?
Sharkface takes a sharp breath and lets it go. Remembers the captain coaching him through a firefight. Break the situation into segments, and prioritize. One thing at a time.
Breathe first. You're all right.
Yeah. He's fucking fine. Just lost his shit in front of a stranger, that's all. He glares, but the man hasn't come any closer. Keeping his distance. Sharkface sucks on his teeth, hating himself and missing his armor. ]
Yeah. No. I don't fucking know. It just happened.
[ He takes a careful step forward and touches the edge of the drawing. The ink isn't wet anymore. It doesn't smear. He digs his nails through the design, wishing he could scratch it out. He was having a good day, before this, or thought he was. But he can't let people see his drawings, or anything that isn't meant to function as armor. It confuses the lines and he needs things to be clear. ]
What a fucking joke.
[ If he's going to get anything out of this place, it ought to at least make him stronger. ]
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safehouse;
She does not realize right away that he is addressing her, since no one has ever dared speak so crudely to her. She turns to look at him with a brow artfully raised. ]
Vice will out. A ban is an unfortunate but surmountable inconvenience, I'm sure, and a missed opportunity for market revenue.
[ She glances at his work on the table. ]
You are an artisan?
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Artisan? No.
[ He gives her a thin smile, careful not to show his teeth. The scars make him stand out too much in this place, make him look like a threat even when he doesn't mean to. He has to be careful about that now. ]
Soldier. What'd you do before you got knocked down here?
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Queen of Attolia. A small country, which I fear may be on no map in this place.
[ Her country may not exist here, but she still refuses to consider herself a ruler in the past tense. ]
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[ He doesn't know the name of the place, but that doesn't mean too much. The universe is a big place. Sharkface rolls his shoulders, good eye narrowed. Most places he's been at least pretend at democracy, lest they catch too much attention from the UNSC or other, equally violent parties. Even the warlords put up fronts unless they're staying on the very edge of space, in places so remote there's no need to bother pretending anymore. But here's a woman proclaiming she's a queen. From the way she holds herself, Sharkface has a feeling she's telling the truth. ]
Never met one of those before.
[ His tone is casual, though he's stopped drawing and shifted his focus entirely over to her. Even in the old days he'd had a deep and abiding suspicion of authority. Whether or not she's a threat remains to be seen, but she's certainly got his attention. ]
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Ah. Then I hope you will not be disappointed that I am your first.
[ His full attentions do not bother her. She is used to scrutiny, and comfortable with soldiers. ]
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Guess we'll have to wait and see.
[ He doesn't remember much from history class, but at least a few kings and queens from back in the day were smart tacticians. If she's one of them, she might be a decent ally. Can't hurt to find out. ]
You got a name, or just the title?
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fight club;
Me? Oh, no no no.
( she flaps her hands in quick and obvious denial, ears flattening back against her head. she has a strong accent, a sort of plucky, cheerful, bastardized russian. )
No, I am here purely to observe. You look like you had a good time out there!
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[ Apparently he's not the only one attracting looks in this place. Sharkface laughs, grinning wide. He's never seen anyone quite like this woman and he's seen a fair amount in his day. Body mods, maybe. The legs are definitely prosthetics. Designed for speed, it looks like. He runs a hand through his sweaty hair, looking up at her. ]
It was a good fight.
[ Why not enjoy it a little? ]
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Or maybe you're just unnaturally short.
( maybe she can put him off his guard. it's always more fun that way, dealing with the sorts that she can pull off their balance. )
It looked like a good one. Need someone to kiss your knuckles all better? I'll warn you now, I charge for it.
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Never been called that before. You I like.
[ Hasn't blinked once at his scars. ]
Might even be worth the money.
[ It's easy to slip into play-flirting, like putting on an old glove. Push and grin, see where it goes. There was a time, back when he'd been Ephemera, when he might have meant it. Not anymore, but he can pretend well enough. And if it means a little fun for a moment, something light and easy, then why the fuck not? ]
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I am terrifically likable, it's true.
( her answering smile is broad. her teeth are perhaps a little sharper than a human's, though not by much. )
And it would certainly be worth the money. I'm everyone's best investment.
( she bows to him with a graceful flourish. )
Vandii Rabaaq at your service.
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Confident, aren't you?
[ And the bow is unexpected. He grins, but doesn't return it. ]
I keep meeting interesting people. Call me Ephemera.
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cw for self harm
... cw more of the same ig
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